Код:
enum MATERIAL {
MModel,
Material1[24],
Material2[24],
MName[24],
MPrice
};
new Material[][MATERIAL] = {
{3925, "weemap", "skyclouds", "蓝天白云", 15000},
{5134, "wasteland_las2", "ws_sandstone2", "石砖", 6000},
{17298, "weefarmcuntw", "sjmbigold2", "木头", 8000},
{16150, "ufo_bar", "dinerfloor01_128", "黑白", 24000},
{18265, "w_town3cs_t", "ws_redbrickold", "砖墙", 4000},
{12954, "sw_furniture", "CJ_WOOD5", "深色木板", 6900},
{8438, "vgseroads", "des_dirt1", "沙漠", 2000},
{8518, "vgsehighways", "hiwayend_256", "高速", 4500},
{8419, "vgsbldng1", "ap_tarmac", "裂开的地板", 3650},
{17009, "truth_farm", "des_ghotwood1", "老旧的木板", 3500},
{10931, "traingen_sfse", "metpat64", "钢铁", 5500},
{12986, "sw_well1", "Bio_64", "生化", 7250},
{8532, "tikigrass", "swimpoolbtm1_128", "白方格", 13000},
{13296, "sw_roadgas", "sw_corrugtile", "破铁片", 2200},
{13066, "sw_fact01a", "kickbarrier", "红与白", 30000},
{6095, "shops01_law", "GB_chatwall03b", "蓝墙", 50000},
{8399, "vgs_shops", "vgsclubwall05_128", "一尘不染", 14000},
{3975, "lanbloke", "p_floor3", "沥青", 8600},
{3310, "sw_poorhouse", "Grass_128HV", "草地", 12000},
{18631, "NoModelFile", "NoModelFile", "警告", 9000},
{18838, "MickyTextures", "ws_gayflag1", "彩虹", 35000},
{19058, "XmasBoxes", "wrappingpaper28", "星星", 41000},
{19443, "all_walls", "mp_shop_floor2", "浅色木板", 7950},
{19325, "lsmall_shops", "lsmall_window01", "浅灰透明", 36500}
};
hmm, wait for ****** because my answer is not appreciated.
or just write enum name.