public OnPlayerExitVehicle(playerid, vehicleid)
{
if (DestroyVehicle(carroauto[playerid])){
new string[35];
format(string, sizeof(string), "INFO: You are exiting vehicle %i", carroauto);
SendClientMessage(playerid, 0xFFFFFFFF, string);Incarroauto[playerid] = 0;
return 1;
}
return 1;
}
if (GetPlayerState(carroauto[playerid])){
new string[35];
format(string, sizeof(string), "INFO: You are exiting vehicle %i", carroauto);
SendClientMessage(playerid, 0xFFFFFFFF, string);Incarroauto[playerid] = 0;
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid) {
if(vehicleid == carroauto[playerid]) {
SendClientMessage(playerid, -1, "Vocк saiu do veнculo da auto-escola durante o teste, vocк tem 30 segundos para retornar ou o reprovarб.");
autotimer[playerid] = SetTimerEx("autovehicleleave", 30 * 1000, false, "d", playerid);
}
return 1;
}
forward autovehicleleave(playerid); public autovehicleleave(playerid) {
return SendClientMessage(playerid, -1, "Vocк falhou no teste.");
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) {
if(vehicleid == carroauto[playerid]) {
KillTimer(autotimer[playerid]);
}
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) |