Sistem de Hs Bugado -
Shuffle013 - 07.06.2018
Ola pra quem esta vendo este topico ,entao eu ajeitei um sistema de hs soque ta assim eu atiro na cabзa fala q foi hs se eu acerto na perna leva hs
PHP Code:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
if(issuerid != INVALID_PLAYER_ID)
{
new string[20];
format(string, sizeof(string), "~s~-~r~%.0f", amount);
GameTextForPlayer(playerid, string, 1000, 6);
GameTextForPlayer(issuerid , string, 1000, 5);
PlayerPlaySound(issuerid , 17802, 0.0, 0.0, 0.0);
PHP Code:
DamageTick[playerid] = TickCounter;
}
if(issuerid != INVALID_PLAYER_ID && weaponid == 34 || weaponid == 24 || weaponid == 33 && bodypart == 9 && Arena2[playerid] == 0 && Arena[playerid] == 0 && mortohs[playerid] == false){
if(Arena[playerid] != 1) {
SetPlayerHealth(playerid, 0.0);
new wpname[50];
GetWeaponName(weaponid,wpname,sizeof(wpname));
new strm[200], matado[MAX_PLAYER_NAME], matador[MAX_PLAYER_NAME];
GetPlayerName(issuerid,matador,sizeof(matador));
GetPlayerName(playerid,matado,sizeof(matado));
format(strm,sizeof(strm),"{FFFFFF}|SERVER|» {FFFF00}%s {FF0000}Levou um Headshot de {FFFF00}%s {FF0000}(%s)",matado,matador,wpname);
SendClientMessageToAll(-1,strm);
GameTextForPlayer(issuerid, "~g~~n~~n~~n~~n~~n~~n~HeadShot Porra!", 5000, 6);//Nem Mexe
GameTextForPlayer(playerid, "~r~~n~~n~~n~~n~~n~~n~HeadShot Porra!", 10000, 6);//Nem Mexe
//PlayAudioStreamForPlayer(playerid, "http://soundfxcenter.com/video-games/counter-strike/7e1521_Counter_Strike_Headshot_Sound_Effect.mp3");//
mortohs[playerid] = true;
}
}
return 1;
}
eu nao sei se й esse
Re: Sistem de Hs Bugado -
Shuffle013 - 07.06.2018
alguem ajuda ae porfavor
Re: Sistem de Hs Bugado -
AutoMatic2 - 07.06.2018
tenta assim:
se nгo der a funзгo pra verificar se acerto a cabeзa do cara e essa:
Code:
if(bodypart == BODY_PART_HEAD)
PHP Code:
if(issuerid != INVALID_PLAYER_ID && weaponid == 34 || weaponid == 24 || weaponid == 33 && Arena2[playerid] == 0 && Arena[playerid] == 0 && mortohs[playerid] == false)
{
if(bodypart == BODY_PART_HEAD)
{
if(Arena[playerid] != 1)
{
SetPlayerHealth(playerid, 0.0);
new wpname[50];
GetWeaponName(weaponid,wpname,sizeof(wpname));
new strm[200], matado[MAX_PLAYER_NAME], matador[MAX_PLAYER_NAME];
GetPlayerName(issuerid,matador,sizeof(matador));
GetPlayerName(playerid,matado,sizeof(matado));
format(strm,sizeof(strm),"{FFFFFF}|SERVER|» {FFFF00}%s {FF0000}Levou um Headshot de {FFFF00}%s {FF0000}(%s)",matado,matador,wpname);
SendClientMessageToAll(-1,strm);
GameTextForPlayer(issuerid, "~g~~n~~n~~n~~n~~n~~n~HeadShot Porra!", 5000, 6);//Nem Mexe
GameTextForPlayer(playerid, "~r~~n~~n~~n~~n~~n~~n~HeadShot Porra!", 10000, 6);//Nem Mexe
mortohs[playerid] = true;
}
}
return 1;
}
Re: Sistem de Hs Bugado -
F1N4L - 07.06.2018
Sim, й o parвmetro
bodypart.
Na condiзгo estб correto, pois o ID da cabeзa й o 9.
Essa condiзгo estб muito grande e acho que й por conta disso que sempre retorna verdadeiro...
