new PlayerText:Score_Arena[MAX_PLAYERS][3];
if(GetPVarInt(playerid, "IsInArena") >= 0) { new scp[128]; format(scp, sizeof(scp), "Kill: %d~n~Death: %d", PlayerInfo[playerid][pKills], PlayerInfo[playerid][pDeaths]); PlayerTextDrawSetString(playerid, Score_Arena[playerid][2], scp); for(new i = 0; i < 3; i++) { PlayerTextDrawShow(playerid, Score_Arena[playerid][i]); } } else { for(new i = 0; i < 3; i++) { PlayerTextDrawHide(playerid, Score_Arena[playerid][i]); } }
Score_Arena[playerid][0] = CreatePlayerTextDraw(playerid, 25.000000, 187.083374, "LD_SPAC:white"); PlayerTextDrawLetterSize(playerid, Score_Arena[playerid][0], 0.000000, 0.000000); PlayerTextDrawTextSize(playerid, Score_Arena[playerid][0], 92.000000, 57.000000); PlayerTextDrawAlignment(playerid, Score_Arena[playerid][0], 1); PlayerTextDrawColor(playerid, Score_Arena[playerid][0], 170); PlayerTextDrawSetShadow(playerid, Score_Arena[playerid][0], 0); PlayerTextDrawSetOutline(playerid, Score_Arena[playerid][0], 0); PlayerTextDrawBackgroundColor(playerid, Score_Arena[playerid][0], 255); PlayerTextDrawFont(playerid, Score_Arena[playerid][0], 4); PlayerTextDrawSetProportional(playerid, Score_Arena[playerid][0], 0); PlayerTextDrawSetShadow(playerid, Score_Arena[playerid][0], 0); Score_Arena[playerid][1] = CreatePlayerTextDraw(playerid, 33.500000, 170.166687, "Arena"); PlayerTextDrawLetterSize(playerid, Score_Arena[playerid][1], 0.712000, 2.988333); PlayerTextDrawAlignment(playerid, Score_Arena[playerid][1], 1); PlayerTextDrawColor(playerid, Score_Arena[playerid][1], -1); PlayerTextDrawSetShadow(playerid, Score_Arena[playerid][1], 0); PlayerTextDrawSetOutline(playerid, Score_Arena[playerid][1], 1); PlayerTextDrawBackgroundColor(playerid, Score_Arena[playerid][1], 255); PlayerTextDrawFont(playerid, Score_Arena[playerid][1], 0); PlayerTextDrawSetProportional(playerid, Score_Arena[playerid][1], 1); PlayerTextDrawSetShadow(playerid, Score_Arena[playerid][1], 0); Score_Arena[playerid][2] = CreatePlayerTextDraw(playerid, 32.000000, 204.583343, "Kill: 5~n~Death: 0"); PlayerTextDrawLetterSize(playerid, Score_Arena[playerid][2], 0.400000, 1.600000); PlayerTextDrawAlignment(playerid, Score_Arena[playerid][2], 1); PlayerTextDrawColor(playerid, Score_Arena[playerid][2], -1); PlayerTextDrawSetShadow(playerid, Score_Arena[playerid][2], 0); PlayerTextDrawSetOutline(playerid, Score_Arena[playerid][2], 0); PlayerTextDrawBackgroundColor(playerid, Score_Arena[playerid][2], 255); PlayerTextDrawFont(playerid, Score_Arena[playerid][2], 3); PlayerTextDrawSetProportional(playerid, Score_Arena[playerid][2], 1); PlayerTextDrawSetShadow(playerid, Score_Arena[playerid][2], 0);
Yes, in `OnPlayerDeath` callback. This is when kills/deaths change and should updated. Show the textdraws once (when a new round starts) and then just update the textdraw string without any player-loop to re-show it.
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