Tips Textdraw Sound - Printable Version
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+--- Thread: Tips Textdraw Sound (
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Tips Textdraw Sound -
Jaxson - 11.03.2019
I'm looking for a sound ID for PlayerPlaySound. It's played in single player each time these tips textdraws appear.
Does anyone know the ID of that sound?
Re: Tips Textdraw Sound -
DatGuySleepy - 11.03.2019
1083 sounds similar, however, the one from the tips sounds a little deeper at the beginning of the tone.
Re: Tips Textdraw Sound -
Jaxson - 14.03.2019
Quote:
Originally Posted by ******
OK, but why tell us?
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Check the board name. I'm obviously looking for help.
Quote:
Originally Posted by DatGuySleepy
1083 sounds similar, however, the one from the tips sounds a little deeper at the beginning of the tone.
|
Well it's not that one but thanks anyway.
Re: Tips Textdraw Sound -
Kaliber - 14.03.2019
You know there is a list?
https://sampwiki.blast.hk/wiki/SoundID
Go and try them out
maybe its sth like: 4202, 4203 or 6400
Re: Tips Textdraw Sound -
Jaxson - 14.03.2019
Quote:
Originally Posted by Kaliber
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Yes. I think I tried every single sound ID from that list.
Re: Tips Textdraw Sound -
m4karow - 14.03.2019
You wont able to play that sound becouse it's a sound from the GENRL. My advice is use soundid 1083.
Re: Tips Textdraw Sound -
Kaliber - 14.03.2019
What is with
1052, 1053, 1085, 1150
Re: Tips Textdraw Sound -
Freaksken - 14.03.2019
Quote:
Originally Posted by m4karow
You wont able to play that sound becouse it's a sound from the GENRL. My advice is use soundid 1083.
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Indeed, unfortunatley SA-MP can't play sounds from the GTA_SA/audio/SFX/GENRL file. Sound ID 1083 is what I use as well, because it is the closest sounding one to the actual sound.
This
GTA SA tool allows you to browse that file. There are also threads on the GTAForums that list all the sounds in that file. Would be cool if SA-MP added the ability to play those sounds...
Re: Tips Textdraw Sound -
SymonClash - 14.03.2019
One possible solution is to extract the sound file from GTA_SA/audio/SFX/GENRL, upload it somewhere, then play it with PlayAudioStreamForPlayer everytime you need.