How to fix a textdraw bug - Printable Version
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+---- Thread: How to fix a textdraw bug (
/showthread.php?tid=65476)
How to fix a textdraw bug -
LibertyWorld - 13.02.2009
Thanks i fixed the warnings, but now i have a problem that i have 2 textdraw that are confused, the textdraw i have as a filterscript appears at the place of this textdraw and it starts to flash...
What can i do?
Re: How many Objects does a GM support? -
harrold - 13.02.2009
150
xstreamer plugin: 4.000.000
Re: How many Objects does a GM support? -
LibertyWorld - 13.02.2009
Quote:
Originally Posted by harrold
150
|
Thanks
Re: How many Objects does a GM support? -
Think - 13.02.2009
Quote:
Originally Posted by plɹoʍ ʎʇɹǝqıl
Quote:
Originally Posted by harrold
150
|
Thanks
|
https://sampwiki.blast.hk/wiki/Limits
ohai
Re: How to fix these Warnings??? -
LibertyWorld - 13.02.2009
How to fix these Warnings?
pawn Код:
warning 219: local variable "x" shadows a variable at a preceding level
warning 219: local variable "y" shadows a variable at a preceding level
warning 219: local variable "z" shadows a variable at a preceding level
warning 219: local variable "string" shadows a variable at a preceding level
Here are the lines that give errors
pawn Код:
new Float:x,Float:y,Float:z;
new Float:distance,value,string[256];
Here is how its included in the script
pawn Код:
public UpdateSpeed()
{
new Float:x,Float:y,Float:z;
new Float:distance,value,string[256];
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i))
{
TextDrawDestroy(Speedo[i]);
}
}
Thanks
Re: How to fix these Warnings??? -
harrold - 13.02.2009
Quote:
Originally Posted by plɹoʍ ʎʇɹǝqıl
How to fix these Warnings?
pawn Код:
warning 219: local variable "x" shadows a variable at a preceding level warning 219: local variable "y" shadows a variable at a preceding level warning 219: local variable "z" shadows a variable at a preceding level warning 219: local variable "string" shadows a variable at a preceding level
Here are the lines that give errors
pawn Код:
new Float:x,Float:y,Float:z; new Float:distance,value,string[256];
Here is how its included in the script
pawn Код:
public UpdateSpeed() { new Float:x,Float:y,Float:z; new Float:distance,value,string[256]; for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i)) { TextDrawDestroy(Speedo[i]); } }
Thanks
|
You have new Float

,Float:y,Float:z;
on the top of your script already
Delete that
Re: How to fix these Warnings??? -
LibertyWorld - 13.02.2009
Thanks i fixed the warnings, but now i have a problem that i have 2 textdraw that are confused, the textdraw i have as a filterscript appears at the place of this textdraw and it starts to flash...
What can i do?
Re: How to fix these Warnings??? -
Think - 13.02.2009
Quote:
Originally Posted by plɹoʍ ʎʇɹǝqıl
Thanks i fixed the warnings, but now i have a problem that i have 2 textdraw that are confused, the textdraw i have as a filterscript appears at the place of this textdraw and it starts to flash...
What can i do?
|
put both textdraws in the FS or GM
Re: How to fix a textdraw bug -
harrold - 13.02.2009
You use a speedo?
Re: How to fix a textdraw bug -
LibertyWorld - 13.02.2009
Quote:
Originally Posted by harrold
You use a speedo?
|
Yes, but the speedo is built in GM