PlayerFile_Create(playerid) { new file[100], File:PFile, Name[24], LineForFile[100]; format(Name, sizeof(Name), APlayerData[playerid][PlayerName]); // Get the playername format(file, sizeof(file), PlayerFile, Name); // Construct the complete filename for this player's account PFile = fopen(file, io_write); // Open the playerfile for writing format(LineForFile, 100, "Senha %s\r\n", APlayerData[playerid][PlayerPassword]); // Construct the line: "Password <playerpassword>" fwrite(PFile, LineForFile); // And save it to the file //format(LineForFile, 100, "Level %i\r\n", 0); // Construct the line: "Level <playerlevel>" //fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "VIP %i\r\n", 0); // Construct the line: "Level <playerlevel>" fwrite(PFile, LineForFile); format(LineForFile, 100, "Jailed %i\r\n", 0); // Construct the line: "Jailed <playerjailed>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Wanted %i\r\n", 0); // Construct the line: "Wanted <wantedlevel>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Bans %i\r\n", 0); // Construct the line: "Bans <NumberOfBans>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "BanTime %i\r\n", 0); // Construct the line: "BanTime <TimeToUnban>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "TempoVIP %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "StatusMedico %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "StatusBombeiro %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "StatusExercito %i\r\n", 0); // Construct the line: "StatsTruckerJobs <StatsTruckerJobs>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatusAdvogado %i\r\n", 0); // Construct the line: "StatsTruckerJobs <StatsTruckerJobs>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "PontosCarteira %i\r\n", 0); // fwrite(PFile, LineForFile); format(LineForFile, 100, "PontosCarteiraTruck %i\r\n", 0); // fwrite(PFile, LineForFile); format(LineForFile, 100, "PontosCarteiraCarro %i\r\n", 0); // fwrite(PFile, LineForFile); format(LineForFile, 100, "PontosCarteiraMafia %i\r\n", 0); // fwrite(PFile, LineForFile); format(LineForFile, 100, "PontosCarteiraPiloto %i\r\n", 0); // fwrite(PFile, LineForFile); format(LineForFile, 100, "PontosCarteiraOnibus %i\r\n", 0); // fwrite(PFile, LineForFile); format(LineForFile, 100, "EvitouRoubo %i\r\n", 0); // fwrite(PFile, LineForFile); format(LineForFile, 100, "RoubosRealizados %i\r\n", 0); // fwrite(PFile, LineForFile); format(LineForFile, 100, "BonusCompletas %i\r\n", 0); // fwrite(PFile, LineForFile); format(LineForFile, 100, "PosX %f\r\n", 0); // Construct the line: "VehicleVentLeft <VehicleVentLeft>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "PosY %f\r\n", 0); // Construct the line: "VehicleVentLeft <VehicleVentLeft>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "PosZ %f\r\n", 0); // Construct the line: "VehicleVentLeft <VehicleVentLeft>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Nascer %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "GanhouCorridas %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "Cabeca %s\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "UsarSkin %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "PegarSkin %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "MatouEvento %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "Velha %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "Frase %s\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "Bangu %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "VaiPreso %i\r\n", 0); // fwrite(PFile, LineForFile); format(LineForFile, 100, "TruckerLicense %i\r\n", 0); // Construct the line: "TruckerLicense <playertruckerlicense>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "CarroLicense %i\r\n", 0); // Construct the line: "TruckerLicense <playertruckerlicense>" fwrite(PFile, LineForFile); format(LineForFile, 100, "BusLicense %i\r\n", 0); // Construct the line: "BusLicense <playerbuslicense>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "MafiaLicense %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "PilotLicense %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "StatsMetersDriven %f\r\n", 0.0); // Construct the line: "StatsMetersDriven <StatsMetersDriven>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsTruckerJobs %i\r\n", 0); // Construct the line: "StatsTruckerJobs <StatsTruckerJobs>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsConvoyJobs %i\r\n", 0); // Construct the line: "StatsConvoyJobs <StatsConvoyJobs>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsBusDriverJobs %i\r\n", 0); // Construct the line: "StatsBusDriverJobs <StatsBusDriverJobs>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsPilotJobs %i\r\n", 0); // Construct the line: "StatsPilotJobs <StatsPilotJobs>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsAeroConvoyJobs %i\r\n", 0); // Construct the line: "StatsConvoyJobs <StatsConvoyJobs>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsMafiaJobs %i\r\n", 0); // Construct the line: "StatsMafiaJobs <StatsMafiaJobs>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsQuadrilhaJobs %i\r\n", 0); // Construct the line: "StatsConvoyJobs <StatsConvoyJobs>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsMafiaStolen %i\r\n", 0); // Construct the line: "StatsMafiaStolen <StatsMafiaStolen>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsPoliceFined %i\r\n", 0); // Construct the line: "StatsPoliceFined <StatsPoliceFined>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsPoliceJailed %i\r\n", 0); // Construct the line: "StatsPoliceJailed <StatsPoliceJailed>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatusLixeiro %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "StatsAssistance %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "Money %i\r\n", 0); // Construct the line: "Money <playermoney>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Score %i\r\n", 0); // Construct the line: "Score <playerscore>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Cash %i\r\n", 0); // Construct the line: "Score <playerscore>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Ouro %i\r\n", 0); // Construct the line: "Score <playerscore>" fwrite(PFile, LineForFile); format(LineForFile, 100, "AvisoAdm %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "CreditoAdm %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "Linha1 %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "Linha2 %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "Linha3 %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "Linha4 %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "Linha5 %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "Linha6 %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "Linha7 %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "Linha8 %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "PlanoSaude %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "X1Ganhos %i\r\n", 0); fwrite(PFile, LineForFile); format(LineForFile, 100, "UltimoLogin %s\r\n", 0); // Ultimo Login fwrite(PFile, LineForFile); // Ultimo Login format(LineForFile, 100, "TempoTotalConectado %i\r\n", 0); // Tempo Total Conectado fwrite(PFile, LineForFile); format(LineForFile, 100, "Presidente %i\r\n", 0); // presidente fwrite(PFile, LineForFile); format(LineForFile, 100, "RecebeuBF %i\r\n", 0); // Bolsa Familia fwrite(PFile, LineForFile); format(LineForFile, 100, "SemParar %i\r\n", 0); // fwrite(PFile, LineForFile); format(LineForFile, 100, "CarteiraTrabalho %i\r\n", 0); // fwrite(PFile, LineForFile); fclose(PFile); // Close the file; return 1; }
PlayerFile_Load(playerid) { // Setup local variables new file[100], File:PFile, Name[24], LineFromFile[100], ParameterName[50], ParameterValue[50], HouseIndex, BusIndex; format(Name, sizeof(Name), APlayerData[playerid][PlayerName]); // Get the playername format(file, sizeof(file), PlayerFile, Name); // Construct the complete filename for this player's account // Check if the player's datafile exists if (fexist(file)) { PFile = fopen(file, io_read); // Open the playerfile for reading fread(PFile, LineFromFile); // Read the first line of the file // Keep reading until the end of the file is found (no more data) while (strlen(LineFromFile) > 0) { StripNewLine(LineFromFile); // Strip any newline characters from the LineFromFile sscanf(LineFromFile, "s[50]s[50]", ParameterName, ParameterValue); // Extract parametername and parametervalue // Store the proper value in the proper place if (strcmp(ParameterName, "Senha", false) == 0) // If the parametername