[FilterScript] [FS] Random Weaponsets - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Filterscripts (
https://sampforum.blast.hk/forumdisplay.php?fid=17)
+--- Thread: [FilterScript] [FS] Random Weaponsets (
/showthread.php?tid=65708)
[FS] Random Weaponsets -
Littl3j0hNy - 15.02.2009
Random Weaponsets
Hi Community,
I and E4sTsId3 (LE Script Team) had scripted
a Random Weaponsets System.
And we hope you like it !
_________________________________________________
Our Random Weaponsets System gives you
at the Spawn a Random Weaponset !
The System has 10 Weapon Kits, but you can
add more if you want !
_________________________________________________
Download:
_________________________________________________
Credits:
-
Kye (for making SA:MP)
_________________________________________________
Contact over ICQ:
Littlejohny: 492-670-404
E4sTsId3/papagei9: 456-118-961
-
The LE Script Team
Re: [FS] Random Weaponsets -
aspire5630 - 24.04.2009
Ok, kool, so when you spawn, you will start with different weapon sets?
Re: [FS] Random Weaponsets -
Littl3j0hNy - 24.04.2009
Quote:
Originally Posted by aspire5630
Ok, kool, so when you spawn, you will start with different weapon sets?
|
Yes. You become a Random Weapon Set.
They are defined in the Script.
- LJ
Re: [FS] Random Weaponsets -
Weirdosport - 24.04.2009
This bit here looks a bit.. weird to me...
pawn Код:
stock SetPlayerWeaponPack(playerid)
{
new set = MakeWeaponPack();
if(set < 1 || set > 10)
{
MakeWeaponPack();
} else {
GivePlayerWeaponSet(playerid, set);
}
return 1;
}
Surely you only need 1 random number, not 3 added together? In general it doesn't really make sense what you've done..
Re: [FS] Random Weaponsets -
Littl3j0hNy - 25.04.2009
Hi,
There are 10 Weapon Kits in the Filterscript. But you can add more.
Look into the Script and add more Weapon Kits.
- LJ