CMD:ar(playerid,params[])
{
new targetid;
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SCM(playerid, COLOR_LIGHTRED, "You have to be on foot to use this command");
if(GetPlayerState(targetid) != PLAYER_STATE_ONFOOT) return SCM(playerid, COLOR_LIGHTRED, "Your target must be on foot to use this command");
if(pjob[playerid] == 0) return SendClientMessage(playerid, COLOR_RED, "You have to be a police officer in the freeroam gamemode to use this command" );
if(pjob[playerid] == 1)
{
if(sscanf(params, "u", targetid)) return SCM(playerid, COLOR_FREEROAM, "Use: /ar [Playerid]");
if(!IsPlayerConnected(targetid)) return SCM(playerid, COLOR_RED, "Error: Player not found!");
if(targetid == playerid) return SCM(playerid, COLOR_RED, "Error: You can't arrest yourself!");
if(GetPlayerWantedLevel(targetid) == 0) return SendClientMessage(playerid, COLOR_RED, "Leave him alone, he's not a criminal");
if(GetDistanceBetweenPlayers(playerid, targetid) > 5.00) return SendClientMessage(playerid, COLOR_RED, "That player is too far away!");
if(GetDistanceBetweenPlayers(playerid, targetid) < 5.00)
{
injail[targetid] = 1;
SendClientMessage(targetid, COLOR_FREEROAM, "You're arrested by the police for 2 minutes");
SetPlayerWantedLevel(targetid, 0);
SetPlayerInterior(targetid, 6);
SetPlayerPos(targetid, 264.3227,81.6192,1001.0391);
SetPlayerFacingAngle(targetid, 296.0341);
new pname[MAX_PLAYER_NAME], string[80];
GetPlayerName(targetid, pname, sizeof(pname));
format(string, sizeof(string), "%s has been arrested by the police for 2 minutes!", pname);
SendClientMessageToAll(COLOR_POLICE, string);
AccData[targetid][JailDuration] = 60*2; // 2: Number of minutes || 60: Seconds per minute
jailtimer[targetid] = SetTimerEx("jail", 1000, true, "i", targetid); // Decrease time each second
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
GivePlayerMoney(playerid, 4800);
GivePlayerMoney(targetid, -5000);
SetPlayerColor(targetid, COLOR_CIVIL);
}
}
return 1;
}
forward jail(playerid);
public jail(playerid)
{
AccData[playerid][JailDuration] -= 1;
if(AccData[playerid][JailDuration] == 0)
{
new string[50];
SendClientMessage(playerid, COLOR_GREEN,"You're free now, go!");
format(string, sizeof(string), "%s has been unjailed!", GetName(playerid));
KillTimer(jailtimer[playerid]);
SendClientMessageToAll(COLOR_FREEROAM, string);
SetPlayerInterior(playerid,0);
injail[playerid] = 0;
if(SF[playerid] == 1)
{
SetPlayerPos(playerid,-1604.8895,720.1664,11.8497);
SetPlayerFacingAngle(playerid,0.2900);
}
else if(LS[playerid] == 1)
{
SetPlayerPos(playerid,1544.0620,-1675.6432,13.5577);
SetPlayerFacingAngle(playerid,90.3087);
}
else if(LV[playerid] == 1)
{
SetPlayerPos(playerid,2286.7761,2423.7617,10.8203);
SetPlayerFacingAngle(playerid,179.1007);
}
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE);
SetPlayerColor(playerid, COLOR_CIVIL);
SetPlayerWantedLevel(playerid, 0);
RemovePlayerAttachedObject(playerid, 9);
AccData[playerid][JailDuration] = -1;
}
new s[25];
format(s, sizeof(s), "Jail Time: %d Seconds", AccData[playerid][JailDuration]);
GameTextForPlayer(playerid, s, 1000, 3);
return 1;
}
if(AccData[playerid][JailDuration] > -1)
{
if( killedbypd[playerid] ) // Didn't evade, Already in jail
{
killedbypd[playerid] = false;
}
else
{
// Jail the player
injail[playerid] = 1;
SendClientMessage(playerid, COLOR_FREEROAM, "You'll have to finish your jail time");
SetPlayerWantedLevel(playerid, 0);
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid, 264.3227,81.6192,1001.0391);
SetPlayerFacingAngle(playerid, 296.0341);
new string[80];
format(string, sizeof(string), "Anti-Evade: %s has been jailed for %d seconds!", GetName(playerid), AccData[playerid][JailDuration]);
SendClientMessageToAll(COLOR_POLICE, string);
