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Show the side with the entrance and exit of the arena when you give it virtualworld.
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new string[250],name[MAX_PLAYER_NAME],RandSpawn = random(sizeof(dm1spawns));
GetPlayerName(playerid,name,sizeof(name));
SetPlayerPos(playerid,dm1spawns[RandSpawn][0],dm1spawns[RandSpawn][1],dm1spawns[RandSpawn][2]);
SetPlayerFacingAngle(playerid,dm1spawns[RandSpawn][3]);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
GivePlayerWeapon(playerid,24,9999);
GivePlayerWeapon(playerid,33,9999);
SetPlayerVirtualWorld(playerid,1);
dm1[playerid] = 1;
Lobby[playerid] = 0;
format(string,sizeof(string),"%s(%i) has joined the Panopticon deathmatch.",name,playerid);
SendClientMessageToAll(COLOR_CLIENT,string);
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try to remove this
SetPlayerFacingAngle(playerid,dm1spawns[RandSpawn][3]); SetCameraBehindPlayer(playerid); if it does not work then I do not know for sure what the problem would be |
new string[250],name[MAX_PLAYER_NAME],RandSpawn = random(sizeof(dm1spawns));
GetPlayerName(playerid,name,sizeof(name));
SetPlayerVirtualWorld(playerid,1);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,dm1spawns[RandSpawn][0],dm1spawns[RandSpawn][1],dm1spawns[RandSpawn][2]);
SetPlayerFacingAngle(playerid,dm1spawns[RandSpawn][3]);
SetCameraBehindPlayer(playerid):
GivePlayerWeapon(playerid,24,9999);
GivePlayerWeapon(playerid,33,9999);
dm1[playerid] = 1;
Lobby[playerid] = 0;
format(string,sizeof(string),"%s(%i) has joined the Panopticon deathmatch.",name,playerid);
SendClientMessageToAll(COLOR_CLIENT,string);