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[FilterScript] Simple CBUG script - Printable Version

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+--- Thread: [FilterScript] Simple CBUG script (/showthread.php?tid=658029)



Simple CBUG script - TheToretto - 21.08.2018

I didn\'t find a thread like thread like this one but, this is an easy cbug script, yes, CBUG SCRIPT, not ANTI-CBUG script. Takes one second or less to spread all the magazine of a deagle, have fun.

https://pastebin.com/6TdbGHV4

PHP Code:
#include <a_samp>
 
public OnPlayerWeaponShot(playeridweaponidhittypehitidFloat:fXFloat:fYFloat:fZ)
{
    if(
weaponid == 24)
    {
        
ClearAnimations(playerid);
        
// SendClientMessage(playerid, -1, "DEBUG: CBUG in progress");
    
}
    return 
1;




Re: Simple CBUG script - Raayzeck - 23.08.2018

I do not understand, what\'s this for?


Re: Simple CBUG script - RogueDrifter - 23.08.2018

Quote:
Originally Posted by Lokii
View Post
Did you even test is??


this is not anti cbug this is cbug script, so thx now i can cbug easier
Are you blind? He already said
Quote:
Originally Posted by TheToretto
yes, CBUG SCRIPT, not ANTI-CBUG script.



Re: Simple CBUG script - Whyd - 23.08.2018

It\'s better that you post this here


Re: Simple CBUG script - TheToretto - 25.08.2018

Quote:
Originally Posted by RogueDrifter
View Post
Are you blind? He already said
Thank you.

Quote:
Originally Posted by Lokii
View Post
true true kinda stupid script tho
Feel free to use it or not to, it can be useful for dm servers, like some cbug only arena; If you see what I mean.

Quote:
Originally Posted by Whyd
View Post
It\'s better that you post this here
I\'ve choosen to post it here just for the visibility, and also my first code release (not first work, first release on this forums)


Re: Simple CBUG script - Deadpoop - 25.08.2018

Good job!


Re: Simple CBUG script - TheToretto - 25.08.2018

Quote:
Originally Posted by Deadpoop
View Post
Good job!


Thank you, easy and simple.


- Robson04 - 25.08.2018

Hi.

Why should I include ZCMD?

PHP Code:
public OnPlayerWeaponShot(playeridweaponidhittypehitidFloat:fXFloat:fYFloat:fZ)
{
    if(
weaponid == WEAPON_SILENCED || weaponid == WEAPON_COLT45 || weaponid == WEAPON_DEAGLE)
        
ClearAnimations(playerid0);
    return 
1;

Other weapons can also be bugged, a great way!


Re: Simple CBUG script - TheToretto - 26.08.2018

Quote:
Originally Posted by Robson04
View Post
Hi.

Why should I include ZCMD?

PHP Code:
public OnPlayerWeaponShot(playeridweaponidhittypehitidFloat:fXFloat:fYFloat:fZ)
{
    if(
weaponid == WEAPON_SILENCED || weaponid == WEAPON_COLT45 || weaponid == WEAPON_DEAGLE)
        
ClearAnimations(playerid0);
    return 
1;

Other weapons can also be bugged, a great way!
You don\'t need the include zcmd, my bad! It\'s a habit scripting commands ^^


And yeah they can be, it\'s cool :]


Re: Simple CBUG script - NoahF - 05.09.2018

Well this is interesting! This is the first script of this kind that I\'ve seen, cool!