Organize melhor sua condicional:
Code:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
if(issuerid != INVALID_PLAYER_ID)
{
new string[20];
format(string, sizeof(string), "~s~-~r~%.0f", amount);
GameTextForPlayer(playerid, string, 1000, 6);
GameTextForPlayer(issuerid , string, 1000, 5);
PlayerPlaySound(issuerid , 17802, 0.0, 0.0, 0.0);
DamageTick[playerid] = TickCounter;
if(Arena2[playerid] == 0 && Arena[playerid] == 0)
{
if(weaponid == 34 || weaponid == 24 || weaponid == 33)
{
if(bodypart == 9 && mortohs[playerid] == false)
{
SetPlayerHealth(playerid, 0.0);
new wpname[50];
GetWeaponName(weaponid,wpname,sizeof(wpname));
new strm[200], matado[MAX_PLAYER_NAME], matador[MAX_PLAYER_NAME];
GetPlayerName(issuerid,matador,sizeof(matador));
GetPlayerName(playerid,matado,sizeof(matado));
format(strm,sizeof(strm),"{FFFFFF}|SERVER|» {FFFF00}%s {FF0000}Levou um Headshot de {FFFF00}%s {FF0000}(%s)",matado,matador,wpname);
SendClientMessageToAll(-1,strm);
GameTextForPlayer(issuerid, "~g~~n~~n~~n~~n~~n~~n~HeadShot Porra!", 5000, 6);//Nem Mexe
GameTextForPlayer(playerid, "~r~~n~~n~~n~~n~~n~~n~HeadShot Porra!", 10000, 6);//Nem Mexe
//PlayAudioStreamForPlayer(playerid, "http://soundfxcenter.com/video-games/counter-strike/7e1521_Counter_Strike_Headshot_Sound_Effect.mp3");//
mortohs[playerid] = true;
}
}
}
}
return 1;
}
Re: Sistem de Hs Bugado -
Shuffle013 - 07.06.2018
Ok vo Testar
Re: Sistem de Hs Bugado -
Shuffle013 - 08.06.2018
esta dando este erro
C:\Users\pc\Desktop\PvP Total S.A\gamemodes\PvP_SA.pwn(7066) : error 017: undefined symbol "Arena2"
C:\Users\pc\Desktop\PvP Total S.A\gamemodes\PvP_SA.pwn(7066) : warning 215: expression has no effect
C:\Users\pc\Desktop\PvP Total S.A\gamemodes\PvP_SA.pwn(7066) : error 001: expected token: ";", but found "]"
C:\Users\pc\Desktop\PvP Total S.A\gamemodes\PvP_SA.pwn(7066) : error 029: invalid expression, assumed zero
C:\Users\pc\Desktop\PvP Total S.A\gamemodes\PvP_SA.pwn(7066) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
Re: Sistem de Hs Bugado -
AutoMatic2 - 08.06.2018
1° tem que saber se usou o jeito do F1NAL ou a minha mesmo '-'
Re: Sistem de Hs Bugado -
Shuffle013 - 08.06.2018
consegui arruma man vlw
Re: Sistem de Hs Bugado -
AutoMatic2 - 08.06.2018
Acho que esse
Code:
if(Arena[playerid] != 1)
nгo tem utilidade entгo eu tirei e fico assim:
PHP Code:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
if(issuerid != INVALID_PLAYER_ID)
{
new string[20];
format(string, sizeof(string), "~s~-~r~%.0f", amount);
GameTextForPlayer(playerid, string, 1000, 6);
GameTextForPlayer(issuerid , string, 1000, 5);
PlayerPlaySound(issuerid , 17802, 0.0, 0.0, 0.0);
if(issuerid != INVALID_PLAYER_ID && weaponid == 34 || weaponid == 24 || weaponid == 33 && Arena2[playerid] == 0 && Arena[playerid] == 0 && mortohs[playerid] == false)
{
if(bodypart == BODY_PART_HEAD)
{
SetPlayerHealth(playerid, 0.0);
new wpname[50];
GetWeaponName(weaponid,wpname,sizeof(wpname));
new strm[200], matado[MAX_PLAYER_NAME], matador[MAX_PLAYER_NAME];
GetPlayerName(issuerid,matador,sizeof(matador));
GetPlayerName(playerid,matado,sizeof(matado));
format(strm,sizeof(strm),"{FFFFFF}|SERVER|» {FFFF00}%s {FF0000}Levou um Headshot de {FFFF00}%s {FF0000}(%s)",matado,matador,wpname);
SendClientMessageToAll(-1,strm);
GameTextForPlayer(issuerid, "~g~~n~~n~~n~~n~~n~~n~HeadShot Porra!", 5000, 6);//Nem Mexe
GameTextForPlayer(playerid, "~r~~n~~n~~n~~n~~n~~n~HeadShot Porra!", 10000, 6);//Nem Mexe
mortohs[playerid] = true;
}
}
}
return 1;
}