is correct ("Password") format(APlayerData[playerid][PlayerPassword], 50, ParameterValue); // Store the password //if (strcmp(ParameterName, "Level", false) == 0) // If the parametername is correct ("Level") //APlayerData[playerid][PlayerLevel] = strval(ParameterValue); // Store the playerlevel if (strcmp(ParameterName, "VIP", false) == 0) // If the parametername is correct ("Level") APlayerData[playerid][VIPLevel] = strval(ParameterValue); // Store the playerlevel if (strcmp(ParameterName, "Jailed", false) == 0) // If the parametername is correct ("Jailed") APlayerData[playerid][PlayerJailed] = strval(ParameterValue); // Store the jailed-status if (strcmp(ParameterName, "Wanted", false) == 0) // If the parametername is correct ("Wanted") SetPlayerWantedLevel(playerid, strval(ParameterValue)); // Set the wanted-status if (strcmp(ParameterName, "Bans", false) == 0) // If the parametername is correct ("Bans") APlayerData[playerid][Bans] = strval(ParameterValue); // Store the bans if (strcmp(ParameterName, "BanTime", false) == 0) // If the parametername is correct ("BanTime") APlayerData[playerid][BanTime] = strval(ParameterValue); // Store the bantime if (strcmp(ParameterName, "TempoVIP", false) == 0) APlayerData[playerid][TempoVIP] = strval(ParameterValue); if (strcmp(ParameterName, "StatusMedico", false) == 0) APlayerData[playerid][StatsMedic] = strval(ParameterValue); if (strcmp(ParameterName, "StatusBombeiro", false) == 0) APlayerData[playerid][StatusBombeiro] = strval(ParameterValue); if (strcmp(ParameterName, "StatusExercito", false) == 0) APlayerData[playerid][StatusExercito] = strval(ParameterValue); if (strcmp(ParameterName, "StatusAdvogado", false) == 0) APlayerData[playerid][StatusAdvogado] = strval(ParameterValue); if (strcmp(ParameterName, "PontosCarteira", false) == 0) APlayerData[playerid][PontosCarteira] = strval(ParameterValue); if (strcmp(ParameterName, "PontosCarteiraTruck", false) == 0) APlayerData[playerid][PontosCarteiraTruck] = strval(ParameterValue); if (strcmp(ParameterName, "PontosCarteiraCarro", false) == 0) APlayerData[playerid][PontosCarteiraCarro] = strval(ParameterValue); if (strcmp(ParameterName, "PontosCarteiraMafia", false) == 0) APlayerData[playerid][PontosCarteiraMafia] = strval(ParameterValue); if (strcmp(ParameterName, "PontosCarteiraPiloto", false) == 0) APlayerData[playerid][PontosCarteiraPiloto] = strval(ParameterValue); if (strcmp(ParameterName, "PontosCarteiraOnibus", false) == 0) APlayerData[playerid][PontosCarteiraOnibus] = strval(ParameterValue); if (strcmp(ParameterName, "EvitouRoubo", false) == 0) APlayerData[playerid][StatsEvitouRoubo] = strval(ParameterValue); if (strcmp(ParameterName, "RoubosRealizados", false) == 0) APlayerData[playerid][RoubosRealizados] = strval(ParameterValue); if (strcmp(ParameterName, "BonusCompletas", false) == 0) APlayerData[playerid][BonusCompletas] = strval(ParameterValue); if (strcmp(ParameterName, "PosX", false) == 0) APlayerData[playerid][PosX] = strval(ParameterValue); if (strcmp(ParameterName, "PosY", false) == 0) APlayerData[playerid][PosY] = strval(ParameterValue); if (strcmp(ParameterName, "PosZ", false) == 0) APlayerData[playerid][PosZ] = strval(ParameterValue); if (strcmp(ParameterName, "Nascer", false) == 0) APlayerData[playerid][Nascer] = strval(ParameterValue); if (strcmp(ParameterName, "GanhouCorridas", false) == 0) APlayerData[playerid][GanhouCorridas] = strval(ParameterValue); if (strcmp(ParameterName, "Cabeca", false) == 0) format(APlayerData[playerid][Cabeca], 500, ParameterValue); if (strcmp(ParameterName, "UsarSkin", false) == 0) APlayerData[playerid][UsarSkin] = strval(ParameterValue); if (strcmp(ParameterName, "PegarSkin", false) == 0) APlayerData[playerid][PSkin] = strval(ParameterValue); if (strcmp(ParameterName, "MatouEvento", false) == 0) APlayerData[playerid][MatouEvento] = strval(ParameterValue); if (strcmp(ParameterName, "Velha", false) == 0) APlayerData[playerid][Velha] = strval(ParameterValue); if (strcmp(ParameterName, "Frase", false) == 0) format(APlayerData[playerid][Frase], 80, ParameterValue); if (strcmp(ParameterName, "Bangu", false) == 0) APlayerData[playerid][Bangu] = strval(ParameterValue); if (strcmp(ParameterName, "VaiPreso", false) == 0) APlayerData[playerid][VaiPreso] = strval(ParameterValue); if (strcmp(ParameterName, "TruckerLicense", false) == 0) // If the parametername is correct ("TruckerLicense") APlayerData[playerid][TruckerLicense] = strval(ParameterValue); // Store the TruckerLicense if (strcmp(ParameterName, "CarroLicense", false) == 0) // If the parametername is correct ("TruckerLicense") APlayerData[playerid][CarroLicense] = strval(ParameterValue); // Store the TruckerLicense if (strcmp(ParameterName, "BusLicense", false) == 0) // If the parametername is correct ("BusLicense") APlayerData[playerid][BusLicense] = strval(ParameterValue); // Store the BusLicense if (strcmp(ParameterName, "MafiaLicense", false) == 0) APlayerData[playerid][MafiaLicense] = strval(ParameterValue); if (strcmp(ParameterName, "PilotLicense", false) == 0) APlayerData[playerid][PilotLicense] = strval(ParameterValue); if (strcmp(ParameterName, "Muted", false) == 0) // If the parametername is correct ("Muted") { if (strcmp(ParameterValue, "Yes", false) == 0) // If the value "Yes" was read APlayerData[playerid][Muted] = true; // Player is muted else APlayerData[playerid][Muted] = false; // Player is not muted } if (strcmp(ParameterName, "RulesRead", false) == 0) // If the parametername is correct ("RulesRead") { if (strcmp(ParameterValue, "Yes", false) == 0) // If the value "Yes" was read APlayerData[playerid][RulesRead] = true; // Player has accepted the rules else APlayerData[playerid][RulesRead] = false; // Player hasn't accepted the rules yet } if (strcmp(ParameterName, "StatsMetersDriven", false) == 0) // If the parametername is correct ("StatsMetersDriven") APlayerData[playerid][StatsMetersDriven] = floatstr(ParameterValue); // Store the StatsMetersDriven if (strcmp(ParameterName, "StatsTruckerJobs", false) == 0) // If the parametername is correct ("StatsTruckerJobs") APlayerData[playerid][StatsTruckerJobs] = strval(ParameterValue); // Store the StatsTruckerJobs if (strcmp(ParameterName, "StatsConvoyJobs", false) == 0) // If the parametername is correct ("StatsConvoyJobs") APlayerData[playerid][StatsConvoyJobs] = strval(ParameterValue); // Store the StatsConvoyJobs if (strcmp(ParameterName, "StatsBusDriverJobs", false) == 0) // If the parametername is correct ("StatsBusDriverJobs") APlayerData[playerid][StatsBusDriverJobs] = strval(ParameterValue); // Store the StatsBusDriverJobs if (strcmp(ParameterName, "StatsPilotJobs", false) == 0) // If the parametername is correct ("StatsPilotJobs") APlayerData[playerid][StatsPilotJobs] = strval(ParameterValue); // Store the StatsPilotJobs if (strcmp(ParameterName, "StatsAeroConvoyJobs", false) == 0) APlayerData[playerid][StatsAeroConvoyJobs] = strval(ParameterValue); if (strcmp(ParameterName, "StatsMafiaJobs", false) == 0) // If the parametername is correct ("StatsMafiaJobs") APlayerData[playerid][StatsMafiaJobs] = strval(ParameterValue); // Store the StatsMafiaJobs if (strcmp(ParameterName, "StatsQuadrilhaJobs", false) == 0) APlayerData[playerid][StatsQuadrilhaJobs] = strval(ParameterValue); if (strcmp(ParameterName, "StatsMafiaStolen", false) == 0) // If the parametername is correct ("StatsMafiaStolen") APlayerData[playerid][StatsMafiaStolen] = strval(ParameterValue); // Store the StatsMafiaStolen if (strcmp(ParameterName, "StatsPoliceFined", false) == 0) // If the parametername is correct ("StatsPoliceFined") APlayerData[playerid][StatsPoliceFined] = strval(ParameterValue); // Store the StatsPoliceFined if (strcmp(ParameterName, "StatsPoliceJailed", false) == 0) // If the parametername is correct ("StatsPoliceJailed") APlayerData[playerid][StatsPoliceJailed] = strval(ParameterValue); // Store the StatsPoliceJailed if (strcmp(ParameterName, "StatusLixeiro", false) == 0) // If the parametername is correct ("StatsPoliceJailed") APlayerData[playerid][StatsLixeiroJobs] = strval(ParameterValue); // Store the StatsPoliceJailed if (strcmp(ParameterName, "StatsAssistance", false) == 0) // If the parametername is correct ("StatsAssistance") APlayerData[playerid][StatsAssistance] = strval(ParameterValue); // Store the StatsAssistance if (strcmp(ParameterName, "StatsCourierJobs", false) == 0) // If the parametername is correct ("StatsCourierJobs") APlayerData[playerid][StatsCourierJobs] = strval(ParameterValue); // Store the StatsCourierJobs if (strcmp(ParameterName, "StatsRoadworkerJobs", false) == 