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Cell coordinates - Printable Version

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+---- Thread: Cell coordinates (/showthread.php?tid=65954)



Cell coordinates - amrour - 17.02.2009

could somone give me coordinates of all 3 or 4 cells in San Fierro Police Department?


Re: Cell coordinates - FarePak - 17.02.2009

Why don't you go there and do /save?


Re: Cell coordinates - beckzy - 17.02.2009

AddPlayerClass(0,215.4228,110.1929,999.0156,356.28 62,0,0,0,0,0,0); //
AddPlayerClass(0,219.4615,110.1877,999.0156,359.12 90,0,0,0,0,0,0); //
AddPlayerClass(0,223.3741,110.1803,999.0156,358.13 76,0,0,0,0,0,0); //
AddPlayerClass(0,227.3712,110.1818,999.0156,359.61 67,0,0,0,0,0,0); //


Re: Cell coordinates - amrour - 17.02.2009

cos those are closed cells, tnx beckzyboi.


Re: Cell coordinates - MenaceX^ - 17.02.2009

So hard to do it by your self?..
Do /save near it, And just move some coords away. So it gets you in.


Re: Cell coordinates - amrour - 17.02.2009

too noob for that hehe.


Re: Cell coordinates - pagie1111 - 18.02.2009

you could have gotten an InGame object editor and moved an object to the place and then save it and just get the co-ords DUH


Re: Cell coordinates - My_Waffles_Bitch_L0L - 18.02.2009

u could probably use medit? :>


Re: Cell coordinates - 1337pr0 - 18.02.2009

http://pastebin.com/m10c00f8a

I find these rather useful, you might, too

Just so you know, they need dcmd, too:

pawn Code:
// OnPlayerCommandText:

  dcmd(north, 5, cmdtext);
  dcmd(south, 5, cmdtext);
  dcmd(east, 4, cmdtext);
  dcmd(west, 4, cmdtext);
  dcmd(up, 2, cmdtext);
  dcmd(down, 4, cmdtext);

// top of script:

  #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1



Re: Cell coordinates - beckzy - 18.02.2009

What's the problem? He asked for the positions so I gave him them. Leave the kid alone.