Help with error -
Elssbiay95 - 15.12.2018
Here is error information -
https://prnt.sc/lvhdal
Here is pawn -
https://pastebin.com/4SaKfmig
Код:
public OnGameModeInit()
{
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 270.1425, 0, 0, 0, 0, -1, -1);
// -- //
m4object = (356, 1704.51941, -1650.10596, 20.14760);
// -- //
ShowPlayerMarkers(0); ShowNameTags(1);
ManualVehicleEngineAndLights();
AllowInteriorWeapons(1); ShowPlayerMarkers(2);
LimitPlayerMarkerRadius(30.0); DisableInteriorEnterExits();
EnableStuntBonusForAll(0); SetNameTagDrawDistance(30.0);
// -- //
SendRconCommand("weburl https://www.********.com/test/");
SetGameModeText("test v2 | Build: "GM_BUILD"");
SendRconCommand("mapname San Andreas");
SendRconCommand("language Ex. Yu.");
// -- //
Timer[0] = SetTimer("GlobalTimer_Sekundni", 1000, true);
Timer[1] = SetTimer("GlobalTimer_Minutni", 60*1000, true);
// -- //
IgracaUDMZoni_MeatFactory = 0, IgracaUDMZoni_LVPD = 0,
IgracaUDMZoni_LibertyCity = 0, IgracaUDMZoni_RCBattlefield = 0,
IgracaUDMZoni_GhostTown = 0, IgracaUDMZoni_GangHouse = 0;
CountTimer = 0;
// -- //
duel2 = 0;
duel1 = 0;
tijek = 0;
tipduela = 0;
Ulog = 0;
CreateObject(13657, 3541.7075,1721.0681,280.9664, 0.0000000,0.0000000,0.0000000, 1000); //trenutno mjesto duela
DisableInteriorEnterExits();
SetGameModeText("LLDM v.0002b");
AddPlayerClass(23, 1710.433715,-1669.379272,20.225049,0, 0, 0, 0, 0, 0, 0);
// -- //
CreateGlobalTextDraws();
// -- //
LoadMaps(); // THIS IS 262
LoadLabels();
LoadFiles();
return 1;
}
Re: Help with error -
GeorgeLimit - 16.12.2018
place Value in this
LoadMaps(); // THIS IS 262
LoadLabels();
LoadFiles();
Re: Help with error -
Threshold - 16.12.2018
I'm assuming the issue is with this line:
PHP код:
m4object = (356, 1704.51941, -1650.10596, 20.14760);
This doesn't make sense to me. What are you trying to achieve with this line?
Re: Help with error -
Elssbiay95 - 16.12.2018
Oh yes i forgot to delete that, but i still have erorrs look
>
http://prntscr.com/lvlwp7
Re: Help with error -
Threshold - 16.12.2018
The code compiles fine for me after I remove:
PHP код:
m4object = (356, 1704.51941, -1650.10596, 20.14760);
The error must lie above this code if anything.
Re: Help with error -
Elssbiay95 - 16.12.2018
I removed that and still have errors..
>
https://prnt.sc/lvlwp7
Код:
public OnGameModeInit()
{
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 270.1425, 0, 0, 0, 0, -1, -1);
// -- //
ShowPlayerMarkers(0); ShowNameTags(1);
ManualVehicleEngineAndLights();
AllowInteriorWeapons(1); ShowPlayerMarkers(2);
LimitPlayerMarkerRadius(30.0); DisableInteriorEnterExits();
EnableStuntBonusForAll(0); SetNameTagDrawDistance(30.0);
// -- //
SendRconCommand("weburl https://www.********.com/test/");
SetGameModeText("test v2 | Build: "GM_BUILD"");
SendRconCommand("mapname San Andreas");
SendRconCommand("language Ex. Yu.");
// -- //
Timer[0] = SetTimer("GlobalTimer_Sekundni", 1000, true);
Timer[1] = SetTimer("GlobalTimer_Minutni", 60*1000, true);
// -- //
IgracaUDMZoni_MeatFactory = 0, IgracaUDMZoni_LVPD = 0,
IgracaUDMZoni_LibertyCity = 0, IgracaUDMZoni_RCBattlefield = 0,
IgracaUDMZoni_GhostTown = 0, IgracaUDMZoni_GangHouse = 0;
CountTimer = 0;
// -- //
duel2 = 0;
duel1 = 0;
tijek = 0;
tipduela = 0;
Ulog = 0;
CreateObject(13657, 3541.7075,1721.0681,280.9664, 0.0000000,0.0000000,0.0000000, 1000); //trenutno mjesto duela
DisableInteriorEnterExits();
SetGameModeText("LLDM v.0002b");
AddPlayerClass(23, 1710.433715,-1669.379272,20.225049,0, 0, 0, 0, 0, 0, 0);
// -- //
CreateGlobalTextDraws();
// -- //
LoadMaps(); // THIS IS 259
LoadLabels();
LoadFiles();
return 1;
}
Re: Help with error -
Threshold - 17.12.2018
Can we see where you declare LoadMaps, LoadLabels, CreateGlobalTextDraws, etc.?
