Delete MySQL -
KamilPolska - 03.11.2018
How to do that after entering the VID in the dialogue, the vehicle is removed and from the database.
Код:
DeleteVehicle(vehicleID)
{
new query[100], id;
VehicleInfo[id][vID] = DestroyVehicle(vehicleID);
mysql_format(g_SQL, query, sizeof query, "DELETE FROM `vehicles` WHERE `vehicle_id` = %d LIMIT 1", Veh[VehicleInfo[id][vID]]);
mysql_tquery(g_SQL, query);
return 1;
}
case 999:
{
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, 999, DIALOG_STYLE_INPUT, "Delete Vehicle", "", "Delete", "Back");
if(!isNumeric(inputtext)) return ShowPlayerDialog(playerid, 999, DIALOG_STYLE_INPUT, "Delete Vehicle", "", "Delete", "Back");
if(strval(inputtext) < 0) return ShowPlayerDialog(playerid, 999, DIALOG_STYLE_INPUT, "Delete Vehicle", "", "Delete", "Back");
DeleteVehicle(strval(inputtext));
}
else
{
callcmd::panelvehicles(playerid, "");
}
}
Re: Delete MySQL -
KamilPolska - 03.11.2018
In the database I have VID 1 = Sultan, 3 = Elegy and 4 = NRG. And on the server 1 = Sultan, 2 = Elegy and 3 = NRG. If he wants to remove the vehicle with VID 2 = Elegy, he removes from the server and the database is not deleted. Why?
Re: Delete MySQL -
BigETI - 03.11.2018
In case you don't know using
is absolutely fine. "sizeof" is just a keyword and not a function. You would not do
or would you?
Anyway why would you use the return value of "DestroyVehicle" inside your query. It returns 1 on success and 0 on failure.
Is there any good reason why you would store vehicle IDs into a database in the first place?
Re: Delete MySQL -
KamilPolska - 04.11.2018
I do not remove the vehicle or after the VID the bad vehicle is removed from the database. How to repair?
Код:
forward LoadVehicle();
public LoadVehicle()
{
new rows = cache_num_rows();
new id, loaded;
new str[150];
if(rows)
{
while(loaded < rows)
{
cache_get_value_name_int(loaded, "vehicle_id", id);
VehicleInfo[id][vID] = CreateVehicle(522, 0.0, 0.0, 0.0, 0.0, -1, -1, -1);
Veh[VehicleInfo[id][vID]] = id;
SetVehicleToRespawn(VehicleInfo[id][vID]);
loaded++;
format(str, sizeof(str), "(UID: %d)", VehicleInfo[id][vID]);
VehicleInfo[id][vLabel] = Create3DTextLabel(str, -1, 0.0, 0.0, 0.0, 50.0, 0);
Attach3DTextLabelToVehicle(VehicleInfo[id][vLabel], VehicleInfo[id][vID], 0.0, 0.0, 1.0);
}
}
printf("[Vehicle] %d loaded vehicles.", loaded);
return 1;
}
CreateVehicle_CV(model, price, Float:posx, Float:posy, Float:posz, Float:posa, color1, color2)
{
new id, query[300], str[150];
VehicleInfo[id][vID] = CreateVehicle(522, 0.0, 0.0, 0.0, 0.0, -1, -1, -1);
Veh[VehicleInfo[id][vID]] = id;
SetVehicleToRespawn(VehicleInfo[id][vID]);
format(query, sizeof(query), "INSERT INTO `vehicles` (`vehicle_id`) VALUES ('%d')", id);
mysql_tquery(g_SQL, query);
format(str, sizeof(str), "(UID: %d)", VehicleInfo[id][vID]);
VehicleInfo[id][vLabel] = Create3DTextLabel(str, -1, 0.0, 0.0, 0.0, 50.0, 0);
Attach3DTextLabelToVehicle(VehicleInfo[id][vLabel], VehicleInfo[id][vID], 0.0, 0.0, 1.0);
return VehicleInfo[id][vID];
}
DeleteVehicle(vehicleID)
{
new query[100];
DestroyVehicle(vehicleID);
mysql_format(g_SQL, query, sizeof(query), "DELETE FROM `vehicles` WHERE `vehicle_id` = %d LIMIT 1", VehicleInfo[vehicleID][vID]);
mysql_tquery(g_SQL, query);
return 1;
}
SaveVehicle(xvehid)
{
new query[612];
mysql_format(g_SQL, query, sizeof query, "UPDATE `vehicles` SET `vehicle_name` = '%s' WHERE `vehicle_id` = %d LIMIT 1", GetVehicleNameFromModel(VehicleInfo[xvehid][vModel]), xvehid);
mysql_tquery(g_SQL, query);
return 1;
}
CMD:dell(playerid, params[])
{
new v_id;
if(sscanf(params, "d", v_id)) return SendClientMessage(playerid, -1, "");
DeleteVehicle(v_id);
return 1;
}
Re: Delete MySQL -
KamilPolska - 04.11.2018
I have a problem with vID.
