Message modes - Printable Version
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+--- Thread: Message modes (
/showthread.php?tid=658774)
Message modes -
SapMan - 11.09.2018
If I do something like this would it give bugs or would it be wrong?
PHP код:
MessageModes(playerid)
{
for(new i = 0, j = GetPlayerPoolSize(); i <= j; i++)
{
if(IsPlayerConnected(i))
{
switch(Player[i][Mode])
{
case GAME_DM:
{
SendClientMessageEx(i, -1, "DEATHMATCH: %s(%d) joined (players: %d/20)", Player[playerid][Name], playerid, Players_DM);
}
case GAME_DERBY:
{
SendClientMessageEx(i, -1, "DERBY:%s(%d) joined (players: %d/20)", Player[playerid][Name], playerid, Players_Derby);
}
case GAME_MINIGUN:
{
SendClientMessageEx(i, -1, "MINIGUN: %s(%d) joined (players: %d)", Player[playerid][Name], playerid, Players_Minigun);
}
case GAME_ROCKET:
{
SendClientMessageEx(i, -1, "ROCKET: %s(%d) joined (players: %d)", Player[playerid][Name], playerid, Players_Rocket);
}
}
}
}
return 1;
}
Re: Message modes -
Shinja - 12.09.2018
I dont see any mistake in this code, does it work fine with you?
Re: Message modes -
SapMan - 12.09.2018
If it works well. But I mean that if I add many messages, it can be overloaded, give some lag / bug or something?
Re: Message modes -
KinderClans - 12.09.2018
No if your code is written properly and in the most efficient way.