OnPlayerStateChange - Printable Version
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+--- Thread: OnPlayerStateChange (
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OnPlayerStateChange -
playstores - 16.08.2018
I used
Quote:
if(oldstate == PLAYER_STATE_ONFOOT && newstate == KEY_SECONDARY_ATTACK)
{
if(IsPlayerInRangeOfPoint(playerid, 3.0, 230.8787,184.3384,1003.0313))
{
SendClientMessage(playerid,-1,"hi");
}
}
|
and
Quote:
if(newstate & KEY_SECONDARY_ATTACK)
{
if(IsPlayerInRangeOfPoint(playerid, 3.0, 230.8787,184.3384,1003.0313))
{
SendClientMessage(playerid,-1,"hi");
}
}
|
But I get no message I am surely near the place
Re: OnPlayerStateChange -
KinderClans - 16.08.2018
Are you serious? What is newstate == KEY_SECONDARY_ATTACK?
What a newstate function (driver/passenger) has to do with KEY_SECONDARY_ATTACK (keys)?.
Use the key check just on OnPlayerKeyStateChange, in NO WAY your code will ever work.
Re: OnPlayerStateChange -
playstores - 17.08.2018
Quote:
Originally Posted by KinderClans
Are you serious? What is newstate == KEY_SECONDARY_ATTACK?
What a newstate function (driver/passenger) has to do with KEY_SECONDARY_ATTACK (keys)?.
Use the key check just on OnPlayerKeyStateChange, in NO WAY your code will ever work.
|
idiot