Help getting angles.. - Printable Version
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+---- Thread: Help getting angles.. (
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Help getting angles.. -
Think - 15.02.2009
hey i need help with how the player is drifting i got this::::::
pawn Код:
new Float:z_rot;
if(PRESSING(newkeys, KEY_HANDBRAKE))
{
GetVehicleZAngle(currentveh, z_rot);
format(angle, sizeof(angle),"Angle:%d", z_rot);
}
but i get like 35345345435335
Re: Help getting angles.. -
[RP]Rav - 15.02.2009
replace %d with %f
%d or %i mean integer (exact values), while %f is for floats (decimal values)
Re: Help getting angles.. -
Think - 15.02.2009
Quote:
Originally Posted by Rav
replace %d with %f
%d or %i mean integer (exact values), while %f is for floats (decimal values)
|
ty now i need is that if you press your handbrake than it shows how much degree's you turned, so not the angles the car is, how can i do that ? :X
Re: Help getting angles.. -
[LDT]LuxurY - 15.02.2009
hmm...
newkeys = space oldkeys = something ( get angle )
newkeys = something oldkeys = space ( get angle and count angle )
Re: Help getting angles.. -
rensfromrpas - 15.02.2009
when you use %d you can just do %3d then you would only see the first 3
Re: Help getting angles.. -
Think - 15.02.2009
Quote:
Originally Posted by [PERG
prolol ]
when you use %d you can just do %3d then you would only see the first 3
|
its not the solution i need
Re: Help getting angles.. -
rensfromrpas - 15.02.2009
Quote:
Originally Posted by Pandabeer1337
hey i need help with how the player is drifting i got this::::::
pawn Код:
new Float:z_rot; if(PRESSING(newkeys, KEY_HANDBRAKE)) { GetVehicleZAngle(currentveh, z_rot); format(angle, sizeof(angle),"Angle:%d", z_rot); }
[ but i get like 35345345435335
|
i tought maybe you wanted something to fix it
Re: Help getting angles.. -
Think - 15.02.2009
Quote:
Originally Posted by [PERG
prolol ]
Quote:
Originally Posted by Pandabeer1337
hey i need help with how the player is drifting i got this::::::
pawn Код:
new Float:z_rot; if(PRESSING(newkeys, KEY_HANDBRAKE)) { GetVehicleZAngle(currentveh, z_rot); format(angle, sizeof(angle),"Angle:%d", z_rot); }
[ but i get like 35345345435335
|
i tought maybe you wanted something to fix it
|
i need this solution now
Quote:
Originally Posted by Pandabeer1337
i need is that if you press your handbrake than it shows how much degree's you turned, so not the angles the car is, how can i do that ? :X
|
Re: Help getting angles.. -
rensfromrpas - 15.02.2009
Quote:
Originally Posted by Pandabeer1337
Quote:
Originally Posted by [PERG
prolol ]
Quote:
Originally Posted by Pandabeer1337
hey i need help with how the player is drifting i got this::::::
pawn Код:
new Float:z_rot; if(PRESSING(newkeys, KEY_HANDBRAKE)) { GetVehicleZAngle(currentveh, z_rot); format(angle, sizeof(angle),"Angle:%d", z_rot); }
[ but i get like 35345345435335
|
i tought maybe you wanted something to fix it
|
i need this solution now
Quote:
Originally Posted by Pandabeer1337
i need is that if you press your handbrake than it shows how much degree's you turned, so not the angles the car is, how can i do that ? :X
|
|
ask
henk for it
Re: Help getting angles.. -
Think - 15.02.2009
Quote:
Originally Posted by [LDT
LuxurY ]
hmm...
newkeys = space oldkeys = something ( get angle )
newkeys = something oldkeys = space ( get angle and count angle )
|
can you maybe work it out a bit more cuz i cant make anything out of this ;p