AddPlayerClass(283, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Police Chef AddPlayerClass(286, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Federal Agents Leader AddPlayerClass(113, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // La Costra Nostra Leader AddPlayerClass(294, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Hitman Leader AddPlayerClass(123, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Da Nang Boys Leader AddPlayerClass(227, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Mayor // Faction Classes // Police AddPlayerClass(280, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Police 2 AddPlayerClass(281, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Police 3 AddPlayerClass(282, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Police 4 AddPlayerClass(288, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Police 5 // Federal Agents AddPlayerClass(163, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Federal Agent 1 AddPlayerClass(164, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Federal Agent 2 AddPlayerClass(165, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Federal Agent 3 AddPlayerClass(166, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Federal Agent 4 // La Costra Nostra AddPlayerClass(111, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // La Costra Nostra 1 AddPlayerClass(124, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // La Costra Nostra 2 AddPlayerClass(125, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // La Costra Nostra 3 AddPlayerClass(126, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // La Costra Nostra 4 // Hitman AddPlayerClass(117, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Hitman 1 AddPlayerClass(118, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Hitman 2 AddPlayerClass(119, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Hitman 3 AddPlayerClass(98, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Hitman 4 // Da Nang Boys AddPlayerClass(120, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Da Nang Boys 1 AddPlayerClass(121, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Da Nang Boys 2 AddPlayerClass(122, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Da Nang Boys 2
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
switch(classid)
{
// Leaders
case 0: GameTextForPlayer(playerid, "Police Chef", 1000, 6);
case 1: GameTextForPlayer(playerid, "Federal Agents - Leader", 1000, 6);
case 2: GameTextForPlayer(playerid, "La Costra Nostra - Leader", 1000, 6);
case 3: GameTextForPlayer(playerid, "Hitman - Leader", 1000, 6);
case 4: GameTextForPlayer(playerid, "Da Nang Boys - Leader", 1000, 6);
case 5: GameTextForPlayer(playerid, "Mayor", 1000, 6);
// Police
case 6..9: GameTextForPlayer(playerid, "Police", 1000, 4);
// Federal agents
case 10..13: GameTextForPlayer(playerid, "Federal Agents", 1000, 4);
// La Costra Nostra
case 14..17: GameTextForPlayer(playerid, "La Costra Nostra Family", 1000, 4);
// Hitman
case 18..21: GameTextForPlayer(playerid, "Hitman", 1000, 4);
// Da Nang Boys
case 22..24: GameTextForPlayer(playerid, "Da Nang Boys", 1000, 4);
// Civilians
default: GameTextForPlayer(playerid, "Civilian", 1000, 4);
}
return 1;
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Originally Posted by the_driver
Yeh i know that :P i got all the skins from that page
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