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4 plugins failed - Printable Version

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+--- Thread: 4 plugins failed (/showthread.php?tid=664834)



4 plugins failed - Emirto - 12.03.2019

This is my local host server for developping i am using it for texture now and i was trying to texture one of my maps so when i tried to login the server showed me this plugin failed while i have all of them with the last updates of these 4 plugins do you have any idea how can i make the texture filerscript work successfully !





Thanks and sorry for my bad english !


Re: 4 plugins failed - SymonClash - 12.03.2019

Show us your server.cfg


Re: 4 plugins failed - Emirto - 12.03.2019

Quote:
Originally Posted by SymonClash
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Show us your server.cfg



Re: 4 plugins failed - SymonClash - 12.03.2019

I don't see anything wrong with that.

What about server.log? (Delete it, start the server, and copy it)


Re: 4 plugins failed - L0K3D - 12.03.2019

Check if you have installed Visual C++ Redistributable x86, .NET Framework


Re: 4 plugins failed - Emirto - 17.03.2019

Quote:
Originally Posted by ******
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Are they all .dlls in the plugins directory?
yes they are


Re: 4 plugins failed - Emirto - 17.03.2019

Quote:
Originally Posted by L0K3D
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Check if you have installed Visual C++ Redistributable x86, .NET Framework
No i haven't .. Do i need it ?


Re: 4 plugins failed - Janek17 - 17.03.2019

Add .dll in the end.

Like:

plugins crashdetect.dll sscanf.dll .....

NB: crashdetect.dll must be the first.


Re: 4 plugins failed - Emirto - 17.03.2019

Quote:
Originally Posted by Janek17
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Add .dll in the end.

Like:

plugins crashdetect.dll sscanf.dll .....

NB: crashdetect.dll must be the first.
Nope dosn't work


Re: 4 plugins failed - solstice_ - 17.03.2019

Quote:
Originally Posted by Janek17
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Add .dll in the end.

Like:

plugins crashdetect.dll sscanf.dll .....

NB: crashdetect.dll must be the first.
That doesn't matter, it would still work without even doing that.

Quote:
Originally Posted by antixgaming
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Try putting crashdetect on the end of the plugins line.
No, don't. Crashdetect always has to be loaded as the first plugin.