public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
if((playertextid == MN_BotaoIR[playerid]) && (Check == 0))
{
FecharCruzelion(playerid);
MostrarPioneer(playerid);
Check = 1;
}
if((playertextid == MN_BotaoVIR[playerid]) && (Check == 0))
{
FecharCruzelion(playerid);
MostrarColt(playerid);
Check = 6;
}
if((playertextid == MN_BotaoIR[playerid]) && (Check == 1))
{
FecharPioneer(playerid);
MostrarHeckler(playerid);
Check = 2;
}
if((playertextid == MN_BotaoVIR[playerid]) && (Check == 1))
{
FecharPioneer(playerid);
MostrarCruzelion(playerid);
Check = 0;
}
if((playertextid == MN_BotaoIR[playerid]) && (Check == 2))
{
FecharHeckler(playerid);
MostrarSten(playerid);
Check = 3;
}
if((playertextid == MN_BotaoVIR[playerid]) && (Check == 2))
{
FecharHeckler(playerid);
MostrarPioneer(playerid);
Check = 1;
}
if((playertextid == MN_BotaoIR[playerid]) && (Check == 3))
{
FecharSten(playerid);
MostrarAccuracy(playerid);
Check = 4;
}
if((playertextid == MN_BotaoVIR[playerid]) && (Check == 3))
{
FecharSten(playerid);
MostrarHeckler(playerid);
Check = 2;
}
if((playertextid == MN_BotaoIR[playerid]) && (Check == 4))
{
FecharAccuracy(playerid);
MostrarColete(playerid);
Check = 5;
}
if((playertextid == MN_BotaoVIR[playerid]) && (Check == 4))
{
FecharAccuracy(playerid);
MostrarSten(playerid);
Check = 3;
}
if((playertextid == MN_BotaoIR[playerid]) && (Check == 5))
{
FecharColete(playerid);
MostrarColt(playerid);
Check = 6;
}
if((playertextid == MN_BotaoVIR[playerid]) && (Check == 5))
{
FecharColete(playerid);
MostrarAccuracy(playerid);
Check = 4;
}
if((playertextid == MN_BotaoIR[playerid]) && (Check == 6))
{
FecharColt(playerid);
MostrarCruzelion(playerid);
Check = 1;
}
if((playertextid == MN_BotaoVIR[playerid]) && (Check == 6))
{
FecharColt(playerid);
MostrarColete(playerid);
Check = 5;
}
if(playertextid == MN_BotaoSAIR[playerid])
{
FecharMN_Tudo(playerid);
CancelSelectTextDraw(playerid);
}
return 1;
}
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
if(playertextid == MN_BotaoIR[playerid])
{
if((Check) == 0)
{
FecharCruzelion(playerid);
MostrarPioneer(playerid);
Check = 1;
}
else if((Check) == 1)
{
FecharPioneer(playerid);
MostrarHeckler(playerid);
Check = 2;
}
else if((Check) == 2)
{
FecharHeckler(playerid);
MostrarSten(playerid);
Check = 3;
{
else if((Check) == 3)
{
FecharSten(playerid);
MostrarAccuracy(playerid);
Check = 4;
{
else if((Check) == 4)
{
FecharAccuracy(playerid);
MostrarColete(playerid);
Check = 5;
{
else if((Check) == 5)
{
FecharColete(playerid);
MostrarColt(playerid);
Check = 6;
{
else if((Check) == 6)
{
FecharColt(playerid);
MostrarCruzelion(playerid);
Check = 1;
{
}
if(playertextid == MN_BotaoVIR[playerid])
{
if((Check) == 0)
{
FecharCruzelion(playerid);
MostrarColt(playerid);
Check = 6;
}
else if((Check) == 1)
{
FecharPioneer(playerid);
MostrarCruzelion(playerid);
Check = 0;
}
else if((Check) == 2)
{
FecharHeckler(playerid);
MostrarPioneer(playerid);
Check = 1;
{
else if((Check) == 3)
{
FecharSten(playerid);
MostrarHeckler(playerid);
Check = 2;
{
else if((Check) == 4)
{
FecharAccuracy(playerid);
MostrarSten(playerid);
Check = 3;
{
else if((Check) == 5)
{
FecharColete(playerid);
MostrarAccuracy(playerid);
Check = 4;
{
else if((Check) == 6)
{
FecharColt(playerid);
MostrarColete(playerid);
Check = 5;
}
}
if(playertextid == MN_BotaoSAIR[playerid])
{
FecharMN_Tudo(playerid);
CancelSelectTextDraw(playerid);
}
return 1;
}
|
Hello, do the textdraws get highlighted when you pass with mouse cursor on them?
