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stock CriarCasa(casaid, Float:Pickupx, Float:Pickupy, Float:Pickupz, Float:interiorX, Float:interiorY, Float:interiorZ, Interior, cVenda, cPreco, virtualworld, mapicon) { format(hFile, sizeof(hFile), "Casas/casa%d.ini", casaid); if(!fexist(hFile)) { DOF2_CreateFile(hFile); CasaInfo[casaid][Numero] = casaid; format(CasaInfo[casaid][Proprietario], 12, "Ninguem"); DOF2_SetString(hFile, "Proprietario", "Ninguem"); format(CasaInfo[casaid][Morador], 12, "Ninguem"); DOF2_SetString(hFile, "Morador", "Ninguem"); format(CasaInfo[casaid][Morador2], 12, "Ninguem"); DOF2_SetString(hFile, "Morador2", "Ninguem"); format(CasaInfo[casaid][Morador3], 12, "Ninguem"); DOF2_SetString(hFile, "Morador3", "Ninguem"); format(CasaInfo[casaid][Login], 12, "00/00/0000"); DOF2_SetString(hFile, "Login", "00/00/0000"); format(CasaInfo[casaid][Mensagem], 12, "Nada"); DOF2_SetString(hFile, "Horario", "00:00:00"); format(CasaInfo[casaid][Horario], 12, "00:00:00"); DOF2_SetString(hFile, "Mensagem", "Nada"); CasaInfo[casaid][PickupX] = Pickupx; CasaInfo[casaid][PickupY] = Pickupy; CasaInfo[casaid][PickupZ] = Pickupz; CasaInfo[casaid][InteriorX] = interiorX; CasaInfo[casaid][InteriorY] = interiorY; CasaInfo[casaid][InteriorZ] = interiorZ; CasaInfo[casaid][InteriorID] = Interior; CasaInfo[casaid][Venda] = cVenda; CasaInfo[casaid][Preco] = cPreco; CasaInfo[casaid][VirtualWorld] = virtualworld; CasaInfo[casaid][Status] = 0; CasaInfo[casaid][MapIcon] = mapicon; DOF2_SetInt(hFile, "Numero", casaid); DOF2_SetFloat(hFile, "InteriorX", interiorX); DOF2_SetFloat(hFile, "InteriorY", interiorY); DOF2_SetFloat(hFile, "InteriorZ", interiorZ); DOF2_SetInt(hFile, "Interior", Interior); DOF2_SetInt(hFile, "Venda", cVenda); DOF2_SetInt(hFile, "Valor", cPreco); DOF2_SetInt(hFile, "VirtualWorld", virtualworld); DOF2_SetInt(hFile, "Dono", 0); DOF2_SetInt(hFile, "Status", 0); DOF2_SetInt(hFile, "MapIcon", mapicon); DOF2_SetFloat(hFile, "X", Pickupx); DOF2_SetFloat(hFile, "Y", Pickupy); DOF2_SetFloat(hFile, "Z", Pickupz); DOF2_SetInt(hFile, "vLiberado", 0); DOF2_SetInt(hFile, "vM1", 0); DOF2_SetInt(hFile, "vM2", 0); DOF2_SetInt(hFile, "vM3", 0); DOF2_SetInt(hFile, "useCar", 0); |
CMD:criarcasa(playerid, params[]) {
if(pAdmin[playerid] < 12) return SendClientMessage(playerid, Erro, "** Vocк nгo tem permissгo.");
new preco, cint;
if(sscanf(params, "dd", preco, cint)) return SendClientMessage(playerid, Vermelho, "/criarcasa [preзo] [interior]");
if(preco < 100000) return SendClientMessage(playerid, Vermelho, "* Vocк sу pode criar casas de no minimo 100k.");
CriarCasa(playerid, preco, cint);
return 1;
}
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Use como base:
PHP Code:
https://imgur.com/a/DaJqgC5 |

// Comeзo
#include <a_samp>
#include <sscanf2>
#include <streamer>
#include <DOF2>
#define MAX_CASAS 200
new Text3D:CasaTLabel[MAX_CASAS];
new STRX[ 256 ];
new ProximaCasa;
//Comando:
if(strcmp(cmd, "/CriarCasa", true) == 0)
{
new Preco, Interior;
if(sscanf(cmdtext, "s[11]dd", cmd, Preco, Interior))
{
SendClientMessage(playerid, 0xFF0000AA, "| ERRO | Use: /CriarCasa [Preзo] [Interior]");
return 1;
}
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
PlayerCreateHouse(playerid, Preco, Interior, X, Y, Z, GetPlayerInterior(playerid));
return 1;
}
//Final GM
stock PlayerCreateHouse(playerid, CasaPreco, CasaInterior, Float:CasaX, Float:CasaY, Float:CasaZ, IdInterior)
{
new query[ 250 ], str[ 250 ], PickupId, MapiconId;
format(query, sizeof(query), "/Casas/Casa%d.ini", ProximaCasa);
if(IsPlayerInRangeOfPoint(playerid, 20.0, DOF2_GetFloat(query, "PosX"), DOF2_GetFloat(query, "PosY"), DOF2_GetFloat(query, "PosZ")))
{
SendClientMessage(playerid, 0xFF0000AA, "| ERRO | Nгo pode criar uma casa perto da outra!");
return 1;
}
if(!DOF2_FileExists(query))
{
DOF2_CreateFile(query);
DOF2_SetFloat(query, "PosX", CasaX);
DOF2_SetFloat(query, "PosY", CasaY);
DOF2_SetFloat(query, "PosZ", CasaZ);
DOF2_SetInt(query, "Interior", CasaInterior);
DOF2_SetInt(query, "IdInterior", IdInterior);
DOF2_SetInt(query, "Preco", CasaPreco);
DOF2_SetInt(query, "CasaId", ProximaCasa);
DOF2_SetString(query, "Dono", "Ninguem");
DOF2_SetInt(query, "TDono", 0);
PickupId = CreateDynamicPickup(1273, 1, CasaX, CasaY, CasaZ, -1, -1, -1, 200.0);
DOF2_SetInt(query, "PickupId", PickupId);
MapiconId = CreateDynamicMapIcon(CasaX, CasaY, CasaZ, 31, 0, -1, -1, -1, 100.0);
DOF2_SetInt(query, "MapiconId", MapiconId);
format(STRX, sizeof(STRX), "{00FFFF}Dono(a): {FFFFFF}Nнnguem\n\n{00FFFF}Casa Id: {FFFFFF}%d\n/InfoCasa", ProximaCasa);
CasaTLabel[ProximaCasa] = CreateDynamic3DTextLabel(STRX, -1, CasaX, CasaY, CasaZ, 30.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, -1, -1, -1, 200.0);
format(str, sizeof(str), "| INFO-SERVER | O(A) Administrador(a) %s (%d) Criou uma casa nъmero %d", Nome(playerid), playerid, ProximaCasa);
SendClientMessageToAll(0x33AAFFAA, str);
ProximaCasa++;
DOF2_SaveFile();
}
return 1;
}
tlg :v so procurar que vc encontra!