menu problem... "...more" -
i had 2 menus, but now i want to make 3... if im in the 2. vehicle menu (ingame), and i go to button "...more" i switch to the first vehicle..
Код:
buildMenu[4] = CreateMenu("Vehicle",1, 200.0, 125.0, 220.0, 50.0);
SetMenuColumnHeader(buildMenu[4], 0, "Select the Vehicle");
AddMenuItem(buildMenu[4],0,"Turismo");
AddMenuItem(buildMenu[4],0,"Flash");
AddMenuItem(buildMenu[4],0,"Banshee");
AddMenuItem(buildMenu[4],0,"Cheetah");
AddMenuItem(buildMenu[4],0,"Uranus");
AddMenuItem(buildMenu[4],0,"NRG 500");
AddMenuItem(buildMenu[4],0,"Sanchez");
AddMenuItem(buildMenu[4],0,"Stunt Plane");
AddMenuItem(buildMenu[4],0,"Caddy");
AddMenuItem(buildMenu[4],0,"More...");
buildMenu[5] = CreateMenu("Vehicle2",1, 200.0, 125.0, 220.0, 50.0);
SetMenuColumnHeader(buildMenu[5], 0, "Select the Vehicle");
AddMenuItem(buildMenu[5],0,"Sultan");
AddMenuItem(buildMenu[5],0,"SuperGT");
AddMenuItem(buildMenu[5],0,"Savanna");
AddMenuItem(buildMenu[5],0,"BF Injection");
AddMenuItem(buildMenu[5],0,"Monster");
AddMenuItem(buildMenu[5],0,"Bullet");
AddMenuItem(buildMenu[5],0,"Hotring");
AddMenuItem(buildMenu[5],0,"Kart");
AddMenuItem(buildMenu[5],0,"Hydra");//520
AddMenuItem(buildMenu[5],0,"More...");
buildMenu[6] = CreateMenu("Vehicle3",1, 200.0, 125.0, 220.0, 50.0);
SetMenuColumnHeader(buildMenu[6], 0, "Select the Vehicle");
AddMenuItem(buildMenu[6],0,"Police Car");
AddMenuItem(buildMenu[6],0,"Tampa");
AddMenuItem(buildMenu[6],0,"Hotknife");
AddMenuItem(buildMenu[6],0,"Muellwagen");
AddMenuItem(buildMenu[5],0,"More...");
Код:
case 5:
{
switch (row)
{
case 0: xCarIds[playerid][0] = 451;
case 1: xCarIds[playerid][0] = 565;
case 2: xCarIds[playerid][0] = 429;
case 3: xCarIds[playerid][0] = 415;
case 4: xCarIds[playerid][0] = 558;
case 5: xCarIds[playerid][0] = 522;
case 6: xCarIds[playerid][0] = 468;
case 7: xCarIds[playerid][0] = 513;
case 8: xCarIds[playerid][0] = 457;
case 9: xCarIds[playerid][0] = 0, print("More..");
}
if (xCarIds[playerid][0] > 0)
{
SetPlayerVirtualWorld(playerid, playerid+100);
printf("playerVirtual: %d world:%d",playerid, playerid+100);
newCar(playerid);
}
}
case 6:
{
switch (row)
{
case 0: xCarIds[playerid][0] = 560;
case 1: xCarIds[playerid][0] = 506;
case 2: xCarIds[playerid][0] = 567;
case 3: xCarIds[playerid][0] = 424;
case 4: xCarIds[playerid][0] = 556;
case 5: xCarIds[playerid][0] = 541;
case 6: xCarIds[playerid][0] = 494;
case 7: xCarIds[playerid][0] = 571;
case 8: xCarIds[playerid][0] = 520;
case 9: xCarIds[playerid][0] = 0, print("More..");
}
if (xCarIds[playerid][0] > 0)
{
SetPlayerVirtualWorld(playerid, playerid+100);
printf("playerVirtual: %d world:%d",playerid, playerid+100);
newCar(playerid);
}
}
case 7:
{
switch (row)
{
case 0: xCarIds[playerid][0] = 598;
case 1: xCarIds[playerid][0] = 549;
case 2: xCarIds[playerid][0] = 434;
case 3: xCarIds[playerid][0] = 408;
case 4: xCarIds[playerid][0] = 0, print("More..");
}
if (xCarIds[playerid][0] > 0)
{
SetPlayerVirtualWorld(playerid, playerid+100);
printf("playerVirtual: %d world:%d",playerid, playerid+100);
newCar(playerid);
}
}
Re: menu problem... "...more" -
Re: menu problem... "...more" -