if(para1 != INVALID_PLAYER_ID) { if(PlayerInfo[para1][pMember] > 0 && PlayerInfo[para1][pLeader] > 0) return SendClientMessage(playerid, COLOR_GREY, "This player is in a faction."); GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); new ftext[50],query[256]; if(level == 1) { ftext = "Los Santos Police Department"; } //Police Force else if(level == 2) { ftext = "Federal Bureau of Investigations"; } //FBI else if(level == 3) { ftext = "National Guard"; } //National Guard else if(level == 4) { ftext = "Los Aztecas"; } //Los Aztecas else if(level == 5) { ftext = "Grove Street"; } //Grove Street else if(level == 6) { ftext = "Los Vagos"; } //Los Vagos else if(level == 8) { ftext = "Las Venturas Police Department"; } //LVPD else if(level == 9) { ftext = "News Reporters"; } //News Reporter else if(level == 10) { ftext = "Ballas"; } //Ballas else if(level == 11) { ftext = "Hitman Agency"; } //The Agency else if(level == 12) { ftext = "School Instructors LV"; } //School Instructors else if(level == 13) { ftext = "Taxi"; } //Los Santos Taxi else if(level == 14) { ftext = "Las Venturas Paramedic Department"; } //Paramedic else if(level == 15) { ftext = "The Rifa"; } //Paramedic else if(level == 16) { ftext = "San Fierro Police Department"; } //Paramedic else if(level == 17) { ftext = "School Instructors LS"; } //Paramedic else if(level == 18) { ftext = "San Fierro Paramedic Department"; } //Paramedic PlayerInfo[para1][pMember] = level; PlayerInfo[para1][pLeader] = level;
for(new i=0;i<MAX_PLAYERS;i++) /*place like CMD:a (playerid, params[]) { for(new i=0;i<MAX_PLAYERS;i++) if(para1 != INCALID_PLAYER_ID) {balblablabal….. } return 1; } */ for(new i=0;i<MAX_PLAYERS;i++) {if(para1 != INVALID_PLAYER_ID) { if(PlayerInfo[para1][pMember] > 0 && PlayerInfo[para1][pLeader] > 0) return SendClientMessage(playerid, COLOR_GREY, "This player is in a faction."); GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); new ftext[50],query[256]; if(PlayerInfo [i][pFaction] == 1) { ftext = "Los Santos Police Department"; } //Police Force else if(PlayerInfo [i][pFaction] == 2) { ftext = "Federal Bureau of Investigations"; } //FBI else if(PlayerInfo [i][pFaction] == 3) { ftext = "National Guard"; } //National Guard else if(PlayerInfo [i][pFaction] == 4) { ftext = "Los Aztecas"; } //Los Aztecas else if(PlayerInfo [i][pFaction] == 5) { ftext = "Grove Street"; } //Grove Street else if(PlayerInfo [i][pFaction] == 6) { ftext = "Los Vagos"; } //Los Vagos else if(PlayerInfo [i][pFaction] == ![]() else if(PlayerInfo [i][pFaction] == 9) { ftext = "News Reporters"; } //News Reporter else if(PlayerInfo [i][pFaction] == 10) { ftext = "Ballas"; } //Ballas else if(PlayerInfo [i][pFaction]l == 11) { ftext = "Hitman Agency"; } //The Agency else if(PlayerInfo [i][pFaction] == 12) { ftext = "School Instructors LV"; } //School Instructors PlayerInfo[para1][pMember] = level; PlayerInfo[para1][pLeader] = level; |
I means somewhere you are doing foreach (Player, i) instead of foreach (new i : Player). Not that line though.
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