SA-MP librarys. - Printable Version
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SA-MP librarys. -
ddiioonn123 - 16.11.2018
Hello, as i am a programmer, i wanted to develop SA-MP things(like gammemodes, or something smaller). Can i do this with Ruby? If i can't, which languages should i know to script in SA-MP? Thank you.
Re: SA-MP librarys. -
aristoffky - 16.11.2018
No, it's not really possible with Ruby.
To script in SAMP, you need to learn PAWN.
Re: SA-MP librarys. -
KinderClans - 16.11.2018
pawn Code:
do
print 'Not possible sorry'
end
Re: SA-MP librarys. -
Mobtiesgangsa - 16.11.2018
the only possibility to write gamemodes\filterscripts for different API's are:
SA-MP GDK's
Witch stands for Gamemode Development Kit it allow's you to write code based on C/C++ using Microsoft Visual C++ editor (extra additional libraries for your editor "MSVC++20xx").
Enhanced compilter's by the community SA-MP and contributers:
Zeex - zcmd, crashdetect, samp profiler
Y_Less - YSI libraries for extra features.
YSI-Releases
Maddinat0r - Streamer
no limits for streaming more things
Southclaws - sampctl
a powerful tool for samp development
BlueG - MySQL
MySQL for database's
PAWN-Compiler update's
Re: SA-MP librarys. -
Banditul18 - 17.11.2018
I started to create gamodes using this:
https://sampforum.blast.hk/showthread.php?tid=511686
Allow you to write gamemodes in C# and make use of powerfull .NET libraries and classes. Also OOP