robbery system problem -
div - 23.06.2018
Im making a robbery system.. but when I rob a place, all the places become unavailable to rob.. please help
I've used LOOP in CreateDynamicObject.. (safe ids)
And then, using loop again, i try to make that particular store unavailable to rob for 5 mins, but all the stores become unavailable..
Here's the loop statement
Код:
for(new i = 0; i < sizeof(StoreSafeMoney); i++)
{
SafeRecentlyRobbed[i] = 1;
}
Store safe money is the object id of money..
Re: robbery system problem -
JasonRiggs - 23.06.2018
I don't understand what you're trying to do..
I guess that you should make enum to stores the cooldown of a shop, and when the players rob the shop you set that enum to the time stored inside the enum, What do you want now?
Re: robbery system problem -
div - 23.06.2018
I've added a cooldown, when i rob a store, it wont be robbed for 5 minutes, but when i rob a store,
It ADDS A COOLDOWN TO ALL THE STORES INSTEAD OF THAT PARTICULAR STORE..
SAFE RECENTLY ROBBED = 1 means it is recently robbed
Then i added a timer after 5 mins, it will be set to 0(SAFE RECENTLY ROBBED = 0)
Re: robbery system problem -
JasonRiggs - 23.06.2018
then it's nothing wierd.. You're looping through all the shops(without a specific case) and set its recently robbed to 0.. Then u set all the shops' status to recently robbed..
Re: robbery system problem -
div - 23.06.2018
That's not how i want it to be..
I want it like, IF I ROB A STORE, THE LOOT ENDS ONLY IN THAT STORE, NOT ALL STORES
Suppose, there are 2 stores, X and Y
I rob the Store X, X will be on a robbery cooldown
Then i go to Y store, and will rob it, then Y will go on a timeout..
but whats happening to me =>
If i rob a store X,
Y goes on a cooldown too without even robbing Y
Re: robbery system problem -
JasonRiggs - 23.06.2018
And why the heck make a loop?? Why not just set the SafeRecentlyRobbed[THE SHOP ID HERE] to 1..
Re: robbery system problem -
div - 23.06.2018
I used a loop for adding objects, then i used if(IsPlayerInRangeOfObject) for making the robbery command work
after that, I used loop for different making objects for EXAMPLE
Код:
ENUM
{
POSES LIKE XYZ
}
new SafeMoney[][MoneyOfSafe] =
{
{382.519470, -56.520069, 1000.847290, 0.000000, 0.000000, -3.399998},
then the robbery command
Код:
{
if(SafeRecentlyRobbed[playerid] == 1)
{
format(str, 128, "{FF0000}[ERROR] {FFFFFF}This store has recently been robbed, please wait before robbing it again.");
return SendClientMessage(playerid, -1, str);
}
if(SafeBeingRobbed[playerid] == 1)
return SendClientMessage(playerid, -1, "{FF0000}[ERROR] {FFFFFF}You're already robbing a safe.");
for(new i = 0; i < sizeof(StoreSafeMoney); i++)
{
if (IsPlayerInRangeOfPoint(playerid, 2.0, SafeMoney[i][SafeX], SafeMoney[i][SafeY], SafeMoney[i][SafeZ]))
{
SetPlayerLookAt(playerid, SafeMoney[i][SafeX], SafeMoney[i][SafeY]);
ClearAnimations(playerid);
SetTimer("RobberyStart", 0, false);
then the textdraws
Then, at the END,
SafeRecentlyRobbed[i] = 1;
then a 5 min timer, then the saferecentlyrobbed will be 0;
But it's not adding a COOLDOWN to THAT PARTICULAR SHOP/SAFE, it's adding cooldown to EVERY SAFE present in the ENUMS