if(!IsPlayerAtRepair(playerid)) SendClientMessage(playerid, COLOUR_RED, "You are not at repair station.");
enum aInfo { PickupID, Float: pux, Float: puy, Float: puz, Text3D: TextLabel }; new ARepairPickups[MAX_REPAIR_PICKUPS][aInfo]; AddARepairPickups(Float:x, Float:y, Float:z) { for (new i; i < sizeof(ARepairPickups); i++) { if (ARepairPickups[i][PickupID] == 0) { ARepairPickups[i][PickupID] = CreatePickup(3096, 1, x, y, z, 0); ARepairPickups[i][pux] = x; ARepairPickups[i][puy] = y; ARepairPickups[i][puz] = z; Create3DTextLabel("{FFFF00}Type {00FF00}/repair {FFFF00}to repair your vehicle!", -1, x, y, z +0.5, 50.0, 0); CreateDynamicMapIcon(x, y, z, 63, 0, 0, 0, -1, 300.0); break; } } } bool:IsPlayerAtRepair(playerid) { for(new i; i != sizeof(ARepairPickups); i++) if(IsPlayerInRangeOfPoint(playerid, 5.0, ARepairPickups[i][pux], ARepairPickups[i][puy], ARepairPickups[i][puz])) return true; return false; } CMD:createrepair(playerid, params[]) { new Float:x, Float:y, Float:z; if(PlayerInfo[playerid][pAdmin] < 2) return SendClientMessage(playerid, COLOUR_RED, "Administrator status required."); GetPlayerPos(playerid, x, y, z); AddARepairPickups(x, y, z); return 1; } CMD:repair(playerid, params[]) { SendMessageToAdmins(playerid, "repair", params); if(!IsPlayerAtRepair(playerid)) SendClientMessage(playerid, COLOUR_RED, "You are not at repair station."); else if(GetPlayerVehicleSeat(playerid) != 0) SendClientMessage(playerid, COLOUR_RED, "You are not in a vehicle."); else{ SetTimerEx("Repair", 5000, false, "i", playerid); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "~r~Fixing...~n~Please Wait...", 7000, 6); } return 1; }
You need use prints to see whats is wrong and also check valid pickupid
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printf(ARepairPickups[i][PickupID]);
AddARepairPickups(Float:x, Float:y, Float:z)
{
for (new i; i < sizeof(ARepairPickups); i++)
{
if (ARepairPickups[i][PickupID] == 0)
{
ARepairPickups[i][PickupID] = CreatePickup(3096, 1, x, y, z, 0);
ARepairPickups[i][pux] = x;
ARepairPickups[i][puy] = y;
ARepairPickups[i][puz] = z;
Create3DTextLabel("{FFFF00}Type {00FF00}/repair {FFFF00}to repair your vehicle!", -1, x, y, z +0.5, 50.0, 0);
CreateDynamicMapIcon(x, y, z, 63, 0, 0, 0, -1, 300.0);
printf("PickupID: %d, PosX: %.4f, PosY: %.4f, PosZ: %.4f",ARepairPickups[i][PickupID],x,y,z);
break;
}
}
}
bool:IsPlayerAtRepair(playerid)
{
for(new i; i != sizeof(ARepairPickups); i++)
{
if(ARepairPickups[i][PickupID] != 0)
{
printf("IsPlayerAtRepair: PosX: %.4f, PosY: %.4f, PosZ: %.4f",ARepairPickups[i][pux], ARepairPickups[i][puy], ARepairPickups[i][puz]);
}
if(ARepairPickups[i][PickupID] != 0 && IsPlayerInRangeOfPoint(playerid, 5.0, ARepairPickups[i][pux], ARepairPickups[i][puy], ARepairPickups[i][puz]))
return true;
}
return false;
}
pawn Код:
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[19:37:17] PickupID: 0, PosX: -2030.8498, PosY: 179.5177, PosZ: 28.8359 [19:37:39] PickupID: 1, PosX: -2013.6981, PosY: 173.5250, PosZ: 27.6798 [19:40:20] IsPlayerAtRepair: PosX: -2013.6981, PosY: 173.5250, PosZ: 27.6798 [19:40:22] IsPlayerAtRepair: PosX: -2013.6981, PosY: 173.5250, PosZ: 27.6798 [19:40:27] IsPlayerAtRepair: PosX: -2013.6981, PosY: 173.5250, PosZ: 27.6798
So pickupids starts from 0, you need set all ARepairPickups[i][PickupID] to -1 before loading pickups and change == 0 to != -1
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enum aInfo { PickupID, Float: pux, Float: puy, Float: puz, Text3D: TextLabel }; new ARepairPickups[MAX_REPAIR_PICKUPS][aInfo]; AddARepairPickups(Float:x, Float:y, Float:z) { for (new i; i < sizeof(ARepairPickups); i++) { if (ARepairPickups[i][PickupID] == -1) { ARepairPickups[i][PickupID] = CreatePickup(3096, 1, x, y, z, 0); ARepairPickups[i][pux] = x; ARepairPickups[i][puy] = y; ARepairPickups[i][puz] = z; Create3DTextLabel("{FFFF00}Type {00FF00}/repair {FFFF00}to repair your vehicle!", -1, x, y, z +0.5, 50.0, 0); CreateDynamicMapIcon(x, y, z, 63, 0, 0, 0, -1, 300.0); printf("PickupID: %d, PosX: %.4f, PosY: %.4f, PosZ: %.4f",ARepairPickups[i][PickupID],x,y,z); break; } } } bool:IsPlayerAtRepair(playerid) { for(new i; i != sizeof(ARepairPickups); i++) { if(ARepairPickups[i][PickupID] != -1) { printf("IsPlayerAtRepair: PosX: %.4f, PosY: %.4f, PosZ: %.4f",ARepairPickups[i][pux], ARepairPickups[i][puy], ARepairPickups[i][puz]); } if(ARepairPickups[i][PickupID] != -1 && IsPlayerInRangeOfPoint(playerid, 5.0, ARepairPickups[i][pux], ARepairPickups[i][puy], ARepairPickups[i][puz])) return true; } return false; } CMD:createrepair(playerid, params[]) { new Float:x, Float:y, Float:z; if(PlayerInfo[playerid][pAdmin] < 2) return SendClientMessage(playerid, COLOUR_RED, "Administrator status required."); GetPlayerPos(playerid, x, y, z); AddARepairPickups(x, y, z); return 1; }
you need set all ARepairPickups[i][PickupID] to -1 before loading pickups
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for(new i = 0; i != sizeof(ARepairPickups); i++)
ARepairPickups[i][PickupID] = -1;
In OnGameModeInit
pawn Код:
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