Код HTML:
for(new x = 0; x < 61; x++)
for(new y = 0; y < 61; y++)
CreateDynamicObject(18864,-3000.0+x*100.0,-3000+y*100,0.0,0.0,0.0,0.0);
Better use this.
Код:
public OnPlayerSpawn(playerid)
{
return SnowStatus(playerid, true);
}
SnowStatus(playerid, bool:upaljeno = true)
{
new FallingSnow;
if(upaljeno)
{
new Float:Position[3];
GetPlayerCameraPos( playerid, Position[0], Position[1], Position[2]);
FallingSnow = CreatePlayerObject( playerid, 18864, Position[0], Position[1], Position[2]-5, 0.0, 0.0, 0.0, 300.0 );
SendClientMessage(playerid, -1, "Snow enabled.");
}
else if(!upaljeno)
{
DestroyPlayerObject( playerid, FallingSnow);
SendClientMessage(playerid, -1, "Snow disabled.");
}
return true;
}
Best method, I believe, is to attach the snow object to the player or their vehicle.