Re: Delete MySQL -
KamilPolska - 04.11.2018
Or I need to save the vehicles in OnGameModeExit. How?
Re: Delete MySQL -
KamilPolska - 04.11.2018
Will someone fix? I have a problem with vID. Please help. The whole code is written from scratch here.
It is a vehicle creation system.
Код:
#include <a_samp>
#include <a_mysql>
#include <Pawn.CMD>
#include <sscanf2>
main(){}
#define MYSQL_HOST "127.0.0.1"
#define MYSQL_USER "root"
#define MYSQL_PASSWORD "12345"
#define MYSQL_DATABASE "db"
new MySQL: g_SQL;
enum vInfo
{
vID,
vModel,
Text3D:vLabel
};
new VehicleInfo[MAX_VEHICLES][vInfo];
public OnGameModeInit()
{
Connect();
SetupVehicleTable();
mysql_tquery(g_SQL, "SELECT * FROM `veh`", "LoadVehicles");
return 1;
}
public OnGameModeExit()
{
new saved;
if(cache_num_rows())
{
while(saved < cache_num_rows())
{
SaveVehicle(saved);
saved++;
}
}
printf("%d saved vehicles", saved);
mysql_close(g_SQL);
return 1;
}
Connect()
{
new MySQLOpt: option_id = mysql_init_options();
mysql_set_option(option_id, AUTO_RECONNECT, true);
g_SQL = mysql_connect(MYSQL_HOST, MYSQL_USER, MYSQL_PASSWORD, MYSQL_DATABASE, option_id);
if(g_SQL == MYSQL_INVALID_HANDLE || mysql_errno(g_SQL) != 0)
{
print("OFF SERVER!");
SendRconCommand("exit");
return 1;
}
else
{
print("ON SERVER!");
}
return 1;
}
SetupVehicleTable()
{
new query[1024];
strcat(query, "CREATE TABLE IF NOT EXISTS `veh` (`vehid` int(11), `vehmodel` int(5) default '0', PRIMARY KEY (`vehid`), UNIQUE KEY `vehid_2` (`vehid`), KEY `vehid` (`vehid`))");
mysql_tquery(g_SQL, query);
return 1;
}
CreateVehicle_2(model)
{
new ID, query[512], str[512];
VehicleInfo[ID][vID] = CreateVehicle(model, -23.9678, 30.5966, 3.1172, 324.9064, -1, -1, -1);
VehicleInfo[ID][vModel] = model;
SetVehicleToRespawn(VehicleInfo[ID][vID]);
mysql_format(g_SQL, query, sizeof(query), "INSERT INTO `veh` (`vehid`, `vehmodel`) VALUES ('%d', '%d')", VehicleInfo[ID][vID], model);
mysql_tquery(g_SQL, query);
format(str, sizeof(str), "{0b62ed}VID: {00d820}%d", VehicleInfo[ID][vID]);
VehicleInfo[ID][vLabel] = Create3DTextLabel(str, -1, 0.0, 0.0, 0.0, 50.0, 0);
Attach3DTextLabelToVehicle(VehicleInfo[ID][vLabel], VehicleInfo[ID][vID], 0.0, 0.0, 1.0);
return 1;
}
forward LoadVehicles();
public LoadVehicles()
{
new loaded, ID, str[512];
if(cache_num_rows())
{
while(loaded < cache_num_rows())
{
cache_get_value_int(loaded, "vehid", VehicleInfo[ID][vID]);
cache_get_value_int(loaded, "vehmodel", VehicleInfo[ID][vModel]);
VehicleInfo[ID][vID] = CreateVehicle(VehicleInfo[ID][vModel], -23.9678, 30.5966, 3.1172, 324.9064, -1, -1, -1);
SetVehicleToRespawn(VehicleInfo[ID][vID]);
loaded++;
format(str, sizeof(str), "{0b62ed}VID: {00d820}%d", VehicleInfo[ID][vID]);
VehicleInfo[ID][vLabel] = Create3DTextLabel(str, -1, 0.0, 0.0, 0.0, 50.0, 0);
Attach3DTextLabelToVehicle(VehicleInfo[ID][vLabel], VehicleInfo[ID][vID], 0.0, 0.0, 1.0);
