[NOT SOLVED EDITED - HELP] textdraw model preview -
PoniStar - 07.11.2018
hi , i create this textdraw with iPleomaxto Editor to show skin this skin id : 230 , in editor everything was ok but when i placed this on gamemode there was a black box background , how can i remove that ?
CODE
Text1= TextDrawCreate(555.200317, 200.106643, "LD_SPAC:white");
TextDrawLetterSize(Text1, -0.231199, 0.60479

;
TextDrawTextSize(Text1, 125.599998, 113.493309);
TextDrawAlignment(Text1, 1);
TextDrawColor(Text1, -1);
TextDrawUseBox(Text1, true);
TextDrawBoxColor(Text1, 0);
TextDrawSetShadow(Text1, 0);
TextDrawSetOutline(Text1, 0);
TextDrawFont(Text1, 5);
TextDrawSetPreviewModel(Text1, 230);
TextDrawSetPreviewRot(Text1, 0.000000, 0.000000, -25.000000, 1.000000);
i worked on colors and do this on them 0x00000000 but the box not disapeared if you can help me please , +rep for helper
Re: textdraw model preview -
Mike861 - 07.11.2018
Remove TextDrawUseBox(Text1, true); aswell as TextDrawBoxColor(Text1,0);
Re: textdraw model preview -
PoniStar - 07.11.2018
Quote:
Originally Posted by Mike861
Remove TextDrawUseBox(Text1, true); aswell as TextDrawBoxColor(Text1,0);
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not worked
Re: textdraw model preview -
Mike861 - 07.11.2018
Try setting it to false.
Re: textdraw model preview -
PoniStar - 07.11.2018
not worked
Re: textdraw model preview -
StRaphael - 07.11.2018
Try
Код:
TextDrawBackgroundColor(Text1, 0);
TextDrawBoxColor(Text1, 0);
TextDrawUseBox(Text1, 0);
Re: textdraw model preview -
PoniStar - 07.11.2018
did that before , not worked
Re: textdraw model preview -
TheToretto - 07.11.2018
Use as colors 0x000000
Re: textdraw model preview -
StRaphael - 07.11.2018
Quote:
Originally Posted by PoniStar
did that before , not worked
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My bad, I have modified my reply( add TextDrawBackgroundColor(Text1, 0); )
Re: textdraw model preview -
PoniStar - 07.11.2018
Quote:
Originally Posted by StRaphael
My bad, I have modified my reply( add TextDrawBackgroundColor(Text1, 0); )
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i'll try that but i think its not going to work!