public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid != INVALID_PLAYER_ID)
{
SendClientMessage(playerid, -1, "You have been killed by another player!");
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
pickup1[playerid] = CreateDynamicPickup(1241, 23, pos[0] + 2.0, pos[1] + 2.0, pos[2], 0, 0, INVALID_PLAYER_ID, 30.0);
if(GetPlayerWeapon(playerid) == 24)
{
pickup2[playerid] = CreateDynamicPickup(348, 23, pos[0], pos[1], pos[2], 0, 0, INVALID_PLAYER_ID, 30.0);
pickup2GUN[playerid] = 24;
}
}
return 1;
}
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CreateDynamicPickup(348, 23, pos[0]+2.0, pos[1]+2.0, pos[2], .streamdistance=30.0);
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CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_PICKUP_SD, areaid = -1, priority = 0)
CreateDynamicPickup(348, 23, pos[0]+2.0, pos[1]+2.0, pos[2], 1337, .streamdistance=30.0);