[FilterScript] Simple CBUG script - Printable Version
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+--- Thread: [FilterScript] Simple CBUG script (
/showthread.php?tid=658029)
Simple CBUG script -
TheToretto - 21.08.2018
I didn\'t find a thread like thread like this one but, this is an easy cbug script, yes,
CBUG SCRIPT, not
ANTI-CBUG script. Takes one second or less to spread all the magazine of a deagle, have fun.
https://pastebin.com/6TdbGHV4
PHP Code:
#include <a_samp>
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if(weaponid == 24)
{
ClearAnimations(playerid);
// SendClientMessage(playerid, -1, "DEBUG: CBUG in progress");
}
return 1;
}
Re: Simple CBUG script -
Raayzeck - 23.08.2018
I do not understand, what\'s this for?
Re: Simple CBUG script -
RogueDrifter - 23.08.2018
Quote:
Originally Posted by Lokii
Did you even test is  ??
this is not anti cbug this is cbug script, so thx now i can cbug easier
|
Are you blind? He already said
Quote:
Originally Posted by TheToretto
yes, CBUG SCRIPT, not ANTI-CBUG script.
|
Re: Simple CBUG script -
Whyd - 23.08.2018
It\'s better that you post this
here
Re: Simple CBUG script -
TheToretto - 25.08.2018
Quote:
Originally Posted by RogueDrifter
Are you blind? He already said
|
Thank you.
Quote:
Originally Posted by Lokii
true true kinda stupid script tho
|
Feel free to use it or not to, it can be useful for dm servers, like some cbug only arena; If you see what I mean.
Quote:
Originally Posted by Whyd
It\'s better that you post this here
|
I\'ve choosen to post it here just for the visibility, and also my first code release (not first work, first release on this forums)
Re: Simple CBUG script -
Deadpoop - 25.08.2018
Good job!
Re: Simple CBUG script -
TheToretto - 25.08.2018
Quote:
Originally Posted by Deadpoop
Good job!
|
Thank you, easy and simple.
-
Robson04 - 25.08.2018
Hi.
Why should I include ZCMD?
PHP Code:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if(weaponid == WEAPON_SILENCED || weaponid == WEAPON_COLT45 || weaponid == WEAPON_DEAGLE)
ClearAnimations(playerid, 0);
return 1;
}
Other weapons can also be bugged, a great way!
Re: Simple CBUG script -
TheToretto - 26.08.2018
Quote:
Originally Posted by Robson04
Hi.
Why should I include ZCMD?
PHP Code:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) { if(weaponid == WEAPON_SILENCED || weaponid == WEAPON_COLT45 || weaponid == WEAPON_DEAGLE) ClearAnimations(playerid, 0); return 1; }
Other weapons can also be bugged, a great way! 
|
You don\'t need the include zcmd, my bad! It\'s a habit scripting commands ^^
And yeah they can be, it\'s cool :]
Re: Simple CBUG script -
NoahF - 05.09.2018
Well this is interesting! This is the first script of this kind that I\'ve seen, cool!