Tag mismatch - Printable Version
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Tag mismatch -
SymonClash - 26.03.2019
Trying to make a custom health system:
pawn Code:
stock SetPlayerHP(playerid, hp)
{
Player[playerid][pHealth] = hp;
return 1;
}
OnPlayerSpawn:
pawn Code:
SetPlayerHP(playerid, 100);
But i'm getting tag mismatch at OnPlayerSpawn line. What's wrong?
Re: Tag mismatch -
SiaReyes - 26.03.2019
You would have missed Float.
Re: Tag mismatch -
SymonClash - 26.03.2019
No, there is no need for float since this is not original Sa-Mp health system which uses SetPlayerHealth.
Mine is stored in pHealth variable and ranges from 0 to 97. Also i read it with "%d" or "%i" because it's an integer, not a float.
EDIT: I fixed.