Re: Help with error -
Elssbiay95 - 17.12.2018
I have this for Maps,Labels and Files
Код:
// -- //
#define LoadLabels
#define LoadMaps
#define LoadFiles
// -- //
FUNCTION: LoadMaps()
{
// -- SPAWN -- //
CreateDynamicObject(19076, 1721.54028, -1655.39258, 19.19640, 0.00000, 0.00000, 359.69696);
CreateDynamicObject(19122, 1722.55591, -1654.32825, 19.50241, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1722.95020, -1656.56909, 19.50241, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1721.05786, -1654.32703, 19.50241, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1720.67603, -1656.53687, 19.50241, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1729.89258, -1662.68323, 19.80241, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1722.65759, -1669.77197, 19.80241, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1724.36829, -1642.39233, 19.70662, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1723.05957, -1642.33606, 19.70662, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1728.97131, -1642.22729, 19.70662, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1730.47241, -1642.25208, 19.70662, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1721.03735, -1642.18835, 19.70662, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1717.88110, -1642.20056, 19.70662, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19054, 1724.12476, -1658.24902, 19.50215, 0.00000, 0.00000, 44.03995);
CreateDynamicObject(19054, 1719.44751, -1658.21399, 19.61642, 0.00000, 0.00000, 47.58000);
CreateDynamicObject(19054, 1719.38989, -1653.01392, 19.50215, 0.00000, 0.00000, 137.33990);
CreateDynamicObject(19054, 1724.13892, -1653.01343, 19.50215, 0.00000, 0.00000, 133.86014);
CreateDynamicObject(2785, 1700.77197, -1660.16211, 20.04270, 0.00000, 0.00000, 90.00000);
return 1;
}
// -- //
FUNCTION: LoadLabels()
{
C3D(""BLUE"{1A94E6}• LaLinea DeathMatch •\n• Since 2017, -1, 1721.54028, -1655.39258, 20.19640, 30);
C3D(""BLUE"Komande: {FFFFFF}/help", -1, 1713.7937,-1663.4124,20.2280, 30);
C3D(""BLUE"• /bet •, 0,1702.0183,-1660.1338,20.2196,90.3232);
C3D(""BLUE"• /duel •, 0,1704.51941, -1650.10596, 20.14760);
return 1;
}
// -- //
// -- //
FUNCTION: CreateGlobalTextDraws()
{
InGame_TD[0] = TextDrawCreate(595.199584, 418.366912, "LaLinea");
TextDrawLetterSize(InGame_TD[0], 0.370500, 1.495000);
TextDrawAlignment(InGame_TD[0], 2);
TextDrawColor(InGame_TD[0], 445966079);
TextDrawSetShadow(InGame_TD[0], 0);
TextDrawSetOutline(InGame_TD[0], 1);
TextDrawBackgroundColor(InGame_TD[0], 255);
TextDrawFont(InGame_TD[0], 3);
TextDrawSetProportional(InGame_TD[0], 1);
TextDrawSetShadow(InGame_TD[0], 0);
InGame_TD[1] = TextDrawCreate(595.000122, 428.566864, "deathmatch");
TextDrawLetterSize(InGame_TD[1], 0.370500, 1.495000);
TextDrawAlignment(InGame_TD[1], 2);
TextDrawColor(InGame_TD[1], -1);
TextDrawSetShadow(InGame_TD[1], 0);
TextDrawSetOutline(InGame_TD[1], 1);
TextDrawBackgroundColor(InGame_TD[1], 255);
TextDrawFont(InGame_TD[1], 3);
