if(listitem == 3) //Assasins
{
SetPlayerTeam(playerid, ASSASINS);
SetPlayerColor(playerid, COLOR_ASSASINS);
SpawnPlayer(playerid);
}
ShowPlayerDialog(playerid, DIALOG_TEAMS, DIALOG_STYLE_LIST, "Seleccione un equнpo", "{77B45A}Of Dragons\n{59BCD6}Templarios\n{AF6AFF}Assasins 4volt", "Seleccionar","");
if(listitem == 3) //Assasins
{
ShowPlayerDialog(playerid, DIALOG_TEAMS, DIALOG_STYLE_LIST, "Seleccione un equнpo", "{77B45A}Of Dragons\n{59BCD6}Templarios\n{AF6AFF}Assasins 4volt", "Seleccionar","");
SendClientMessage(playerid,-1,"WARNING: You have to get an invite for this team!");
//(cam) positions...
return 1;
}
//(cam) positions... |
ocmd:invite(playerid,params[])
{
new pID,team[10];
if(sscanf(params,"is[10]",pID,team))return SendClientMessage(playerid,-1,"WARNING: /invite [playerid] [Team (Assasins)]");
if(!strcmp(team,"assasins",true))
{
if(GetPlayerTeam(playerid) != ASSASINS)return SendClientMessage(playerid,-1,"You don't have the permission to invite people!");
SetPlayerTeam(pID,ASSASINS);
SendClientMessage(pID,-1,"You was invited to join the team assasins!");
return 1;
}
return 1;
}
SetPlayerCameraPos(playerid, 2697.515869,-11.912069,104.235519);
SetPlayerCameraLookAt(playerid, 2518.345703,20.327928,55.445472);