0) // If the parametername is correct ("StatsRoadworkerJobs") APlayerData[playerid][StatsRoadworkerJobs] = strval(ParameterValue); // Store the StatsRoadworkerJobs if (strcmp(ParameterName, "House", false) == 0) // If the parametername is correct ("House") { APlayerData[playerid][Houses][HouseIndex] = strval(ParameterValue); // Store the HouseID at the selected slot HouseIndex++; // Select the next house-slot in case another house-id is found } if (strcmp(ParameterName, "Business", false) == 0) // If the parametername is correct ("Business") { if (strcmp(ABusinessData[strval(ParameterValue)][Owner], Name, false) == 0) // Check if the player is the true owner of the business { APlayerData[playerid][Business][BusIndex] = strval(ParameterValue); // Store the BusinessID at the selected slot BusIndex++; // Select the next business-slot in case another business-id is found } } if (strcmp(ParameterName, "Money", false) == 0) // If the parametername is correct ("Money") RewardPlayer(playerid, strval(ParameterValue), 0); // Store the money if (strcmp(ParameterName, "Score", false) == 0) // If the parametername is correct ("Score") RewardPlayer(playerid, 0, strval(ParameterValue)); // Store the score if (strcmp(ParameterName, "Cash", false) == 0) // If the parametername is correct ("StatsRoadworkerJobs") APlayerData[playerid][PlayerCash] = strval(ParameterValue); if (strcmp(ParameterName, "Ouro", false) == 0) // If the parametername is correct ("StatsRoadworkerJobs") APlayerData[playerid][PlayerOuro] = strval(ParameterValue); if (strcmp(ParameterName, "AvisoAdm", false) == 0) // If the parametername is correct ("StatsRoadworkerJobs") APlayerData[playerid][AvisoAdministrativo] = strval(ParameterValue); if (strcmp(ParameterName, "CreditoAdm", false) == 0) // If the parametername is correct ("StatsRoadworkerJobs") APlayerData[playerid][CreditoAdm] = strval(ParameterValue); if (strcmp(ParameterName, "Linha1", false) == 0) // If the parametername is correct ("StatsRoadworkerJobs") APlayerData[playerid][Linha1] = strval(ParameterValue); if (strcmp(ParameterName, "Linha2", false) == 0) // If the parametername is correct ("StatsRoadworkerJobs") APlayerData[playerid][Linha2] = strval(ParameterValue); if (strcmp(ParameterName, "Linha3", false) == 0) // If the parametername is correct ("StatsRoadworkerJobs") APlayerData[playerid][Linha3] = strval(ParameterValue); if (strcmp(ParameterName, "Linha4", false) == 0) // If the parametername is correct ("StatsRoadworkerJobs") APlayerData[playerid][Linha4] = strval(ParameterValue); if (strcmp(ParameterName, "Linha5", false) == 0) // If the parametername is correct ("StatsRoadworkerJobs") APlayerData[playerid][Linha5] = strval(ParameterValue); if (strcmp(ParameterName, "Linha6", false) == 0) APlayerData[playerid][Linha6] = strval(ParameterValue); if (strcmp(ParameterName, "Linha7", false) == 0) APlayerData[playerid][Linha7] = strval(ParameterValue); if (strcmp(ParameterName, "Linha8", false) == 0) APlayerData[playerid][Linha8] = strval(ParameterValue); if (strcmp(ParameterName, "PlanoSaude", false) == 0) // If the parametername is correct ("StatsRoadworkerJobs") APlayerData[playerid][PlanoSaude] = strval(ParameterValue); if (strcmp(ParameterName, "X1Ganhos", false) == 0) wDuelos[playerid] = strval(ParameterValue); if (strcmp(ParameterName, "UltimoLogin", false) == 0) // Ultimo Login format(APlayerData[playerid][UltimoLogin], 30, ParameterValue); // Ultimo Login if (strcmp(ParameterName, "TempoTotalConectado", false) == 0) APlayerData[playerid][TempoTotalConectado] = strval(ParameterValue); if (strcmp(ParameterName, "Presidente", false) == 0) APlayerData[playerid][Presidente] = strval(ParameterValue); if (strcmp(ParameterName, "RecebeuBF", false) == 0) APlayerData[playerid][RecebeuBF] = strval(ParameterValue); if (strcmp(ParameterName, "SemParar", false) == 0) APlayerData[playerid][ViaFacil] = strval(ParameterValue); if (strcmp(ParameterName, "CarteiraTrabalho", false) == 0) APlayerData[playerid][CTPS] = strval(ParameterValue); fread(PFile, LineFromFile); } fclose(PFile); // Close the file return 1; // Return if the file was read correctly } else return 0; // Return 0 if the file couldn't be read (doesn't exist) }
