TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 579.000000, 400.000000, "SA-MP.CF"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.400000, 1.600000); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], -11); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 1); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 3); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], -11); PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][0], true); |
I didn't understand a single word from this thread. Can you please try to explain better?
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new Text:TDEditor_PTD; TDEditor_PTD = TextDrawCreate(579.000000, 400.000000, "SA-MP.CF"); TextDrawLetterSize(TDEditor_PTD, 0.400000, 1.600000); TextDrawAlignment(TDEditor_PTD, 1); TextDrawColor(TDEditor_PTD, -1); TextDrawSetShadow(TDEditor_PTD, -11); TextDrawSetOutline(TDEditor_PTD, 1); TextDrawBackgroundColor(TDEditor_PTD, 255); TextDrawFont(TDEditor_PTD, 3); TextDrawSetProportional(TDEditor_PTD, 1); TextDrawSetShadow(TDEditor_PTD, -11); TextDrawSetSelectable(TDEditor_PTD, true);