new iMaterial[][Material] = { {657, -1609.61829, -2692.89697, 47.30786, "Baum \n 'Schlagen' zum abbauen"}, {747, -1627.54919, -2705.54858, 47.59386, "Stein \n 'Schlagen' zum abbauen"} };
else if(PRESSED(KEY_FIRE)) { if(GetPlayerVehicleID(playerid) == 0) { for(new i=0; i<sizeof(iMaterial); i++) { if(!IsPlayerInRangeOfPoint(playerid, 2, iMaterial[i][m_x], iMaterial[i][m_y], iMaterial[i][m_z]))continue; if(GetObjectModel(iMaterial[i][modelid] == 657)) { if(GetPlayerWeapon(playerid) == 4) { TextDrawShowForPlayer(playerid, Holz[playerid]); SetTimerEx("KaputtMaterial", 1500, false, "i", playerid); PlayerInfo[playerid][pHolz] += 5; } } else if(GetObjectModel(iMaterial[i][modelid] == 747)) { if(GetPlayerWeapon(playerid) == 4) { TextDrawShowForPlayer(playerid, Stein[playerid]); SetTimerEx("KaputtMaterial", 1500, false, "i", playerid); PlayerInfo[playerid][pStein] += 5; } } } } }
else if (PRESSED(KEY_FIRE))
{
if (!GetPlayerVehicleID(playerid))
{
new object, weaponid = GetPlayerWeapon(playerid), i;
for(; i < sizeof iMaterial; i++)
{
if (!IsPlayerInRangeOfPoint(playerid, 2, iMaterial[i][m_x], iMaterial[i][m_y], iMaterial[i][m_z])) continue;
object = GetObjectModel(iMaterial[i][modelid]);
switch (object)
{
case 657:
{
if (weaponid == 4)
{
TextDrawShowForPlayer(playerid, Holz[playerid]);
SetTimerEx("KaputtMaterial", 1500, false, "i", playerid);
PlayerInfo[playerid][pHolz] += 5;
return 1;
}
}
case 747:
{
if (weaponid == 4)
{
TextDrawShowForPlayer(playerid, Stein[playerid]);
SetTimerEx("KaputtMaterial", 1500, false, "i", playerid);
PlayerInfo[playerid][pStein] += 5;
return 1;
}
}
}
}
}
}
here:
PHP Code:
|
object = GetObjectModel(iMaterial[i][modelid]); switch (object) { case 657: { if (weaponid == 4) { TextDrawShowForPlayer(playerid, Holz[playerid]); SetTimerEx("KaputtMaterial", 1500, false, "i", playerid); PlayerInfo[playerid][pHolz] += 5; return 1; } } case 747: { if (weaponid == 4) { TextDrawShowForPlayer(playerid, Stein[playerid]); SetTimerEx("KaputtMaterial", 1500, false, "i", playerid); PlayerInfo[playerid][pStein] += 5; return 1; } } }
object = GetObjectModel(iMaterial[i][modelid]);
object = iMaterial[i][modelid];