// This function will save all player-data (used when the player disconnects from the server) PlayerFile_Save(playerid) { new file[100], File:PFile, Name[24], LineForFile[100]; format(Name, sizeof(Name), APlayerData[playerid][PlayerName]); // Get the playername format(file, sizeof(file), PlayerFile, Name); // Construct the complete filename for this player's account PFile = fopen(file, io_write); // Open the playerfile for writing format(LineForFile, 100, "Senha %s\r\n", APlayerData[playerid][PlayerPassword]); // Construct the line: "Password <playerpassword>" fwrite(PFile, LineForFile); // And save it to the file //format(LineForFile, 100, "Level %i\r\n", APlayerData[playerid][PlayerLevel]); // Construct the line: "Level <playerlevel>" //fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "VIP %i\r\n", APlayerData[playerid][VIPLevel]); // Construct the line: "Level <playerlevel>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Jailed %i\r\n", APlayerData[playerid][PlayerJailed]); // Construct the line: "Jailed <playerjailed>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Wanted %i\r\n", GetPlayerWantedLevel(playerid)); // Construct the line: "Wanted <wantedlevel>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Bans %i\r\n", APlayerData[playerid][Bans]); // Construct the line: "Bans <NumberOfBans>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "BanTime %i\r\n", APlayerData[playerid][BanTime]); // Construct the line: "BanTime <TimeToUnban>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "TempoVIP %i\r\n", APlayerData[playerid][TempoVIP]); fwrite(PFile, LineForFile); format(LineForFile, 100, "StatusMedico %i\r\n", APlayerData[playerid][StatsMedic]); fwrite(PFile, LineForFile); format(LineForFile, 100, "StatusBombeiro %i\r\n", APlayerData[playerid][StatusBombeiro]); fwrite(PFile, LineForFile); format(LineForFile, 100, "StatusExercito %i\r\n", APlayerData[playerid][StatusExercito]); // Construct the line: "StatsTruckerJobs <StatsTruckerJobs>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatusAdvogado %i\r\n", APlayerData[playerid][StatusAdvogado]); // Construct the line: "StatsTruckerJobs <StatsTruckerJobs>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "PontosCarteira %i\r\n", APlayerData[playerid][PontosCarteira]); // Construct the line: "StatsRoadworkerJobs <StatsRoadworkerJobs>" fwrite(PFile, LineForFile); format(LineForFile, 100, "PontosCarteiraTruck %i\r\n", APlayerData[playerid][PontosCarteiraTruck]); // Construct the line: "StatsRoadworkerJobs <StatsRoadworkerJobs>" fwrite(PFile, LineForFile); format(LineForFile, 100, "PontosCarteiraCarro %i\r\n", APlayerData[playerid][PontosCarteiraCarro]); // Construct the line: "StatsRoadworkerJobs <StatsRoadworkerJobs>" fwrite(PFile, LineForFile); format(LineForFile, 100, "PontosCarteiraMafia %i\r\n", APlayerData[playerid][PontosCarteiraMafia]); // Construct the line: "StatsRoadworkerJobs <StatsRoadworkerJobs>" fwrite(PFile, LineForFile); format(LineForFile, 100, "PontosCarteiraPiloto %i\r\n", APlayerData[playerid][PontosCarteiraPiloto]); // Construct the line: "StatsRoadworkerJobs <StatsRoadworkerJobs>" fwrite(PFile, LineForFile); format(LineForFile, 100, "PontosCarteiraOnibus %i\r\n", APlayerData[playerid][PontosCarteiraOnibus]); // Construct the line: "StatsRoadworkerJobs <StatsRoadworkerJobs>" fwrite(PFile, LineForFile); format(LineForFile, 100, "EvitouRoubo %i\r\n", APlayerData[playerid][StatsEvitouRoubo]); // Construct the line: "StatsRoadworkerJobs <StatsRoadworkerJobs>" fwrite(PFile, LineForFile); format(LineForFile, 100, "RoubosRealizados %i\r\n", APlayerData[playerid][RoubosRealizados]); // Construct the line: "StatsRoadworkerJobs <StatsRoadworkerJobs>" fwrite(PFile, LineForFile); format(LineForFile, 100, "BonusCompletas %i\r\n", APlayerData[playerid][BonusCompletas]); // Construct the line: "StatsRoadworkerJobs <StatsRoadworkerJobs>" fwrite(PFile, LineForFile); format(LineForFile, 100, "PosX %f\r\n", APlayerData[playerid][PosX]); // Construct the line: "VehicleVentLeft <VehicleVentLeft>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "PosY %f\r\n", APlayerData[playerid][PosY]); // Construct the line: "VehicleVentLeft <VehicleVentLeft>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "PosZ %f\r\n", APlayerData[playerid][PosZ]); // Construct the line: "VehicleVentLeft <VehicleVentLeft>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Nascer %i\r\n", APlayerData[playerid][Nascer]); fwrite(PFile, LineForFile); format(LineForFile, 100, "GanhouCorridas %i\r\n", APlayerData[playerid][GanhouCorridas]); fwrite(PFile, LineForFile); format(LineForFile, 100, "Cabeca %s\r\n", APlayerData[playerid][Cabeca]); fwrite(PFile, LineForFile); format(LineForFile, 100, "UsarSkin %i\r\n", APlayerData[playerid][UsarSkin]); fwrite(PFile, LineForFile); format(LineForFile, 100, "PegarSkin %i\r\n", APlayerData[playerid][PSkin]); fwrite(PFile, LineForFile); format(LineForFile, 100, "MatouEvento %i\r\n", APlayerData[playerid][MatouEvento]); fwrite(PFile, LineForFile); format(LineForFile, 100, "Velha %i\r\n", APlayerData[playerid][Velha]); fwrite(PFile, LineForFile); format(LineForFile, 100, "Frase %s\r\n", APlayerData[playerid][Frase]); fwrite(PFile, LineForFile); format(LineForFile, 100, "Bangu %i\r\n", APlayerData[playerid][Bangu]); fwrite(PFile, LineForFile); format(LineForFile, 100, "VaiPreso %i\r\n", APlayerData[playerid][VaiPreso]); // Construct the line: "HouseName <HouseName>" fwrite(PFile, LineForFile); format(LineForFile, 100, "TruckerLicense %i\r\n", APlayerData[playerid][TruckerLicense]); // Construct the line: "TruckerLicense <playertruckerlicense>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "CarroLicense %i\r\n", APlayerData[playerid][CarroLicense]); // Construct the line: "TruckerLicense <playertruckerlicense>" fwrite(PFile, LineForFile); format(LineForFile, 100, "BusLicense %i\r\n", APlayerData[playerid][BusLicense]); // Construct the line: "BusLicense <playerbuslicense>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "MafiaLicense %i\r\n", APlayerData[playerid][MafiaLicense]); fwrite(PFile, LineForFile); format(LineForFile, 100, "PilotLicense %i\r\n", APlayerData[playerid][PilotLicense]); fwrite(PFile, LineForFile); if (APlayerData[playerid][Muted] == true) // Check if the player is muted format(LineForFile, 100, "Muted Yes\r\n"); // Construct the line: "Muted <Yes>" else format(LineForFile, 100, "Muted No\r\n"); // Construct the line: "Muted <No>" fwrite(PFile, LineForFile); // And save it to the file if (APlayerData[playerid][RulesRead] == true) // Check if the player has accepted the rules format(LineForFile, 100, "RulesRead Yes\r\n"); // Construct the line: "RulesRead <Yes>" else format(LineForFile, 100, "RulesRead No\r\n"); // Construct the line: "RulesRead <No>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsMetersDriven %f\r\n", APlayerData[playerid][StatsMetersDriven]); // Construct the line: "StatsMetersDriven <StatsMetersDriven>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsTruckerJobs %i\r\n", APlayerData[playerid][StatsTruckerJobs]); // Construct the line: "StatsTruckerJobs <StatsTruckerJobs>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsConvoyJobs %i\r\n", APlayerData[playerid][StatsConvoyJobs]); // Construct the line: "StatsConvoyJobs <StatsConvoyJobs>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsBusDriverJobs %i\r\n", APlayerData[playerid][StatsBusDriverJobs]); // Construct the line: "StatsBusDriverJobs <StatsBusDriverJobs>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsPilotJobs %i\r\n", APlayerData[playerid][StatsPilotJobs]); // Construct the line: "StatsPilotJobs <StatsPilotJobs>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsAeroConvoyJobs %i\r\n", APlayerData[playerid][StatsAeroConvoyJobs]); fwrite(PFile, LineForFile); format(LineForFile, 100, "StatsMafiaJobs %i\r\n", APlayerData[playerid][StatsMafiaJobs]); // Construct the line: "StatsMafiaJobs <StatsMafiaJobs>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsQuadrilhaJobs %i\r\n", APlayerData[playerid][StatsQuadrilhaJobs]); fwrite(PFile, LineForFile); format(LineForFile, 100, "StatsMafiaStolen %i\r\n", APlayerData[playerid][StatsMafiaStolen]); // Construct the line: "StatsMafiaStolen <StatsMafiaStolen>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsPoliceFined %i\r\n", APlayerData[playerid][StatsPoliceFined]); // Construct the line: "StatsPoliceFined <StatsPoliceFined>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsPoliceJailed %i\r\n", APlayerData[playerid][StatsPoliceJailed]); // Construct the line: "StatsPoliceJailed <StatsPoliceJailed>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatusLixeiro %i\r\n", APlayerData[playerid][StatsLixeiroJobs]); // Construct the line: "StatsPoliceJailed <StatsPoliceJailed>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsAssistance %i\r\n", APlayerData[playerid][StatsAssistance]); // Construct the line: "StatsAssistance <StatsAssistance>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsCourierJobs %i\r\n", APlayerData[playerid][StatsCourierJobs]); // Construct the line: "StatsCourierJobs <StatsCourierJobs>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "StatsRoadworkerJobs %i\r\n", APlayerData[playerid][StatsRoadworkerJobs]); // Construct the line: "StatsRoadworkerJobs <StatsRoadworkerJobs>" fwrite(PFile, LineForFile); // And save it to the file for (new i; i < MAX_HOUSESPERPLAYER; i++) { if (APlayerData[playerid][Houses][i] != 0) { format(LineForFile, 100, "House %i\r\n", APlayerData[playerid][Houses][i]); // Construct the line: "House <HouseID>" fwrite(PFile, LineForFile); // And save it to the file } } for (new i; i < MAX_BUSINESSPERPLAYER; i++) { if (APlayerData[playerid][Business][i] != 0) { format(LineForFile, 100, "Business %i\r\n", APlayerData[playerid][Business][i]); // Construct the line: "Business <BusinessID>" fwrite(PFile, LineForFile); // And save it to the file } } format(LineForFile, 100, "Money %i\r\n", APlayerData[playerid][PlayerMoney]); // Construct the line: "Money <playermoney>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Score %i\r\n", APlayerData[playerid][PlayerScore]); // Construct the line: "Score <playerscore>" fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Cash %i\r\n", APlayerData[playerid][PlayerCash]); fwrite(PFile, LineForFile); // And save it to the file format(LineForFile, 100, "Ouro %i\r\n", APlayerData[playerid][PlayerOuro]); fwrite(PFile, LineForFile); format(LineForFile, 100, "AvisoAdm %i\r\n", APlayerData[playerid][AvisoAdministrativo]); fwrite(PFile, LineForFile); format(LineForFile, 100, "CreditoAdm %i\r\n", APlayerData[playerid][CreditoAdm]); fwrite(PFile, LineForFile); format(LineForFile, 100, "Linha1 %i\r\n", APlayerData[playerid][Linha1]); fwrite(PFile, LineForFile); format(LineForFile, 100, "Linha2 %i\r\n", APlayerData[playerid][Linha2]); fwrite(PFile, LineForFile); format(LineForFile, 100, "Linha3 %i\r\n", APlayerData[playerid][Linha3]); fwrite(PFile, LineForFile); format(LineForFile, 100, "Linha4 %i\r\n", APlayerData[playerid][Linha4]); fwrite(PFile, LineForFile); format(LineForFile, 100, "Linha5 %i\r\n", APlayerData[playerid][Linha5]); fwrite(PFile, LineForFile); format(LineForFile, 100, "Linha6 %i\r\n", APlayerData[playerid][Linha6]); fwrite(PFile, LineForFile); format(LineForFile, 100, "Linha7 %i\r\n", APlayerData[playerid][Linha7]); fwrite(PFile, LineForFile); format(LineForFile, 100, "Linha8 %i\r\n", APlayerData[playerid][Linha8]); fwrite(PFile, LineForFile); format(LineForFile, 100, "PlanoSaude %i\r\n", APlayerData[playerid][PlanoSaude]); fwrite(PFile, LineForFile); format(LineForFile, 100, "X1Ganhos %i\r\n", wDuelos[playerid]); fwrite(PFile, LineForFile); format(LineForFile, 100, "UltimoLogin %s\r\n", APlayerData[playerid][UltimoLogin]); // Ultimo Login fwrite(PFile, LineForFile); // Ultimo Login format(LineForFile, 100, "TempoTotalConectado %i\r\n", APlayerData[playerid][TempoTotalConectado]); fwrite(PFile, LineForFile); format(LineForFile, 100, "Presidente %i\r\n", APlayerData[playerid][Presidente]); fwrite(PFile, LineForFile); format(LineForFile, 100, "RecebeuBF %i\r\n", APlayerData[playerid][RecebeuBF]); fwrite(PFile, LineForFile); format(LineForFile, 100, "SemParar %i\r\n", APlayerData[playerid][ViaFacil]); fwrite(PFile, LineForFile); format(LineForFile, 100, "CarteiraTrabalho %i\r\n", APlayerData[playerid][CTPS]); fwrite(PFile, LineForFile); for (new i; i < MAX_HOUSESPERPLAYER; i++) { if (APlayerData[playerid][Houses][i] != 0) { HouseFile_Save(APlayerData[playerid][Houses][i]); } } for (new i; i < MAX_BUSINESSPERPLAYER; i++) { if (APlayerData[playerid][Business][i] != 0) { BusinessFile_Save(APlayerData[playerid][Business][i]); } } fclose(PFile); // Close the file return 1; }
PlayerFile_Save(playerid)
Estava com esse problema, bastou atualizar include DOF2 e o problema sumiu...
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