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SA-MP librarys. - Printable Version

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SA-MP librarys. - ddiioonn123 - 16.11.2018

Hello, as i am a programmer, i wanted to develop SA-MP things(like gammemodes, or something smaller). Can i do this with Ruby? If i can't, which languages should i know to script in SA-MP? Thank you.


Re: SA-MP librarys. - aristoffky - 16.11.2018

No, it's not really possible with Ruby.

To script in SAMP, you need to learn PAWN.


Re: SA-MP librarys. - KinderClans - 16.11.2018

pawn Code:
do
  print 'Not possible sorry'
end



Re: SA-MP librarys. - Mobtiesgangsa - 16.11.2018

the only possibility to write gamemodes\filterscripts for different API's are:

SA-MP GDK's
Witch stands for Gamemode Development Kit it allow's you to write code based on C/C++ using Microsoft Visual C++ editor (extra additional libraries for your editor "MSVC++20xx").

Enhanced compilter's by the community SA-MP and contributers:

Zeex - zcmd, crashdetect, samp profiler
Y_Less - YSI libraries for extra features. YSI-Releases
Maddinat0r - Streamer no limits for streaming more things
Southclaws - sampctl a powerful tool for samp development
BlueG - MySQL MySQL for database's

PAWN-Compiler update's


Re: SA-MP librarys. - Banditul18 - 17.11.2018

I started to create gamodes using this: https://sampforum.blast.hk/showthread.php?tid=511686

Allow you to write gamemodes in C# and make use of powerfull .NET libraries and classes. Also OOP