Pawn v4 -
buridan - 25.11.2018
Excuse me, I want to know, does Kalcor plan to update pawn machine on thr server side to the next 4th version?
Re: Pawn v4 -
Romz - 25.11.2018
No plz..
Re: Pawn v4 -
J0sh... - 25.11.2018
No. It would break compatibility massively.
Re: Pawn v4 -
cuber - 25.11.2018
Nope.
Re: Pawn v4 -
Battlezone - 25.11.2018
Mashallah nice idea +rep
Re: Pawn v4 -
Kar - 25.11.2018
This was already discussed. No.
Re: Pawn v4 -
BigETI - 26.11.2018
Can we officially call it samp-pawn?
Re: Pawn v4 -
buridan - 26.11.2018
Quote:
Originally Posted by ******
Not if you don't want every script ever to break. However, we have been slowly developing our own version of PAWN - if you use the community compiler instead of the default one it isn't really pawn 3 anymore, but a unique fork (technically pawn 3.10.x).
|
Yea, I know about this compiler and use it. Okey, for example in pawn 4 appeared somethink similar to Structures from C. Are you planing to add this feature to your compiler?
PHP Code:
new student[MAX_STUDENTS][.ID, .name[16], .surname[32]];
student[i].ID = 999;
Re: Pawn v4 -
buridan - 26.11.2018
Oh... Excuse me for stupid questions.
The last: where I can see all list of new features?
Re: Pawn v4 -
Infin1ty - 01.12.2018
Just use the pawn-lang compiler.
Re: Pawn v4 -
Kitten - 01.12.2018
It's fine the way it is now.
Re: Pawn v4 -
Konverse - 02.12.2018
I don't think it needs to be updated, based from what everyone just said here.