TextDrawSetProportional(InGame_TD[1], 1);
TextDrawSetShadow(InGame_TD[1], 0);
InGame_TD[3] = TextDrawCreate(610.769409, 405.250000, "");
TextDrawLetterSize(InGame_TD[3], 0.000000, 0.000000);
TextDrawTextSize(InGame_TD[3], 28.000000, 35.000000);
TextDrawAlignment(InGame_TD[3], 1);
TextDrawColor(InGame_TD[3], -1);
TextDrawSetShadow(InGame_TD[3], 0);
TextDrawSetOutline(InGame_TD[3], 0);
TextDrawBackgroundColor(InGame_TD[3], 0);
TextDrawFont(InGame_TD[3], 5);
TextDrawSetProportional(InGame_TD[3], 0);
TextDrawSetShadow(InGame_TD[3], 0);
TextDrawSetPreviewModel(InGame_TD[3], 19065);
TextDrawSetPreviewRot(InGame_TD[3], 0.000000, 0.000000, 0.000000, 1.000000);
// -- //
DMGPlus[0] = TextDrawCreate( 360.625000, 208.666656, "-48");
TextDrawLetterSize( DMGPlus[0], 0.315622, 1.185832);
TextDrawAlignment(DMGPlus[0], 1);
TextDrawColor(DMGPlus[0], 8388863);
TextDrawSetShadow(DMGPlus[0], 0);
TextDrawSetOutline(DMGPlus[0], 1);
TextDrawBackgroundColor(DMGPlus[0], 255);
TextDrawFont(DMGPlus[0], 1);
TextDrawSetProportional(DMGPlus[0], 1);
TextDrawSetShadow(DMGPlus[0], 0);
DMGMinus[0] = TextDrawCreate( 308.125000, 208.666610, "-48");
TextDrawLetterSize( DMGMinus[0], 0.315622, 1.185832);
TextDrawAlignment(DMGMinus[0], 1);
TextDrawColor(DMGMinus[0], -16776961);
TextDrawSetShadow(DMGMinus[0], 0);
TextDrawSetOutline(DMGMinus[0], 1);
TextDrawBackgroundColor(DMGMinus[0], 255);
TextDrawFont(DMGMinus[0], 1);
TextDrawSetProportional(DMGMinus[0], 1);
TextDrawSetShadow(DMGMinus[0], 0);
return 1;
}
// -- //
Re: Help with error -
tonto125 - 17.12.2018
There is no need for LoadLabels, LoadMaps and LoadFiles to be defined.
Try this code instead.
Код:
LoadMaps()
{
// -- SPAWN -- //
CreateDynamicObject(19076, 1721.54028, -1655.39258, 19.19640, 0.00000, 0.00000, 359.69696);
CreateDynamicObject(19122, 1722.55591, -1654.32825, 19.50241, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1722.95020, -1656.56909, 19.50241, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1721.05786, -1654.32703, 19.50241, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1720.67603, -1656.53687, 19.50241, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1729.89258, -1662.68323, 19.80241, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1722.65759, -1669.77197, 19.80241, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1724.36829, -1642.39233, 19.70662, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1723.05957, -1642.33606, 19.70662, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1728.97131, -1642.22729, 19.70662, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1730.47241, -1642.25208, 19.70662, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1721.03735, -1642.18835, 19.70662, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19122, 1717.88110, -1642.20056, 19.70662, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(19054, 1724.12476, -1658.24902, 19.50215, 0.00000, 0.00000, 44.03995);
CreateDynamicObject(19054, 1719.44751, -1658.21399, 19.61642, 0.00000, 0.00000, 47.58000);
