./includes/ngg.pwn(133013) : error 010: invalid function or declaration ./includes/ngg.pwn(133014) : error 010: invalid function or declaration ./includes/ngg.pwn(133016) : error 010: invalid function or declaration ./includes/ngg.pwn(13301 ![]() ./includes/ngg.pwn(133020) : error 010: invalid function or declaration ./includes/ngg.pwn(133021) : error 010: invalid function or declaration ./includes/ngg.pwn(133022) : error 010: invalid function or declaration ./includes/ngg.pwn(133023) : error 010: invalid function or declaration ./includes/ngg.pwn(133024) : error 010: invalid function or declaration ./includes/ngg.pwn(133025) : error 010: invalid function or declaration ./includes/ngg.pwn(133026) : error 010: invalid function or declaration ./includes/ngg.pwn(133027) : error 010: invalid function or declaration ./includes/ngg.pwn(13302 ![]() ./includes/ngg.pwn(133029) : error 010: invalid function or declaration Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 14 Errors. |
ServerHeartbeatTwo[1000]() { foreach(new i: Player) { if(IsPlayerInAnyVehicle(i)) { if(GetPlayerState(i) == PLAYER_STATE_PASSENGER) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) SetPlayerArmedWeapon(i, 0); else if(PlayerInfo[i][pGuns][0] == 0 && GetPlayerWeapon(i) == 0) SetPlayerArmedWeapon(i, 0); else if(PlayerInfo[i][pGuns][2] == 22 && GetPlayerWeapon(i) == 22) SetPlayerArmedWeapon(i, 22); else if(PlayerInfo[i][pGuns][2] == 24 && GetPlayerWeapon(i) == 24) SetPlayerArmedWeapon(i, 24); else if(PlayerInfo[i][pGuns][3] == 25 && GetPlayerWeapon(i) == 25) SetPlayerArmedWeapon(i, 25); else if(PlayerInfo[i][pGuns][4] == 28 && GetPlayerWeapon(i) == 2 ![]() ![]() else if(PlayerInfo[i][pGuns][4] == 29 && GetPlayerWeapon(i) == 29) SetPlayerArmedWeapon(i, 29); else if(PlayerInfo[i][pGuns][5] == 30 && GetPlayerWeapon(i) == 30) SetPlayerArmedWeapon(i, 30); else if(PlayerInfo[i][pGuns][5] == 31 && GetPlayerWeapon(i) == 31) SetPlayerArmedWeapon(i, 31); else if(PlayerInfo[i][pGuns][4] == 32 && GetPlayerWeapon(i) == 32) SetPlayerArmedWeapon(i, 32); } } |
ServerHeartbeatTwo[1000]() {
foreach(new i: Player)
{
if(IsPlayerInAnyVehicle(i))
{
if(GetPlayerState(i) == PLAYER_STATE_PASSENGER)
{
if(GetPlayerState(i) == PLAYER_STATE_DRIVER) SetPlayerArmedWeapon(i, 0);
else if(PlayerInfo[i][pGuns][0] == 0 && GetPlayerWeapon(i) == 0) SetPlayerArmedWeapon(i, 0);
else if(PlayerInfo[i][pGuns][2] == 22 && GetPlayerWeapon(i) == 22) SetPlayerArmedWeapon(i, 22);
else if(PlayerInfo[i][pGuns][2] == 24 && GetPlayerWeapon(i) == 24) SetPlayerArmedWeapon(i, 24);
else if(PlayerInfo[i][pGuns][3] == 25 && GetPlayerWeapon(i) == 25) SetPlayerArmedWeapon(i, 25);
else if(PlayerInfo[i][pGuns][4] == 28 && GetPlayerWeapon(i) == 2 SetPlayerArmedWeapon(i, 2;
else if(PlayerInfo[i][pGuns][4] == 29 && GetPlayerWeapon(i) == 29) SetPlayerArmedWeapon(i, 29);
else if(PlayerInfo[i][pGuns][5] == 30 && GetPlayerWeapon(i) == 30) SetPlayerArmedWeapon(i, 30);
else if(PlayerInfo[i][pGuns][5] == 31 && GetPlayerWeapon(i) == 31) SetPlayerArmedWeapon(i, 31);
else if(PlayerInfo[i][pGuns][4] == 32 && GetPlayerWeapon(i) == 32) SetPlayerArmedWeapon(i, 32);
}
}
}
}
ServerHeartbeatTwo[1000]() {
foreach(new i: Player)
{
if(IsPlayerInAnyVehicle(i))
{
if(GetPlayerState(i) == PLAYER_STATE_PASSENGER)
{
if(GetPlayerState(i) == PLAYER_STATE_DRIVER) SetPlayerArmedWeapon(i, 0);
else if(PlayerInfo[i][pGuns][0] == 0 && GetPlayerWeapon(i) == 0) SetPlayerArmedWeapon(i, 0);
else if(PlayerInfo[i][pGuns][2] == 22 && GetPlayerWeapon(i) == 22) SetPlayerArmedWeapon(i, 22);
else if(PlayerInfo[i][pGuns][2] == 24 && GetPlayerWeapon(i) == 24) SetPlayerArmedWeapon(i, 24);
else if(PlayerInfo[i][pGuns][3] == 25 && GetPlayerWeapon(i) == 25) SetPlayerArmedWeapon(i, 25);
else if(PlayerInfo[i][pGuns][4] == 28 && GetPlayerWeapon(i) == 28) SetPlayerArmedWeapon(i, 28);
else if(PlayerInfo[i][pGuns][4] == 29 && GetPlayerWeapon(i) == 29) SetPlayerArmedWeapon(i, 29);
else if(PlayerInfo[i][pGuns][5] == 30 && GetPlayerWeapon(i) == 30) SetPlayerArmedWeapon(i, 30);
else if(PlayerInfo[i][pGuns][5] == 31 && GetPlayerWeapon(i) == 31) SetPlayerArmedWeapon(i, 31);
else if(PlayerInfo[i][pGuns][4] == 32 && GetPlayerWeapon(i) == 32) SetPlayerArmedWeapon(i, 32);
}
}
}
}