pause.inc (Handle players pause status.) -
AmirSavand - 08.10.2018
Pause (v1.1)
View
code and
download:
https://gist.github.com/AmirSavand/9...57570cc5902221
Leave comments here or on the GitHub page if you have any questions/suggestions.
Installation
Just include it in the gamemode or filterscript.
Usage
Default
PAUSE_LIMIT (Time to set player as inactive/paused) value is 3 seconds, you can change that.
Watch
OnPlayerPause(playerid) to handle player pause.
Watch
OnPlayerResume(playerid, duration) to handle player resume (duration in seconds).
Call
IsPlayerPaused(playerid) to check player pause/AFK status (returns boolean).
Example
PHP код:
hook OnPlayerPause(playerid)
{
printf("%s has paused.", RGetPlayerName(playerid));
}
hook OnPlayerResume(playerid, duration)
{
printf("%s just resumed after %i seconds.", RGetPlayerName(playerid), duration);
}
Re: pause.inc (Check for players pause/AFK status.) -
TheToretto - 08.10.2018
https://github.com/emmet-jones/New-S...lbacks.inc#L14
But still, good job.
Re: pause.inc (Check for players pause/AFK status.) -
AmirSavand - 08.10.2018
Quote:
Originally Posted by TheToretto
|
Thanks for the feedback!
That include is pretty useful too.
Re: pause.inc (Check for players pause/AFK status.) -
RogueDrifter - 08.10.2018
Okay so CallLocalFunction is slower than a direct call, so if i were you i'd do it like this:
Код:
#if defined OnPlayerPause
OnPlayerPause(playerid);
#endif
then anywhere in the include just forward it with a check as well.
Код:
#if defined OnPlayerPause
forward OnPlayerPause(playerid);
#endif
instead of the CallLocalFunction usage and you didn't forward the function.
You should also mention the usage of y_hooks along with the credits in the post. There's also the protection against double including, this:
Код:
#if defined afkChecker_included_
#endinput
#endif
#define afkChecker_included_
Also i don't recommend Emmet_'s include at all, it's outdated and needs an update. It has useful code but i wouldn't use it for one function and if i do ever use it it'll still need an update for functions parameters alongside a few more things.
Here's my implementation for an afk checker with a pause checker too.
LINK
Re: pause.inc (Check for players pause/AFK status.) -
AmirSavand - 08.10.2018
Quote:
Originally Posted by RogueDrifter
Okay so CallLocalFunction is slower than a direct call, so if i were you i'd do it like this:
Код:
#if defined OnPlayerPause
OnPlayerPause(playerid);
#endif
then anywhere in the include just forward it with a check as well.
Код:
#if defined OnPlayerPause
forward OnPlayerPause(playerid);
#endif
instead of the CallLocalFunction usage and you didn't forward the function.
You should also mention the usage of y_hooks along with the credits in the post. There's also the protection against double including, this:
Код:
#if defined afkChecker_included_
#endinput
#endif
#define afkChecker_included_
|
I hook the functions in different includes in my mode so I need them to be called like that and less code this way lol.
Quote:
Originally Posted by RogueDrifter
Here's my implementation for an afk checker with a pause checker too. LINK
|
Nice script, I left a comment on it.
Re: pause.inc (Check for players pause/AFK status.) -
Variable™ - 08.10.2018
Pretty common and easy to script. GJ for the effort though.
Re: pause.inc (Check for players pause/AFK status.) -
Gammix - 09.10.2018
When player is in class selection they don't call OnPlayerUpdaye, so that will be a false detection in this case.
Re: pause.inc (Check for players pause/AFK status.) -
AmirSavand - 12.10.2018
Quote:
Originally Posted by Gammix
When player is in class selection they don't call OnPlayerUpdaye, so that will be a false detection in this case.
|
Thanks for your awesome feedback!
I finally had some time and updated it:
revisions#diff-6701a637455914255c0741977f75a2a7