CreateDynamicObject(19054, 1719.38989, -1653.01392, 19.50215, 0.00000, 0.00000, 137.33990);
CreateDynamicObject(19054, 1724.13892, -1653.01343, 19.50215, 0.00000, 0.00000, 133.86014);
CreateDynamicObject(2785, 1700.77197, -1660.16211, 20.04270, 0.00000, 0.00000, 90.00000);
return 1;
}
// -- //
LoadLabels()
{
C3D(""BLUE"{1A94E6}• LaLinea DeathMatch •\n• Since 2017, -1, 1721.54028, -1655.39258, 20.19640, 30);
C3D(""BLUE"Komande: {FFFFFF}/help", -1, 1713.7937,-1663.4124,20.2280, 30);
C3D(""BLUE"• /bet •, 0,1702.0183,-1660.1338,20.2196,90.3232);
C3D(""BLUE"• /duel •, 0,1704.51941, -1650.10596, 20.14760);
return 1;
}
// -- //
// -- //
CreateGlobalTextDraws()
{
InGame_TD[0] = TextDrawCreate(595.199584, 418.366912, "LaLinea");
TextDrawLetterSize(InGame_TD[0], 0.370500, 1.495000);
TextDrawAlignment(InGame_TD[0], 2);
TextDrawColor(InGame_TD[0], 445966079);
TextDrawSetShadow(InGame_TD[0], 0);
TextDrawSetOutline(InGame_TD[0], 1);
TextDrawBackgroundColor(InGame_TD[0], 255);
TextDrawFont(InGame_TD[0], 3);
TextDrawSetProportional(InGame_TD[0], 1);
TextDrawSetShadow(InGame_TD[0], 0);
InGame_TD[1] = TextDrawCreate(595.000122, 428.566864, "deathmatch");
TextDrawLetterSize(InGame_TD[1], 0.370500, 1.495000);
TextDrawAlignment(InGame_TD[1], 2);
TextDrawColor(InGame_TD[1], -1);
TextDrawSetShadow(InGame_TD[1], 0);
TextDrawSetOutline(InGame_TD[1], 1);
TextDrawBackgroundColor(InGame_TD[1], 255);
TextDrawFont(InGame_TD[1], 3);
TextDrawSetProportional(InGame_TD[1], 1);
TextDrawSetShadow(InGame_TD[1], 0);
InGame_TD[3] = TextDrawCreate(610.769409, 405.250000, "");
TextDrawLetterSize(InGame_TD[3], 0.000000, 0.000000);
TextDrawTextSize(InGame_TD[3], 28.000000, 35.000000);
TextDrawAlignment(InGame_TD[3], 1);
TextDrawColor(InGame_TD[3], -1);
TextDrawSetShadow(InGame_TD[3], 0);
TextDrawSetOutline(InGame_TD[3], 0);
TextDrawBackgroundColor(InGame_TD[3], 0);
TextDrawFont(InGame_TD[3], 5);
TextDrawSetProportional(InGame_TD[3], 0);
TextDrawSetShadow(InGame_TD[3], 0);
TextDrawSetPreviewModel(InGame_TD[3], 19065);
TextDrawSetPreviewRot(InGame_TD[3], 0.000000, 0.000000, 0.000000, 1.000000);
// -- //
DMGPlus[0] = TextDrawCreate( 360.625000, 208.666656, "-48");
TextDrawLetterSize( DMGPlus[0], 0.315622, 1.185832);
TextDrawAlignment(DMGPlus[0], 1);
TextDrawColor(DMGPlus[0], 8388863);
TextDrawSetShadow(DMGPlus[0], 0);
TextDrawSetOutline(DMGPlus[0], 1);
TextDrawBackgroundColor(DMGPlus[0], 255);
TextDrawFont(DMGPlus[0], 1);
TextDrawSetProportional(DMGPlus[0], 1);
TextDrawSetShadow(DMGPlus[0], 0);
DMGMinus[0] = TextDrawCreate( 308.125000, 208.666610, "-48");
TextDrawLetterSize( DMGMinus[0], 0.315622, 1.185832);
TextDrawAlignment(DMGMinus[0], 1);
TextDrawColor(DMGMinus[0], -16776961);
TextDrawSetShadow(DMGMinus[0], 0);
TextDrawSetOutline(DMGMinus[0], 1);
TextDrawBackgroundColor(DMGMinus[0], 255);
TextDrawFont(DMGMinus[0], 1);
TextDrawSetProportional(DMGMinus[0], 1);
TextDrawSetShadow(DMGMinus[0], 0);
return 1;
}
// -- //
This compiles for me.