public OnPlayerRequestClass(playerid, classid)
{
// Check if the name is on our database
// If it is -> Show login dialog
// If not -> Tell client to register on site + kick
if (!NameCheck(playerid)) return KickPlayer(playerid, "This name is not on our Database. Please register on our website: custom-roleplay.com");
return 1;
}
public NameCheck(playerid) {
new name[MAX_PLAYER_NAME + 1];
GetPlayerName(playerid, name, sizeof(name));
new query[128];
mysql_format(Database, query, sizeof query, "SELECT * FROM users WHERE name = '%s'", name);
mysql_query(Database, query);
if (cache_num_rows() > 0) {
return true;
}
return false;
}
public OnPlayerRequestClass(playerid, classid)
{
new name[MAX_PLAYER_NAME + 1];
GetPlayerName(playerid, name, sizeof(name));
new query[128];
mysql_format(Database, query, sizeof query, "SELECT * FROM users WHERE name = '%s'", name);
mysql_tquery(Database, query, "OnPlayerNameCheck", "i", playerid);
return 1;
}
forward public OnPlayerNameCheck(playerid);
public OnPlayerNameCheck(playerid)
{
if(cache_num_rows() > 0)
{
ShowPlayerCharacterSleection or whatever();
// name exist
}
else
{
SendClientMessage(playerid, color_red, "this account doesnt exist....");
// name doesnt exist
}
return 1;
}
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But aren't functions like SetSpawnInfo only supposed to be called inside callbacks like OnPlayerRequestClass.
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