}
}
printf("%d loaded vehicles", loaded);
return 1;
}
SaveVehicle(S_VID)
{
new query[512];
mysql_format(g_SQL, query, sizeof(query), "UPDATE `veh` SET `vehid` = %d, `vehmodel` = %d WHERE `vehid` = %d LIMIT 1", VehicleInfo[S_VID][vID], VehicleInfo[S_VID][vModel], VehicleInfo[S_VID][vID]);
mysql_tquery(g_SQL, query);
return 1;
}
DeleteVehicle(D_VID)
{
new query[512], ID, Veh[MAX_VEHICLES];
VehicleInfo[ID][vID] = DestroyVehicle(D_VID);
Veh[VehicleInfo[ID][vID]] = D_VID;
mysql_format(g_SQL, query, sizeof(query), "DELETE FROM `veh` WHERE `vehid` = %d LIMIT 1", D_VID);
mysql_tquery(g_SQL, query);
return 1;
}
CMD:create(playerid, params[])
{
new model;
if(sscanf(params, "d", model)) return SendClientMessage(playerid, -1, "USAGE: /create [MODEL ID]");
CreateVehicle_2(model);
return 1;
}
CMD:delete(playerid, params[])
{
new del_vid;
if(sscanf(params, "d", del_vid)) return SendClientMessage(playerid, -1, "USAGE: /delete [VID]");
DeleteVehicle(del_vid);
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerSkin(playerid, 29);
SetPlayerPos(playerid, -23.9678, 30.5966, 3.1172);
SetPlayerFacingAngle(playerid, 324.9064);
return 1;
}
Re: Delete MySQL -
BigETI - 05.11.2018
If you really want to store vehicles, you should forget about storing vehicle IDs. In SA:MP IDs are used to describe objects exist in that instance. If that instance no longer exists (shutting down server), IDs are no longer valid. For vehicles you need to store a key, vehicle model, vehicle position and rotation, tuning parts and etc.. At creation you can set up a collection (mostly an array does a fine job) that contains all spawned vehicle IDs associated to their keys inside the database.
Re: Delete MySQL -
KamilPolska - 05.11.2018
Some systems have vehicle IDs. How to make this key?
Re: Delete MySQL -
Rolux - 05.11.2018
Код:
#include <a_samp>
#include <a_mysql>
#include <zcmd>
#include <sscanf2>
main(){}
#define MYSQL_HOST "127.0.0.1"
#define MYSQL_USER "root"
#define MYSQL_PASSWORD ""
#define MYSQL_DATABASE "db"
new MySQL: g_SQL;
enum vInfo
{
SQLID,
vModel,
Text3D:vLabel
};
new VehicleInfo[MAX_VEHICLES][vInfo];
public OnGameModeInit()
{
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
Connect();
SetupVehicleTable();
mysql_tquery(g_SQL, "SELECT * FROM `veh`", "LoadVehicles");
return 1;
}
public OnGameModeExit()
{
new saved;
if(cache_num_rows())
{
while(saved < cache_num_rows())
{
SaveVehicle(saved);
saved++;
}
}
printf("%d saved vehicles", saved);
mysql_close(g_SQL);
return 1;
}
Connect()
{
new MySQLOpt: option_id = mysql_init_options();
mysql_set_option(option_id, AUTO_RECONNECT, true);
g_SQL = mysql_connect(MYSQL_HOST, MYSQL_USER, MYSQL_PASSWORD, MYSQL_DATABASE, option_id);
if(g_SQL == MYSQL_INVALID_HANDLE || mysql_errno(g_SQL) != 0)
{
