CMD:acover(playerid, params[], help) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi inainte de a face asta."); if(PlayerInfo[playerid][pAdmin] > 5) { new name[25], level; if(sscanf(params, "s[25]i", name, level)) return SCM(playerid, COLOR_WHITE, "/acover [Nume] [Nivel]"); SetPlayerName(playerid, name); SetPlayerSkin(playerid, random(299)); SetPlayerScore(playerid, level); SetPlayerColor(playerid,COLOR_WHITE); if(acovered[playerid] != 1) { SendClientMessage(playerid, COLOR_DARKPINK, "Ai activat modul 'acover'!"); } else { SendClientMessage(playerid, COLOR_DARKPINK, "Ai schimbat setarile 'acover'!"); } acovered[playerid] = 1; } else return SendClientMessage(playerid, COLOR_LIGHTGREEN3, AdminOnly); return 1; } CMD:acoveroff(playerid, params[], help) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi inainte de a face asta."); if(PlayerInfo[playerid][pAdmin] > 5) { if(acovered[playerid] == 1) { acovered[playerid] = 0; SetPlayerName(playerid, PlayerInfo[playerid][pNormalName]); SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]); SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); SendClientMessage(playerid, COLOR_DARKPINK, "Ai dezactivat modul 'acover'!"); } else return SendClientMessage(playerid, COLOR_WHITE, "Nu ai acover activat!"); } else return SendClientMessage(playerid, COLOR_LIGHTGREEN3, AdminOnly); return 1; } CMD:scoateacover(playerid, params[], help) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi inainte de a face asta."); if(PlayerInfo[playerid][pAdmin] > 5) { new id; if(sscanf(params, "u", id)) return SCM(playerid, COLOR_WHITE, "/acover [Nume/ID]"); if(acovered[id] == 1) { if(EstiFondator(id)) return SendClientMessage(id, COLOR_DARKPINK, "Nu-i poti dezactiva modul 'acover' fondatorului!"); if(id == playerid) return SendClientMessage(id, COLOR_DARKPINK, "Foloseste /acoveroff!"); if(gPlayerLogged[id] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Acest jucator nu este logat."); acovered[id] = 0; SetPlayerName(id, PlayerInfo[playerid][pNormalName]); SetPlayerScore(id, PlayerInfo[playerid][pLevel]); SetPlayerSkin(id, PlayerInfo[playerid][pModel]); SendClientMessage(id, COLOR_DARKPINK, "Ai dezactivat modul 'acover'!"); } else return SendClientMessage(playerid, COLOR_WHITE, "Acest jucator nu are acover activat!"); } else return SendClientMessage(playerid, COLOR_LIGHTGREEN3, AdminOnly); return 1; }
If server is crashing you should also provide us the server log. Also, are you using crashdetect? If not, download it, load it and make server crash, then read logs.
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If server is crashing you should also provide us the server log. Also, are you using crashdetect? If not, download it, load it and make server crash, then read logs.
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