jailtimer[playerid] = SetTimerEx("jail", 1000, true, "i", playerid); // Decrease time each second
// Now Set his game stats to FreeRoaming
infreeroam[playerid] = 1;
SF[playerid] = 1;
SendClientMessage(playerid, COLOR_FREEROAM,"You'll be spawned in Freeroam gamemode (San Fierro)");
new stringesi[65];
format(stringesi, sizeof(stringesi), "%s has joined Freeroam gamemode (San Fierro)", GetName(playerid));
SendClientMessageToAll(COLOR_FREEROAM, stringesi);
lobby[playerid] = 0;
CreateDynamicMapIcon(-2625.9368,208.9869,4.6143, 6, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-2664.9614,639.6124,14.4531, 22, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-1593.9250,716.2734,-5.2422, 30, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-1786.8904,1208.3572,25.1250, 8, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-2173.1907,679.7965,55.1633, 58, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-1671.8628,1338.5602,7.1875, 60, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-2374.8813,910.1338,45.4453, 45, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-1980.3044,288.4990,35.1719, 55, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-2491.6021,-197.0443,25.6172, 8, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-1673.4355,415.6969,7.1797, 51, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-1704.5774,785.6741,25.2780, 52, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,0);
// =========================================
}
}
if(GetPlayerWantedLevel(playerid) > 0)
{
// Want the player
LS[playerid] = 1;
SendClientMessage(playerid, COLOR_FREEROAM, "You won't be able to evade");
SetPlayerInterior(playerid, 0);
SetPlayerColor(playerid, COLOR_WANTED);
new string[80];
format(string, sizeof(string), "Anti-Evade: %s has been re-wanted again to level %d !", GetName(playerid), GetPlayerWantedLevel(playerid));
SendClientMessageToAll(COLOR_POLICE, string);
SetPlayerPos(playerid, 1727.9077,-1668.2974,22.6094);
SetPlayerFacingAngle(playerid, 33.4079);
infreeroam[playerid] = 1;
SendClientMessage(playerid, COLOR_FREEROAM,"You'll be spawned in Freeroam gamemode (San Fierro)");
new stringesi[65];
format(stringesi, sizeof(stringesi), "%s has joined Freeroam gamemode (San Fierro)", GetName(playerid));
SendClientMessageToAll(COLOR_FREEROAM, stringesi);
lobby[playerid] = 0;
CreateDynamicMapIcon(-2625.9368,208.9869,4.6143, 6, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-2664.9614,639.6124,14.4531, 22, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-1593.9250,716.2734,-5.2422, 30, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-1786.8904,1208.3572,25.1250, 8, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-2173.1907,679.7965,55.1633, 58, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-1671.8628,1338.5602,7.1875, 60, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-2374.8813,910.1338,45.4453, 45, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-1980.3044,288.4990,35.1719, 55, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-2491.6021,-197.0443,25.6172, 8, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-1673.4355,415.6969,7.1797, 51, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
CreateDynamicMapIcon(-1704.5774,785.6741,25.2780, 52, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL);
SetTimerEx("unwant", 480000, false, "i", playerid);
SendClientMessage(playerid, COLOR_YELLOW, "You'll lose your wanted level after 8 minutes");
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,0);
SetPlayerColor(playerid, COLOR_WANTED);
// =========================================
}
