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ViceCity/LibertyCity Problem 0.3DL - Printable Version

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+--- Thread: ViceCity/LibertyCity Problem 0.3DL (/showthread.php?tid=663954)



ViceCity/LibertyCity Problem 0.3DL - AdiPlayWell - 15.02.2019

Hello there.
I've just downloaded the VC, LC objects, I started the server, script lc2sa4samp, after that vc2sa4samp and now I have a problem. Objects do not have collisions and are not loading correctly. Objects files come from GTA United. Streamer seems to be up to date. Files update correctly.
Please help me.

https://sampforum.blast.hk/showthread.php?tid=644886

Sorry for eventual mistakes.


Re: ViceCity/LibertyCity Problem 0.3DL - RenanMsV - 16.02.2019

I think you just forgot to process the colision.

So to get this working you will need:
Installing / Extracting GTA United Models:
You should now have all .txd files inside the txd folder and all .dff and .col inside the dff folder. Thats it! Move on.

Processing DFF and COL files (windows only sorry, it should be also easy for linux tho):
So now you have all .txd files inside the txd folders and all .dff (with their .col files attached) in the dff folders. Great!

Setup the server:
Setup client:
Note: The cities are in another world. So you cant fly using a plane from one to another. You can change it recompiling the .pwn file and using the same world id for both.
Thats it Hope it works.


Re: ViceCity/LibertyCity Problem 0.3DL - AdiPlayWell - 16.02.2019

Very good, that works! Thank you very much for help. But I have, another one problem: when I want to use my gamemode (0.3.7 R2) in 0.3DL, during the initialization, server says:
Script [gamemodes / gm_new.amx]: Run time error 19: "File or function is not found "

I don't know what is wrong...


Re: ViceCity/LibertyCity Problem 0.3DL - RenanMsV - 16.02.2019

plugin/dll missing


Re: ViceCity/LibertyCity Problem 0.3DL - AdiPlayWell - 17.02.2019

From server.cfg:
plugins FileManager mysql sscanf streamer Whirlpool

I have all .dll files and it is not working. On 0.3.7 R2 this problem didin't exist.


Re: ViceCity/LibertyCity Problem 0.3DL - DyduShxD - 17.02.2019

Yeah mate, same problem here, just make a 3-4 sec timmer, at onplayerspawn just freeze the player and execute the timer, to load the map and when the timmer will be executed just unfreeze the player, it worked for me.


Re: ViceCity/LibertyCity Problem 0.3DL - Taavi - 20.02.2019

Same here man..


Re: ViceCity/LibertyCity Problem 0.3DL - raydx - 20.02.2019

Quote:
Originally Posted by AdiPlayWell
View Post
From server.cfg:
plugins FileManager mysql sscanf streamer Whirlpool

I have all .dll files and it is not working. On 0.3.7 R2 this problem didin't exist.
Use native checker.


Re: ViceCity/LibertyCity Problem 0.3DL - AdiPlayWell - 22.02.2019

Nativechecker helped. Now server is starting correctly. Gamemode will work normally?


Re: ViceCity/LibertyCity Problem 0.3DL - SpectNaxz - 02.03.2019

Libercity Map Files Fix COLLISIONS

Download: https://mega.nz/#!2t0jXChI! PASS: aJVTyNkgnIxGjjX0hlnlmjz5RRTmhs3kY_8e7_s9RD0

Extract the RAR file in the lc2sa folder and place it in the directory:

G: \ GAMES \ SAMP Server \ models \ ** Here **

I mean, staying in this way

G: \ GAMES \ SAMP Server \ models \ lc2sa \

Then

Using the source code of Libercity Generator by Kalcor

https://sampforum.blast.hk/showthread.php?tid=644886

Already Libercity is playable in 80% of corrected map collisions.

The objects were corrected with these tools:

-ColEditor II, was used to extract some collisions from the collision packages of the Libercity game.
-kdffgui, was used to apply the collisions extracted or generated new to the DFF object.
-3DS Max to generate new collisions .COL if necessary.