ApplyActorAnimation crashes my game -
Mike861 - 06.11.2018
Im making my pizza stack system, and i have ApplyActorAnimation like to grab the meal from that bar like from singleplayer. Yet whenever i step on the checkpoint and the actor is about to do the animation, my gta crashes. This works on other servers, but apparently not on mine. Something is missing.
Code:
ApplyActorAnimation(PizzaActor, "SHP_Tray_In", "SHP_Tray_Lift_Out", 4.1, 0, 0, 0, 0, 0); //I assume this is the animation, but im not sure.
Re: ApplyActorAnimation crashes my game -
TheToretto - 06.11.2018
Preload the animation before executing. (I still see no reason for a game crash)
Re: ApplyActorAnimation crashes my game -
Mike861 - 06.11.2018
Quote:
Originally Posted by TheToretto
Preload the animation before executing. (I still see no reason for a game crash)
|
Where do i put these?
Code:
PreloadAnimLib(playerid,"SHP_Tray_In");
PreloadAnimLib(playerid,"SHP_Tray_Lift_Out");
Re: ApplyActorAnimation crashes my game -
Calisthenics - 06.11.2018
Quote:
An invalid animation library will crash the player's game.
|
SHP_Tray_In and
SHP_Tray_Lift_Out are animation names and
FOOD is their animation library.
https://sampwiki.blast.hk/wiki/Animations
Re: ApplyActorAnimation crashes my game -
Mike861 - 06.11.2018
Quote:
Originally Posted by Calisthenics
|
So i assume this is the solution?
Code:
ApplyActorAnimation(PizzaActor, "FOOD", "SHP_Tray_In", 4.1, 0, 0, 0, 0, 0);
Re: ApplyActorAnimation crashes my game -
Calisthenics - 06.11.2018
Quote:
Originally Posted by Mike861
So i assume this is the solution?
Code:
ApplyActorAnimation(PizzaActor, "FOOD", "SHP_Tray_In", 4.1, 0, 0, 0, 0, 0);
|
Correct.
Re: ApplyActorAnimation crashes my game -
TheToretto - 06.11.2018
Quote:
Originally Posted by Mike861
Where do i put these?
Code:
PreloadAnimLib(playerid,"SHP_Tray_In");
PreloadAnimLib(playerid,"SHP_Tray_Lift_Out");
|
No you preload a whole animation library not one by one, in this case thanks to Calisthenics:
pawn Code:
PreloadAnimLib(playerid,"SHOP");
Don't forget to define it:
pawn Code:
PreloadAnimLib(playerid, animlib[])
{
ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
}
Re: ApplyActorAnimation crashes my game -
Mike861 - 06.11.2018
Quote:
Originally Posted by Calisthenics
Correct.
|
Thanks it works, but is it possible to combine all the animation movements like from singleplayer?
Re: ApplyActorAnimation crashes my game -
m4karow - 06.11.2018
Use timers