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Message modes - Printable Version

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+--- Thread: Message modes (/showthread.php?tid=658774)



Message modes - SapMan - 11.09.2018

If I do something like this would it give bugs or would it be wrong?

PHP код:
MessageModes(playerid)
{
    for(new 
0GetPlayerPoolSize(); <= ji++) 
    {
        if(
IsPlayerConnected(i))
        {
            switch(
Player[i][Mode])
            {
                case 
GAME_DM:
                {
                    
SendClientMessageEx(i, -1"DEATHMATCH: %s(%d) joined (players: %d/20)"Player[playerid][Name], playeridPlayers_DM);
                }
                case 
GAME_DERBY:
                {
                    
SendClientMessageEx(i, -1"DERBY:%s(%d) joined (players: %d/20)"Player[playerid][Name], playeridPlayers_Derby);
                }
                case 
GAME_MINIGUN:
                {
                    
SendClientMessageEx(i, -1"MINIGUN: %s(%d) joined (players: %d)"Player[playerid][Name], playeridPlayers_Minigun);
                }
                case 
GAME_ROCKET:
                {
                    
SendClientMessageEx(i, -1"ROCKET: %s(%d) joined (players: %d)"Player[playerid][Name], playeridPlayers_Rocket);
                }
            }
        }
    }
    return 
1;




Re: Message modes - Shinja - 12.09.2018

I dont see any mistake in this code, does it work fine with you?


Re: Message modes - SapMan - 12.09.2018

If it works well. But I mean that if I add many messages, it can be overloaded, give some lag / bug or something?


Re: Message modes - KinderClans - 12.09.2018

No if your code is written properly and in the most efficient way.