PHP код:
public OnPlayerConnect(playerid)
{
// • Construзхes deletadas LS
RemoveBuildingForPlayer(playerid, 1226, 6.6149273, 0, 1226, 6000.0);
RemoveBuildingForPlayer(playerid, 1226, 6.6149273, 0, 1226, 6000.0);
RemoveBuildingForPlayer(playerid, 1297, 6.0116315, 0, 1297, 6000.0);
RemoveBuildingForPlayer(playerid, 1226, 6.6149273, 0, 1226, 6000.0);
RemoveBuildingForPlayer(playerid, 1226, 6.6149273, 0, 1226, 6000.0);
RemoveBuildingForPlayer(playerid, 1226, 6.6149273, 0, 1226, 6000.0);
RemoveBuildingForPlayer(playerid, 1226, 6.6149273, 0, 1226, 6000.0);
RemoveBuildingForPlayer(playerid, 4016, 78.233345, 0, 4016, 6000.0);
RemoveBuildingForPlayer(playerid, 1260, 18.336557, 0, 1260, 6000.0);
RemoveBuildingForPlayer(playerid, 4230, 119.06626, 0, 4230, 6000.0);
RemoveBuildingForPlayer(playerid, 3980, 77.638008, 0, 3980, 6000.0);
RemoveBuildingForPlayer(playerid, 4002, 96.110512, 0, 4002, 6000.0);
RemoveBuildingForPlayer(playerid, 1260, 18.336557, 0, 1260, 6000.0);
RemoveBuildingForPlayer(playerid, 1231, 4.951889, 0, 1231, 6000.0);
RemoveBuildingForPlayer(playerid, 1231, 4.951889, 0, 1231, 6000.0);
RemoveBuildingForPlayer(playerid, 1231, 4.951889, 0, 1231, 6000.0);
RemoveBuildingForPlayer(playerid, 1231, 4.951889, 0, 1231, 6000.0);
RemoveBuildingForPlayer(playerid, 712, 14.100514, 0, 712, 6000.0);
RemoveBuildingForPlayer(playerid, 1231, 4.951889, 0, 1231, 6000.0);
RemoveBuildingForPlayer(playerid, 1231, 4.951889, 0, 1231, 6000.0);
RemoveBuildingForPlayer(playerid, 4005, 35.446079, 0, 4005, 6000.0);
@edit a colisгo com os objetos foram removidas, mas a aparencia do objeto continua(que eu creio que seja o lod)
Tem algumas tools para converter os lods tambem, se tens o map original de mta usa este tool.