|
FecharCruzelion(playerid);
MostrarPioneer(playerid);
MostrarHeckler(playerid);
MostrarSten(playerid);
// etc
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
if(playertextid == MN_BotaoIR[playerid])
{
if((Check) == 0)
{
FecharCruzelion(playerid);
MostrarPioneer(playerid);
Check = 1;
}
else if((Check) == 1)
{
FecharPioneer(playerid);
MostrarHeckler(playerid);
Check = 2;
}
else if((Check) == 2)
{
FecharHeckler(playerid);
MostrarSten(playerid);
Check = 3;
{
else if((Check) == 3)
{
FecharSten(playerid);
MostrarAccuracy(playerid);
Check = 4;
{
else if((Check) == 4)
{
FecharAccuracy(playerid);
MostrarColete(playerid);
Check = 5;
{
else if((Check) == 5)
{
FecharColete(playerid);
MostrarColt(playerid);
Check = 6;
{
else if((Check) == 6)
{
FecharColt(playerid);
MostrarCruzelion(playerid);
Check = 1;
{
}
if(playertextid == MN_BotaoVIR[playerid])
{
if((Check) == 0)
{
FecharCruzelion(playerid);
MostrarColt(playerid);
Check = 6;
}
else if((Check) == 1)
{
FecharPioneer(playerid);
MostrarCruzelion(playerid);
Check = 0;
}
else if((Check) == 2)
{
FecharHeckler(playerid);
MostrarPioneer(playerid);
Check = 1;
{
else if((Check) == 3)
{
FecharSten(playerid);
MostrarHeckler(playerid);
Check = 2;
{
else if((Check) == 4)
{
FecharAccuracy(playerid);
MostrarSten(playerid);
Check = 3;
{
else if((Check) == 5)
{
FecharColete(playerid);
MostrarAccuracy(playerid);
Check = 4;
{
else if((Check) == 6)
{
FecharColt(playerid);
MostrarColete(playerid);
Check = 5;
}
}
if(playertextid == MN_BotaoSAIR[playerid])
{
FecharMN_Tudo(playerid);
CancelSelectTextDraw(playerid);
}
return 1;
}
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
if((playertextid == MN_BotaoIR[playerid]) && (Check == 0))
{
FecharCruzelion(playerid);
MostrarPioneer(playerid);
Check = 1;
}
if((playertextid == MN_BotaoVIR[playerid]) && (Check == 0))
{
FecharCruzelion(playerid);
MostrarColt(playerid);
Check = 6;
}
if((playertextid == MN_BotaoIR[playerid]) && (Check == 1))
{
FecharPioneer(playerid);
MostrarHeckler(playerid);
Check = 2;
}
if((playertextid == MN_BotaoVIR[playerid]) && (Check == 1))
{
FecharPioneer(playerid);
MostrarCruzelion(playerid);
Check = 0;
}
if((playertextid == MN_BotaoIR[playerid]) && (Check == 2))
{
FecharHeckler(playerid);
MostrarSten(playerid);
Check = 3;
}
if((playertextid == MN_BotaoVIR[playerid]) && (Check == 2))
{
FecharHeckler(playerid);
MostrarPioneer(playerid);
Check = 1;
}
if((playertextid == MN_BotaoIR[playerid]) && (Check == 3))
{
FecharSten(playerid);
MostrarAccuracy(playerid);
Check = 4;
}
if((playertextid == MN_BotaoVIR[playerid]) && (Check == 3))
{
FecharSten(playerid);
MostrarHeckler(playerid);
Check = 2;
}
if((playertextid == MN_BotaoIR[playerid]) && (Check == 4))
{
FecharAccuracy(playerid);
MostrarColete(playerid);
Check = 5;
}
if((playertextid == MN_BotaoVIR[playerid]) && (Check == 4))
{
FecharAccuracy(playerid);
MostrarSten(playerid);
Check = 3;
}
if((playertextid == MN_BotaoIR[playerid]) && (Check == 5))
{
FecharColete(playerid);
MostrarColt(playerid);
Check = 6;
}
if((playertextid == MN_BotaoVIR[playerid]) && (Check == 5))
{
FecharColete(playerid);
MostrarAccuracy(playerid);
Check = 4;
}
if((playertextid == MN_BotaoIR[playerid]) && (Check == 6))
{
FecharColt(playerid);
MostrarCruzelion(playerid);
Check = 1;
}
if((playertextid == MN_BotaoVIR[playerid]) && (Check == 6))
{
FecharColt(playerid);
MostrarColete(playerid);
Check = 5;
}
if(playertextid == MN_BotaoSAIR[playerid])
{
FecharMN_Tudo(playerid);
CancelSelectTextDraw(playerid);
}
return 1;
}
//
if(playertextid == MN_BotaoIR[playerid] || playertextid == MN_BotaoVIR[playerid]) {
switch(Check) {
case 0: FecharCruzelion(playerid);
case 1: FecharPioneer(playerid);
case 2: FecharHeckler(playerid);
case 3: FecharSten(playerid);
case 4: FecharAccuracy(playerid);
case 5: FecharColete(playerid);
case 6: FecharColt(playerid);
}
if(playertextid == MN_BotaoIR[playerid]) {
Check++;
} else {
Check--;
}
switch((Check %= 7)) {
case 0: MostrarCruzelion(playerid);
case 1: MostrarPioneer(playerid);
case 2: MostrarHeckler(playerid);
case 3: MostrarSten(playerid);
case 4: MostrarAccuracy(playerid);
case 5: MostrarColete(playerid);
case 6: MostrarColt(playerid);
}
}
|
Do you even check your own code?, you have opening braces instead of closing ones starting at Check equal 2
Here, rewrote your code (just to lazy to exlain that you should be using switch) PHP Code:
|