if(pjob[killerid] == 1) { if(GetPlayerWantedLevel(playerid) > 0) { injail[playerid] = 1; killedbypd[playerid] = true; SetPlayerInterior(playerid,6); SetPlayerPos(playerid,264.3227,81.6192,1001.0391); SetPlayerFacingAngle(playerid,296.0341); new pname[MAX_PLAYER_NAME], string[197 + MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "%s has been arrested by the police for 2 minutes!", pname); SendClientMessageToAll(COLOR_POLICE, string); SendClientMessage(playerid,COLOR_FREEROAM,"You're arrested in jail for 2 minute"); SetPlayerWantedLevel(playerid, 0); AccData[playerid][JailDuration] = 60*2; // 2: Number of minutes || 60: Seconds per minute jailtimer[playerid] = SetTimerEx("jail", 1000, true, "i", playerid); // Decrease time each second PlayerPlaySound(killerid,1057,0.0,0.0,0.0); GivePlayerMoney(killerid, 4800); GivePlayerMoney(playerid, -5000); } }
if(AccData[playerid][JailDuration] > -1) { if( killedbypd[playerid] ) // Didn't evade, Already in jail { killedbypd[playerid] = false; } else { // Jail the player injail[playerid] = 1; SendClientMessage(playerid, COLOR_FREEROAM, "You'll have to finish your jail time"); SetPlayerWantedLevel(playerid, 0); SetPlayerInterior(playerid, 6); SetPlayerPos(playerid, 264.3227,81.6192,1001.0391); SetPlayerFacingAngle(playerid, 296.0341); new string[80]; format(string, sizeof(string), "Anti-Evade: %s has been jailed for %d seconds!", GetName(playerid), AccData[playerid][JailDuration]); SendClientMessageToAll(COLOR_POLICE, string); jailtimer[playerid] = SetTimerEx("jail", 1000, true, "i", playerid);
if(AccData[playerid][JailDuration] > -1) { if( killedbypd[playerid] ) // Didn't evade, Already in jail { killedbypd[playerid] = false; } else { // Jail the player injail[playerid] = 1; SendClientMessage(playerid, COLOR_FREEROAM, "You'll have to finish your jail time"); SetPlayerWantedLevel(playerid, 0); SetPlayerInterior(playerid, 6); SetPlayerPos(playerid, 264.3227,81.6192,1001.0391); SetPlayerFacingAngle(playerid, 296.0341); new string[80]; format(string, sizeof(string), "Anti-Evade: %s has been jailed for %d seconds!", GetName(playerid), AccData[playerid][JailDuration]); SendClientMessageToAll(COLOR_POLICE, string); jailtimer[playerid] = SetTimerEx("jail", 1000, true, "i", playerid); // Decrease time each second // Now Set his game stats to FreeRoaming infreeroam[playerid] = 1; SF[playerid] = 1; SendClientMessage(playerid, COLOR_FREEROAM,"You'll be spawned in Freeroam gamemode (San Fierro)"); new stringesi[65]; format(stringesi, sizeof(stringesi), "%s has joined Freeroam gamemode (San Fierro)", GetName(playerid)); SendClientMessageToAll(COLOR_FREEROAM, stringesi); lobby[playerid] = 0; CreateDynamicMapIcon(-2625.9368,208.9869,4.6143, 6, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-2664.9614,639.6124,14.4531, 22, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1593.9250,716.2734,-5.2422, 30, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1786.8904,1208.3572,25.1250, 8, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-2173.1907,679.7965,55.1633, 58, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1671.8628,1338.5602,7.1875, 60, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-2374.8813,910.1338,45.4453, 45, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1980.3044,288.4990,35.1719, 55, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-2491.6021,-197.0443,25.6172, 8, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1673.4355,415.6969,7.1797, 51, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1704.5774,785.6741,25.2780, 52, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,0); // ========================================= } } if(GetPlayerWantedLevel(playerid) > 0) { // Want the player LS[playerid] = 1; SendClientMessage(playerid, COLOR_FREEROAM, "You won't be able to evade"); SetPlayerInterior(playerid, 0); SetPlayerColor(playerid, COLOR_WANTED); new