Identify player locations - Printable Version
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Identify player locations -
SapMan - 20.12.2018
I made a text drawing on my server to warn the player where it is. Example: "Place: Los Santos". But how do I know exactly where it is? By this I mean to know if it is in "Las venturas", "los santos", "san fierro", "airport (Ls, Lv or Sf)", "the beach", etc. and so with more places.
Re: Identify player locations -
RogueDrifter - 20.12.2018
Get the player's position
https://sampwiki.blast.hk/wiki/GetPlayerPos and check if he's in a range
https://sampwiki.blast.hk/wiki/IsPlayerInRangeOfPoint try using the wiki its helpful
Re: Identify player locations -
SapMan - 20.12.2018
Sorry, I was also referring to whether to use a timer to detect when the player enters a zone or use "OnPlayerEnterDynamicArea"
Re: Identify player locations -
SapMan - 20.12.2018
If I use the timer do I have to use it in OngamemodeInit or OnPlayerConnect?
Re: Identify player locations -
RogueDrifter - 20.12.2018
Start it per-player at onplayerconnect and kill it at onplayerdisconnect
Re: Identify player locations -
SapMan - 20.12.2018
So, would it be better to use a timer than "OnPlayerEnterDynamicArea"? I use "CreateDynamicRectangle" for zones.
Re: Identify player locations -
Threshold - 21.12.2018
Think logically.
When does 'OnPlayerEnterDynamicArea' get called? When a player enters a dynamic area.
"I use "CreateDynamicRectangle" for zones"..
What do you think the answer would be?