LS Admin Base -
Cookie_CreeMy - 21.02.2009
This is my first base that I make, so I hope you'll like it.
I made it Admin Base because I had nothing to do.
. It's located in LS near the "Trans Fender".
The main gate command is: /basegts (You can also change it, if you want)
In the base are:
1)
Infernus, 2)
Monster,
3)
Sultan, 4)
Hunter,
5)
Maverick, 6)
BF Injection,
7)
Banshee,
Stretch,
9)
Landstalker,10)
Jester,
11)
ZR-350, 12)
Slamvan,
Screenshots:
Where you can find:

Main gates:

Cars:

From gates:

House:

Dragon:

In garage:

Backyard:

From air:

Special items:
Only, you can't go in the house because I don't now how to make a house icon

You can download it
HERE !
Sorry for my bad English, I am Latvian.
Re: LS Admin Base -
Synkro93 - 21.02.2009
Seems crazy

So, the main gate is automatic?
Re: LS Admin Base -
Cookie_CreeMy - 21.02.2009
How is it automatic? No, the gate is /basegts
Re: LS Admin Base -
Synkro93 - 21.02.2009
Quote:
|
Originally Posted by Cookie_CreeMy
How is it automatic? No, the gate is /basegts
|
oops, I meant does it close automatically?
Re: LS Admin Base -
Xpl0ad3r - 21.02.2009
Nice.
I have a warning: "warning 209: function "OnPlayerCommandText" should return a value"
Can you fix this?
And can you make the exit bigger? because of the Monster Truck?
Thx.
Re: LS Admin Base -
Snickers - 21.02.2009
Quote:
|
Originally Posted by Xpl0ad3r
Nice.
I have a warning: "warning 209: function "OnPlayerCommandText" should return a value"
Can you fix this?
And can you make the exit bigger? because of the Monster Truck?
Thx.
|
Just add return 1; to that line, like this
Код:
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"~w~SA:MP Area51 Break-in!",4000,3);
SetPlayerColor(playerid,COLOR_GREY);
return 1;
}
Notice the return1;
Re: LS Admin Base -
Xpl0ad3r - 21.02.2009
It works with:
Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/system7", cmdtext, true, 6) == 0)
{
if(mainigais == 0)
{
SendClientMessage(playerid, 0x33AA33AA,"The gate was opened");
MoveObject(baze, 1017.226563, -913.239319, 38.000492, 3);
mainigais = 1;
}
else
{
SendClientMessage(playerid, 0xAA3333AA,"The gate was closed");
MoveObject(baze, 1017.226563, -913.239319, 43.000492, 3);
mainigais = 0;
}
return 1;
}
return 0;
}
Re: LS Admin Base -
Cookie_CreeMy - 21.02.2009
Quote:
|
Originally Posted by ☮ DjSkca ☼
Quote:
|
Originally Posted by Cookie_CreeMy
How is it automatic? No, the gate is /basegts
|
oops, I meant does it close automatically?
|
No, if you type the /basegts again it will close.
Re: LS Admin Base -
Weirdosport - 22.02.2009
About the pickup, I made a very brief demonstration here:
Along with your variables:
OnGameModeInit/OnFilterscriptInit:
pawn Код:
bob = CreatePickup(1277, 23, X, Y, Z);
This callback is already on the template, search for it:
pawn Код:
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == bob)
{
//Do stuff here, like SetPlayerPos() etc!
}
return 1;
}
If you need anymore help private message me and i'll make you a more formal demonstration!
Re: LS Admin Base -
ExtremeCommunity - 06.07.2009
Bug fixed.