switch( dialogid ) { case DIALOG_REGISTER: { if (!response) return Kick(playerid); if(response) { if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registering...","You have entered an invalid password.\nType your password below to register a new account.","Register","Quit"); new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"data"); INI_WriteInt(File,"Password",udb_hash(inputtext)); INI_WriteInt(File,"Cash",0); INI_WriteInt(File,"Admin",0); INI_WriteInt(File,"Kills",0); INI_WriteInt(File,"Deaths",0); INI_Close(File); SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0); SpawnPlayer(playerid); ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,"Success!","Great, now please relog to save your stats!","Ok",""); new stringl[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, MAX_PLAYER_NAME); format(stringl, sizeof(stringl), "Porsh: {FFFFFF}You've successfully registered the name ({F2D82C}%s{FFFFFF}) with the password ({F2D82C}%s{FFFFFF})", name, inputtext); SendClientMessage(playerid, COLOR_GREEN, stringl); } }
case DIALOG_LOGIN: { if ( !response ) return Kick ( playerid ); if( response ) { if(udb_hash(inputtext) == PlayerInfo[playerid][pPass]) { INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]); } else { ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Login","You have entered an incorrect password.\nType your password below to login.","Login","Quit"); } return 1; } } }
new pLogged[MAX_PLAYERS]
pLogged[playerid] = 1;
if(pLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_GREEN, "You need to be registered/logged in to spawn!");
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registering...","You have entered an invalid password.\nType your password below to register a new account.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_Close(File);
new stringl[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
format(stringl, sizeof(stringl), "Porsh: {FFFFFF}You've successfully registered the name ({F2D82C}%s{FFFFFF}) with the password ({F2D82C}%s{FFFFFF})", name, inputtext);
SendClientMessage(playerid, COLOR_GREEN, stringl);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,"Success!","Great, now please relog to save your stats!","Ok","");
}
}
SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
SetTimerEx("KickTimer", 500, false, "i", playerid); //Add this after showing a player a message.
forward KickTimer(playerid);
public KickTimer(playerid)
{
Kick(playerid);
return 1;
}
Ok i added:
Код:
new pLogged[MAX_PLAYERS] Код:
pLogged[playerid] = 1; Код:
if(pLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_GREEN, "You need to be registered/logged in to spawn!"); If i add kick(playerid); It will kick the player before the message shows, what to do? |
public OnPlayerRequestClass(playerid, classid) { if(pLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREEN, "You need to be registered/logged in to spawn!"); return 0; } return 1; }
new pLogged[MAX_PLAYERS];
if(pLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREEN, "Please, enter your password!"); return 0; }
pLogged[playerid] = 0;
switch( dialogid ) { case DIALOG_REGISTER: { if (!response) return Kick(playerid); if(response) { if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registering...","You have entered an invalid password.\nType your password below to register a new account.","Register","Quit"); new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"data"); INI_WriteInt(File,"Password",udb_hash(inputtext)); INI_WriteInt(File,"Cash",0); INI_WriteInt(File,"Admin",0); INI_WriteInt(File,"Kills",0); INI_WriteInt(File,"Deaths",0); INI_Close(File); SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0); pLogged[playerid] = 1; new stringl[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, MAX_PLAYER_NAME); format(stringl, sizeof(stringl), "Porsh: {FFFFFF}You've successfully registered the name ({F2D82C}%s{FFFFFF}) with the password ({F2D82C}%s{FFFFFF})", name, inputtext); SendClientMessage(playerid, COLOR_GREEN, stringl); } }