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[Ajuda] Otimizaзгo - Printable Version

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+---- Thread: [Ajuda] Otimizaзгo (/showthread.php?tid=664621)



Otimizaзгo - ChavesS - 05.03.2019

Gente tem como melhorar esse cуdigo aqui:


if(NoEvento[playerid] == 1)if(EventoAtivo == 1 && NoEvento[playerid] == 1 && EventoExplosao == true && GetPlayerWeapon(playerid) == 22) CreateExplosion(Float:fX, Float:fY, Float:fZ, 12,10.0);
if(NoEvento[playerid] == 1)if(EventoAtivo == 1 && NoEvento[playerid] == 1 && EventoExplosao == true && GetPlayerWeapon(playerid) == 23) CreateExplosion(Float:fX, Float:fY, Float:fZ, 12,10.0);
if(NoEvento[playerid] == 1)if(EventoAtivo == 1 && NoEvento[playerid] == 1 && EventoExplosao == true && GetPlayerWeapon(playerid) == 24) CreateExplosion(Float:fX, Float:fY, Float:fZ, 12,10.0);
if(NoEvento[playerid] == 1)if(EventoAtivo == 1 && NoEvento[playerid] == 1 && EventoExplosao == true && GetPlayerWeapon(playerid) == 25) CreateExplosion(Float:fX, Float:fY, Float:fZ, 12,10.0);
if(NoEvento[playerid] == 1)if(EventoAtivo == 1 && NoEvento[playerid] == 1 && EventoExplosao == true && GetPlayerWeapon(playerid) == 26) CreateExplosion(Float:fX, Float:fY, Float:fZ, 12,10.0);
if(NoEvento[playerid] == 1)if(EventoAtivo == 1 && NoEvento[playerid] == 1 && EventoExplosao == true && GetPlayerWeapon(playerid) == 27) CreateExplosion(Float:fX, Float:fY, Float:fZ, 12,10.0);
if(NoEvento[playerid] == 1)if(EventoAtivo == 1 && NoEvento[playerid] == 1 && EventoExplosao == true && GetPlayerWeapon(playerid) == 2 CreateExplosion(Float:fX, Float:fY, Float:fZ, 12,10.0);
if(NoEvento[playerid] == 1)if(EventoAtivo == 1 && NoEvento[playerid] == 1 && EventoExplosao == true && GetPlayerWeapon(playerid) == 29) CreateExplosion(Float:fX, Float:fY, Float:fZ, 12,10.0);
if(NoEvento[playerid] == 1)if(EventoAtivo == 1 && NoEvento[playerid] == 1 && EventoExplosao == true && GetPlayerWeapon(playerid) == 30) CreateExplosion(Float:fX, Float:fY, Float:fZ, 12,10.0);
if(NoEvento[playerid] == 1)if(EventoAtivo == 1 && NoEvento[playerid] == 1 && EventoExplosao == true && GetPlayerWeapon(playerid) == 31) CreateExplosion(Float:fX, Float:fY, Float:fZ, 12,10.0);
if(NoEvento[playerid] == 1)if(EventoAtivo == 1 && NoEvento[playerid] == 1 && EventoExplosao == true && GetPlayerWeapon(playerid) == 32) CreateExplosion(Float:fX, Float:fY, Float:fZ, 12,10.0);
if(NoEvento[playerid] == 1)if(EventoAtivo == 1 && NoEvento[playerid] == 1 && EventoExplosao == true && GetPlayerWeapon(playerid) == 33) CreateExplosion(Float:fX, Float:fY, Float:fZ, 12,10.0);
if(NoEvento[playerid] == 1)if(EventoAtivo == 1 && NoEvento[playerid] == 1 && EventoExplosao == true && GetPlayerWeapon(playerid) == 34) CreateExplosion(Float:fX, Float:fY, Float:fZ, 12,10.0);


Re: Otimizaзгo - MineiriinHo - 05.03.2019

PHP Code:
if(NoEvento[playerid] == 1)
{
    if(
EventoAtivo == && EventoExplosao == true && GetPlayerWeapon(playerid) >= 24 && GetPlayerWeapon(playerid) <= 34)
    {
        
CreateExplosion(Float:fXFloat:fYFloat:fZ12,10.0);
    }




Re: Otimizaзгo - ChavesS - 05.03.2019

Obrigado mano.


Re: Otimizaзгo - MineiriinHo - 05.03.2019

Nada <3