Cell coordinates -
amrour - 17.02.2009
could somone give me coordinates of all 3 or 4 cells in San Fierro Police Department?
Re: Cell coordinates -
FarePak - 17.02.2009
Why don't you go there and do /save?
Re: Cell coordinates -
beckzy - 17.02.2009
AddPlayerClass(0,215.4228,110.1929,999.0156,356.28 62,0,0,0,0,0,0); //
AddPlayerClass(0,219.4615,110.1877,999.0156,359.12 90,0,0,0,0,0,0); //
AddPlayerClass(0,223.3741,110.1803,999.0156,358.13 76,0,0,0,0,0,0); //
AddPlayerClass(0,227.3712,110.1818,999.0156,359.61 67,0,0,0,0,0,0); //
Re: Cell coordinates -
amrour - 17.02.2009
cos those are closed cells, tnx beckzyboi.
Re: Cell coordinates -
MenaceX^ - 17.02.2009
So hard to do it by your self?..
Do /save near it, And just move some coords away. So it gets you in.
Re: Cell coordinates -
amrour - 17.02.2009
too noob for that hehe.
Re: Cell coordinates -
pagie1111 - 18.02.2009
you could have gotten an InGame object editor and moved an object to the place and then save it and just get the co-ords DUH
Re: Cell coordinates -
My_Waffles_Bitch_L0L - 18.02.2009
u could probably use medit? :>
Re: Cell coordinates -
1337pr0 - 18.02.2009
http://pastebin.com/m10c00f8a
I find these rather useful, you might, too
Just so you know, they need dcmd, too:
pawn Code:
// OnPlayerCommandText:
dcmd(north, 5, cmdtext);
dcmd(south, 5, cmdtext);
dcmd(east, 4, cmdtext);
dcmd(west, 4, cmdtext);
dcmd(up, 2, cmdtext);
dcmd(down, 4, cmdtext);
// top of script:
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
Re: Cell coordinates -
beckzy - 18.02.2009
What's the problem? He asked for the positions so I gave him them. Leave the kid alone.