How to make if statement remove old car -
AgusZ - 16.06.2018
I have a dialog command to display a list of driftcar.
/driftcar command
Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/driftcar", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, DIALOG_DRIFTCAR, DIALOG_STYLE_LIST, "Drift Car", "Elegy\nSultan\nBuffalo", "Select", "Exit");
return 1;
}
return 0;
}
ondialogresponse
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_DRIFTCAR)
{
if(response)
{
switch(listitem)
{
case 0:
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
new elegy = AddStaticVehicleEx (562, x, y, z, 0.0, -1, -1, 30);
PutPlayerInVehicle(playerid, elegy, 0);
}
case 1:
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
new sultan = AddStaticVehicleEx (560, x, y, z, 0.0, -1, -1, 30);
PutPlayerInVehicle(playerid, sultan, 0);
}
case 2:
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
new buffalo = AddStaticVehicleEx (402, x, y, z, 0.0, -1, -1, 30);
PutPlayerInVehicle(playerid, buffalo, 0);
}
}
}
return 1;
}
return 0;
}
And if I type the command /driftcar again old vehicle will be destroyed, how to make like this?
Re: How to make if statement remove old car -
FrajolaGR - 16.06.2018
Add on top of your game mode
Код:
new VehiclePlayerID[MAX_PLAYERS] = 999;
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_DRIFTCAR)
{
if(response)
{
switch(listitem)
{
case 0:
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
if(VehiclePlayerID[playerid] != 999) DestroyVehicle(VehiclePlayerID[playerid]);
VehiclePlayerID[playerid] = AddStaticVehicleEx(562, x, y, z, 0.0, -1, -1, 30);
PutPlayerInVehicle(playerid, VehiclePlayerID[playerid], 0);
}
case 1:
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
if(VehiclePlayerID[playerid] != 999) DestroyVehicle(VehiclePlayerID[playerid]);
VehiclePlayerID[playerid] = AddStaticVehicleEx(560, x, y, z, 0.0, -1, -1, 30);
PutPlayerInVehicle(playerid, VehiclePlayerID[playerid], 0);
}
case 2:
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
if(VehiclePlayerID[playerid] != 999) DestroyVehicle(VehiclePlayerID[playerid]);
VehiclePlayerID[playerid] = AddStaticVehicleEx(402, x, y, z, 0.0, -1, -1, 30);
PutPlayerInVehicle(playerid, VehiclePlayerID[playerid], 0);
}
}
}
return 1;
}
return 0;
}
This will cause the vehicle to be destroyed when the player exits the server.
Код:
public OnPlayerDisconnect(playerid, reason)
{
if(VehiclePlayerID[playerid] != 999) DestroyVehicle(VehiclePlayerID[playerid]);
return 1;
}