Vice City models - Printable Version
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Vice City models -
Croheart - 01.10.2018
Is there any way possible of loading a vc map in SAMP and seeing dff name of the object, something like when you double click a model in samp map editor it says the dff and txd names, is there any way for vc. I tried to export every dff from vc.img into kdff but it takes too much time and I need only one object, maybe someone knows the dff name of that houses on sea?
Re: Vice City models -
Alexis17 - 01.10.2018
I also have that doubt brother, there are several models that I want to take,
and I do not know your model
Re: Vice City models -
ATomas - 01.10.2018
Load VC complete map in SAMP (vc2sa4samp from Kalcor) and use Select(Streamed)Object. Find modelid in pawn and you get dff and txd files.
Re: Vice City models -
Croheart - 01.10.2018
Thank you both but I've found the right object with /save and then looking to similar X and Y positions in vs2sa4samp.pwn
Thanks!
Re: Vice City models -
Yaozu - 01.10.2018
That house that Tommy is looking to is the following:
DFF: stiltsville05
TXD: stilty
The easiest way to find DFF's to there corresponding TXD's for GTA 3, VC and SA is to use MEd map editor.
Re: Vice City models -
NaS - 02.10.2018
Yes, parse the artconfig file and store it as array, so you can store the model ID along with the Model Name and TXD Name, then just create labels for each created custom model. Or just use the already existing array in the vc filterscript.. It's all there already.
For the next time you want to know this, it'll be much easier.