EnterVehicle, and IsACar - Printable Version
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EnterVehicle, and IsACar -
Omega90210 - 16.02.2009
Hey guys, I just have 2 questions please.
1. I have this in my script:
Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
new string[50];
format(string, sizeof(string), "~w~%d", vehicleid);
GameTextForPlayer(playerid, string, 3000, 1);
it tells me what the carid of the car is when i enter it, but ive been in servers where when i enter the car it tells me the actual name of it rather than the in game id. Can someone help me accomplish this please?
2. For my public IsACopCar, i have to define cars with the id's that the game gives you when you spawn one ((/veh))/((/oldcar)), and that is just a bitch going into every car just to get the id so i can add it to tell the game what is a cop car and what is not. How can i use MODEL IDS, like 596 = a police squad car, instead? What must i do to tell pawno to read model ids rather than carids/in game ids? Thank you.
Re: EnterVehicle, and IsACar -
MenaceX^ - 16.02.2009
I didn't understand your problem.
Re: EnterVehicle, and IsACar -
Omega90210 - 17.02.2009
whats not to understand? I need to know how to tell pawno to recognize model ids rather than carids, for godfather its /oldcar, that sorta thing :P
Re: EnterVehicle, and IsACar -
Salmon - 18.02.2009
Use the
Useful Functions include
and use the function
pawn Код:
GetVehicleName(vehicleid)
Re: EnterVehicle, and IsACar -
Ghett0 - 18.02.2009
For cars, just check if the vehicle model is a car.
Re: EnterVehicle, and IsACar -
Mikep - 18.02.2009
I have made an include (mikefunc(look in my sig)) which has IsVehicleCar(vehicleid);