print("OFF SERVER!");
SendRconCommand("exit");
return 1;
}
else
{
print("ON SERVER!");
}
return 1;
}
SetupVehicleTable()
{
mysql_tquery(g_SQL, "CREATE TABLE IF NOT EXISTS `veh` (`vehid` int(11), `vehmodel` int(5) default '0', PRIMARY KEY (`vehid`), UNIQUE KEY `vehid_2` (`vehid`), KEY `vehid` (`vehid`))");
mysql_tquery(g_SQL, "ALTER TABLE `veh` CHANGE `vehid` `vehid` INT(11) NOT NULL AUTO_INCREMENT;");
return 1;
}
CreateVehicle_2(model)
{
new query[512], str[512];
new ID = CreateVehicle(model, -23.9678, 30.5966, 3.1172, 324.9064, -1, -1, -1);
VehicleInfo[ID][vModel] = model;
SetVehicleToRespawn(ID);
mysql_format(g_SQL, query, sizeof(query), "INSERT INTO `veh` (`vehmodel`) VALUES ('%d')",model);
mysql_tquery(g_SQL, query,"OnVehicleCreate","i",ID);
format(str, sizeof(str), "{0b62ed}VID: {00d820}%d", ID);
VehicleInfo[ID][vLabel] = Create3DTextLabel(str, -1, 0.0, 0.0, 0.0, 50.0, 0);
Attach3DTextLabelToVehicle(VehicleInfo[ID][vLabel], ID, 0.0, 0.0, 1.0);
return 1;
}
forward OnVehicleCreate(vehicleid);
public OnVehicleCreate(vehicleid)
{
VehicleInfo[vehicleid][SQLID] = cache_insert_id();
return 1;
}
forward LoadVehicles();
public LoadVehicles()
{
new loaded, ID, str[512];
if(cache_num_rows())
{
while(loaded < cache_num_rows())
{
ID = CreateVehicle(VehicleInfo[ID][vModel], -23.9678, 30.5966, 3.1172, 324.9064, -1, -1, -1);
cache_get_value_int(loaded, "vehid", VehicleInfo[ID][SQLID]);
cache_get_value_int(loaded, "vehmodel", VehicleInfo[ID][vModel]);
SetVehicleToRespawn(ID);
loaded++;
format(str, sizeof(str), "{0b62ed}VID: {00d820}%d", ID);
VehicleInfo[ID][vLabel] = Create3DTextLabel(str, -1, 0.0, 0.0, 0.0, 50.0, 0);
Attach3DTextLabelToVehicle(VehicleInfo[ID][vLabel], ID, 0.0, 0.0, 1.0);
}
}
printf("%d loaded vehicles", loaded);
return 1;
}
SaveVehicle(S_VID)
{
new query[512];
mysql_format(g_SQL, query, sizeof(query), "UPDATE `veh` SET `vehmodel` = %d WHERE `vehid` = %d LIMIT 1", VehicleInfo[S_VID][vModel], VehicleInfo[S_VID][SQLID]);
mysql_tquery(g_SQL, query);
return 1;
}
DeleteVehicle(D_VID)
{
new query[512];
DestroyVehicle(D_VID);
mysql_format(g_SQL, query, sizeof(query), "DELETE FROM `veh` WHERE `vehid` = %d LIMIT 1", VehicleInfo[D_VID][SQLID]);
mysql_tquery(g_SQL, query);
VehicleInfo[D_VID][SQLID] = 0;
VehicleInfo[D_VID][vModel] = 0;
return 1;
}
CMD:create(playerid, params[])
{
new model;
if(sscanf(params, "d", model)) return SendClientMessage(playerid, -1, "USAGE: /create [MODEL ID]");
CreateVehicle_2(model);
return 1;
}
CMD:delete(playerid, params[])
{
new del_vid;
if(sscanf(params, "d", del_vid)) return SendClientMessage(playerid, -1, "USAGE: /delete [VID]");
DeleteVehicle(del_vid);
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerSkin(playerid, 29);
SetPlayerPos(playerid, -23.9678, 30.5966, 3.1172);
SetPlayerFacingAngle(playerid, 324.9064);
return 1;
}