else if(newstate == PLAYER_STATE_PASSENGER)
{
new weapID = GetPlayerWeapon(playerid);
SetPVarInt(playerid, "switch_WeaponID", weapID);
if(IsBulletWeapon(weapID)) SendClientMessage(playerid, COLOR_JEFE, "[IncredibleRP] {FFFFFF}You can switch weapons using ~k~~CONVERSATION_YES~ / ~k~~CONVERSATION_NO~.");
new driverid = GetVehicleDriver(GetPlayerVehicleID(playerid));
switch(GetPlayerWeapon(playerid))
{
case 34:
SetPlayerArmedWeapon(playerid, GetScriptWeapon(playerid));
default:
SetPlayerArmedWeapon(playerid, 0);
}
/* MADE BY BRAUF */
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_PASSENGER) // if passenger state is = passenger
{
if(GetPlayerWeapon(playerid) == WEAPON_DEAGLE) // if player's weapon is a desert eagle
{
SetPlayerArmedWeapon(playerid, 0); // set the weapon to a fist
}
}
return 1;
}
|
PHP Code:
|