ActorInfo[1][actor] = CreateDynamicActor(142, -29.0206,-186.8182,1003.5469,1.6775); ActorInfo[2][actor] = CreateDynamicActor(194, -784.0207,498.3214,1371.7422,358.7583); ActorInfo[3][actor] = CreateDynamicActor(85, -104.7904,-8.9155,1000.7188,179.5211); ActorInfo[4][actor] = CreateDynamicActor(29, 203.2102,-41.6711,1001.8047,180.9758); ActorInfo[5][actor] = CreateDynamicActor(223, 206.3552,-98.7040,1005.2578,181.5066); ActorInfo[6][actor] = CreateDynamicActor(141, 162.8217,-81.1920,1001.8047,178.4857); ActorInfo[7][actor] = CreateDynamicActor(247, 499.7818,-77.5652,998.7651,359.4820); ActorInfo[8][actor] = CreateDynamicActor(248, -223.3083,1404.4515,27.7734,91.1681); ActorInfo[9][actor] = CreateDynamicActor(205, 376.4837,-65.8494,1001.5078,180.7589); ActorInfo[10][actor] = CreateDynamicActor(167, 368.1159,-4.4920,1001.8516,180.7917); ActorInfo[11][actor] = CreateDynamicActor(155, 374.7394,-117.2788,1001.4922,180.5908); ActorInfo[12][actor] = CreateDynamicActor(80, 765.9769,14.9000,1000.6997,179.8665); ActorInfo[13][actor] = CreateDynamicActor(180, -201.6477,-23.6123,1002.2734,150.1891); ActorInfo[14][actor] = CreateDynamicActor(156, 412.3363,-16.6506,1001.8047,180.2932); ServerStoreActors = 14; for(new a = 1; a < ServerStoreActors; a++) { SetDynamicActorInvulnerable(a, false); SetDynamicActorVirtualWorld(ActorInfo[a][actor], -1); }
forward OnDynamicActorSpawn(actorid); public OnDynamicActorSpawn(actorid) { ActorInfo[actorid][adead] = false; new vw = GetDynamicActorVirtualWorld(actorid); SetDynamicActorVirtualWorld(actorid, -1); SetDynamicActorHealth(actorid, 100); ClearDynamicActorAnimations(actorid); SetDynamicActorVirtualWorld(actorid, vw); }
CreateDynamicActor(modelid, Float:x, Float:y, Float:z, Float:r, invulnerable = 1, Float:health = 100.0, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_ACTOR_SD, areaid = STREAMER_TAG_AREA -1, priority = 0)
CMD:enter(playerid) { for(new bizzid = 1; bizzid < MAX_BIZZ; bizzid++) { if(PlayerToPoint(1.0, playerid, BizzInfo[bizzid][bizzX], BizzInfo[bizzid][bizzY], BizzInfo[bizzid][bizzZ])) { if(BizzInfo[bizzid][bizzType] == 1) { SetPlayerPos(playerid, -25.6487,-187.2130,1003.5469); SetPlayerVirtualWorld(playerid, bizzid); SetPlayerInterior(playerid, 17); SetDynamicActorVirtualWorld(ActorInfo[1][actor], bizzid); } } } }
But the actors are invisible... I just search to SetDynamicActorVirtualWorld to make they visible when enter in a bizz.
If i dont set actor virtual world when i player enter inside a bizz, i cant see the actors The problem is, if 2 players enter in different bizz, only one can see the actor Thats the only way to actors show up: Код:
CMD:enter(playerid) { for(new bizzid = 1; bizzid < MAX_BIZZ; bizzid++) { if(PlayerToPoint(1.0, playerid, BizzInfo[bizzid][bizzX], BizzInfo[bizzid][bizzY], BizzInfo[bizzid][bizzZ])) { if(BizzInfo[bizzid][bizzType] == 1) { SetPlayerPos(playerid, -25.6487,-187.2130,1003.5469); SetPlayerVirtualWorld(playerid, bizzid); SetPlayerInterior(playerid, 17); SetDynamicActorVirtualWorld(ActorInfo[1][actor], bizzid); } } } } |
But the actors are invisible... I just search to SetDynamicActorVirtualWorld to make they visible when enter in a bizz.
If i dont set actor virtual world when i player enter inside a bizz, i cant see the actors The problem is, if 2 players enter in different bizz, only one can see the actor Thats the only way to actors show up: Код:
CMD:enter(playerid) { for(new bizzid = 1; bizzid < MAX_BIZZ; bizzid++) { if(PlayerToPoint(1.0, playerid, BizzInfo[bizzid][bizzX], BizzInfo[bizzid][bizzY], BizzInfo[bizzid][bizzZ])) { if(BizzInfo[bizzid][bizzType] == 1) { SetPlayerPos(playerid, -25.6487,-187.2130,1003.5469); SetPlayerVirtualWorld(playerid, bizzid); SetPlayerInterior(playerid, 17); SetDynamicActorVirtualWorld(ActorInfo[1][actor], bizzid); } } } } |
new virtualworlds[] = {12, 13, 14, 15}; Streamer_SetArrayData(STREAMER_TYPE_ACTOR, actorid, E_STREAMER_WORLD_ID, virtualworlds);
new actors_vw[5];
for(new i; i < sizeof(actors_vw), i++)
actors_vw[i] = i+1;
CreateDynamicActorEx(modelid, Float:x, Float:y, Float:z, Float:r, .worlds = actors_vw); // the actor will appear in virtual world 1 to 5