string[80]; format(string, sizeof(string), "Anti-Evade: %s has been re-wanted again to level %d !", GetName(playerid), GetPlayerWantedLevel(playerid)); SendClientMessageToAll(COLOR_POLICE, string); SetPlayerPos(playerid, 1727.9077,-1668.2974,22.6094); SetPlayerFacingAngle(playerid, 33.4079); infreeroam[playerid] = 1; SendClientMessage(playerid, COLOR_FREEROAM,"You'll be spawned in Freeroam gamemode (San Fierro)"); new stringesi[65]; format(stringesi, sizeof(stringesi), "%s has joined Freeroam gamemode (San Fierro)", GetName(playerid)); SendClientMessageToAll(COLOR_FREEROAM, stringesi); lobby[playerid] = 0; CreateDynamicMapIcon(-2625.9368,208.9869,4.6143, 6, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-2664.9614,639.6124,14.4531, 22, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1593.9250,716.2734,-5.2422, 30, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1786.8904,1208.3572,25.1250, 8, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-2173.1907,679.7965,55.1633, 58, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1671.8628,1338.5602,7.1875, 60, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-2374.8813,910.1338,45.4453, 45, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1980.3044,288.4990,35.1719, 55, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-2491.6021,-197.0443,25.6172, 8, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1673.4355,415.6969,7.1797, 51, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1704.5774,785.6741,25.2780, 52, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); SetTimerEx("unwant", 480000, false, "i", playerid); SendClientMessage(playerid, COLOR_YELLOW, "You'll lose your wanted level after 8 minutes"); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,0); SetPlayerColor(playerid, COLOR_WANTED); // ========================================= }
where you using this code, in what public or where?
Код:
if(AccData[playerid][JailDuration] > -1) { if( killedbypd[playerid] ) // Didn't evade, Already in jail { killedbypd[playerid] = false; } else { // Jail the player injail[playerid] = 1; SendClientMessage(playerid, COLOR_FREEROAM, "You'll have to finish your jail time"); SetPlayerWantedLevel(playerid, 0); SetPlayerInterior(playerid, 6); SetPlayerPos(playerid, 264.3227,81.6192,1001.0391); SetPlayerFacingAngle(playerid, 296.0341); new string[80]; format(string, sizeof(string), "Anti-Evade: %s has been jailed for %d seconds!", GetName(playerid), AccData[playerid][JailDuration]); SendClientMessageToAll(COLOR_POLICE, string); jailtimer[playerid] = SetTimerEx("jail", 1000, true, "i", playerid); // Decrease time each second // Now Set his game stats to FreeRoaming infreeroam[playerid] = 1; SF[playerid] = 1; SendClientMessage(playerid, COLOR_FREEROAM,"You'll be spawned in Freeroam gamemode (San Fierro)"); new stringesi[65]; format(stringesi, sizeof(stringesi), "%s has joined Freeroam gamemode (San Fierro)", GetName(playerid)); SendClientMessageToAll(COLOR_FREEROAM, stringesi); lobby[playerid] = 0; CreateDynamicMapIcon(-2625.9368,208.9869,4.6143, 6, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-2664.9614,639.6124,14.4531, 22, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1593.9250,716.2734,-5.2422, 30, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1786.8904,1208.3572,25.1250, 8, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-2173.1907,679.7965,55.1633, 58, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1671.8628,1338.5602,7.1875, 60, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-2374.8813,910.1338,45.4453, 45, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1980.3044,288.4990,35.1719, 55, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-2491.6021,-197.0443,25.6172, 8, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1673.4355,415.6969,7.1797, 51, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1704.5774,785.6741,25.2780, 52, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,0); // ========================================= } } if(GetPlayerWantedLevel(playerid) > 0) { // Want the player LS[playerid] = 1; SendClientMessage(playerid, COLOR_FREEROAM, "You won't be able to evade"); SetPlayerInterior(playerid, 0); SetPlayerColor(playerid, COLOR_WANTED); new string[80]; format(string, sizeof(string), "Anti-Evade: %s has been re-wanted again to level %d !", GetName(playerid), GetPlayerWantedLevel(playerid)); SendClientMessageToAll(COLOR_POLICE, string); SetPlayerPos(playerid, 1727.9077,-1668.2974,22.6094); SetPlayerFacingAngle(playerid, 33.4079); infreeroam[playerid] = 1; SendClientMessage(playerid, COLOR_FREEROAM,"You'll be spawned in Freeroam gamemode (San Fierro)"); new stringesi[65]; format(stringesi, sizeof(stringesi), "%s has joined Freeroam gamemode (San Fierro)", GetName(playerid)); SendClientMessageToAll(COLOR_FREEROAM, stringesi); lobby[playerid] = 0; CreateDynamicMapIcon(-2625.9368,208.9869,4.6143, 6, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-2664.9614,639.6124,14.4531, 22, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1593.9250,716.2734,-5.2422, 30, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1786.8904,1208.3572,25.1250, 8, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-2173.1907,679.7965,55.1633, 58, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1671.8628,1338.5602,7.1875, 60, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-2374.8813,910.1338,45.4453, 45, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1980.3044,288.4990,35.1719, 55, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-2491.6021,-197.0443,25.6172, 8, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1673.4355,415.6969,7.1797, 51, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); CreateDynamicMapIcon(-1704.5774,785.6741,25.2780, 52, 0, 0, 0, playerid, 100000000.0, MAPICON_LOCAL); SetTimerEx("unwant", 480000, false, "i", playerid); SendClientMessage(playerid, COLOR_YELLOW, "You'll lose your wanted level after 8 minutes"); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,0); SetPlayerColor(playerid, COLOR_WANTED); // ========================================= } |
If the timer keeps running even if the jail time has ended it means that you do not KillTimer when the time has finished.
So KillTimer once the jail time has finished or the play was released from the jail. ( if you using a timer ofc. |
forward jail(playerid); public jail(playerid) { AccData[playerid][JailDuration] -= 1; if(AccData[playerid][JailDuration] == 0) { new string[50]; SendClientMessage(playerid, COLOR_GREEN,"You're free now, go!"); format(string, sizeof(string), "%s has been unjailed!", GetName(playerid)); KillTimer(jailtimer[playerid]); SendClientMessageToAll(COLOR_FREEROAM, string); SetPlayerInterior(playerid,0); injail[playerid] = 0; if(SF[playerid] == 1) { SetPlayerPos(playerid,-1604.8895,720.1664,11.8497); SetPlayerFacingAngle(playerid,0.2900); } else if(LS[playerid] == 1) { SetPlayerPos(playerid,1544.0620,-1675.6432,13.5577); SetPlayerFacingAngle(playerid,90.3087); } else if(LV[playerid] == 1) { SetPlayerPos(playerid,2286.7761,2423.7617,10.8203); SetPlayerFacingAngle(playerid,179.1007); } SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE); SetPlayerColor(playerid, COLOR_CIVIL); SetPlayerWantedLevel(playerid, 0); RemovePlayerAttachedObject(playerid, 9); AccData[playerid][JailDuration] = -1; } new s[25]; format(s, sizeof(s), "Jail Time: %d Seconds", AccData[playerid][JailDuration]); GameTextForPlayer(playerid, s, 1000, 3); KillTimer(jailtimer[playerid]); return 1; }